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8841. request- cloaking or hiding ability - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Mobius Wyvern wrote: I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Cr...
- by Mobius Wyvern - at 2012.09.05 01:46:00
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8842. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Skytt Syysch wrote: Mobius Wyvern wrote: Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over ...
- by Mobius Wyvern - at 2012.09.05 01:42:00
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8843. Don't nerf tanks again - in Feedback/Requests [original thread]
Knarf Black wrote: Paran Tadec wrote: Corban Lahnder wrote: Knarf Black wrote: Paran Tadec wrote: My preferred antitank weapons is another tank though. This is exactly the problem. Thread over. Absolutely. When you make the cl...
- by Mobius Wyvern - at 2012.09.05 01:39:00
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8844. [Request] Camera jerk from explosions relative to suit mass & explosion force - in Feedback/Requests [original thread]
Skytt Syysch wrote: Pretty much the thread title. The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade w...
- by Mobius Wyvern - at 2012.09.05 01:31:00
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8845. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I like the idea of an unlimited cloak such as in EVE, but also with the caveats of say, being unable to sprint and requiring that you switch away from your weapons such that there is a delay after de-cloaking before he can re-engage.
- by Mobius Wyvern - at 2012.09.05 01:29:00
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8846. request- cloaking or hiding ability - in Feedback/Requests [original thread]
I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Crysis 2.
- by Mobius Wyvern - at 2012.09.05 01:06:00
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8847. Squad Spawning. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Squad spawn would be fine if you made it a module that required a command suit to use. Make the command suit squad spawning be worse than drop uplink beacons (such that it maybe takes 30 seconds or so to squad respawn)...
- by Mobius Wyvern - at 2012.09.05 00:51:00
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8848. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, sp...
- by Mobius Wyvern - at 2012.09.05 00:50:00
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8849. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
The Polish Hammer wrote: I posted about this in the general dicussion without looking first, i'm sorry OP *sobs* Anyways, I completely agree with this with the addition of the driver being the tank commander; having the ability to kick players...
- by Mobius Wyvern - at 2012.09.05 00:25:00
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8850. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Timothy Reaper wrote: I personally have nothing against tanks or their drivers, but, for the sake of (hopefully) making peace between the pro-tank and anti-tank factions, I have an idea: Make the tank's missile supplies finite. There could be a...
- by Mobius Wyvern - at 2012.09.05 00:23:00
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8851. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
wathak 514 wrote: So u want to buff tanks by allowing the driver to just drive and the gunner of the main turret not worrying about where hes going. Currently tanks are handicapped by the fact drivers need look whre there going but can only lo...
- by Mobius Wyvern - at 2012.09.04 17:15:00
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8852. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Craig Greenway wrote: We have all read about, and encountered first hand the rise in usage of tanks following the reduction of damage against them, but I have only seen solutions about balancing the damage and little else in the way of possible...
- by Mobius Wyvern - at 2012.09.04 17:12:00
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8853. [Suggestion/Discussion] Dropsuit "Series" - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Grenader varient suits of all the suits.. :D more things go BOOM, and prep'd for any tank, with av and flux grenades would be awesome. Well, I'm not sure about that but with each suit progression being a series, you ...
- by Mobius Wyvern - at 2012.09.04 17:06:00
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8854. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks Dropships =/= tanks Dropships = transport chopper from BF3 Planetsid...
- by Mobius Wyvern - at 2012.09.04 16:41:00
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8855. Squad Spawning. - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: No, I'd rather not have someone just be a spawn point because he's grouped with you. Agreed.
- by Mobius Wyvern - at 2012.09.04 16:38:00
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8856. MCC missles are REAL... - in General Discussions [original thread]
Korey Sangrenta wrote: If I purposefully take a null cannon shot in a clinch match will it save the game for my team DiscUss I like this idea!
- by Mobius Wyvern - at 2012.09.04 16:15:00
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8857. Now No Proto AUR Weapons??!! - in General Discussions [original thread]
Notice that he has yet to reply to his own thread. Indication of either a troll or someone who has realized he's not going to get any sympathy.
- by Mobius Wyvern - at 2012.09.04 16:10:00
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8858. [Suggestion/Discussion] Dropsuit "Series" - in Feedback/Requests [original thread]
Billi Gene wrote: going by way of EVE ship design... caldari like shields, amarr like armor gallente like armor as well but some of their ships are shield heavy (iirc...i is EVE nub having only played it for a few months....) andndndndndn...mi...
- by Mobius Wyvern - at 2012.09.04 16:05:00
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8859. Im starting to see how this thing works - in Feedback/Requests [original thread]
DENILE ICOGNITO wrote: so u see the posts yet dont see the need to respond .... what type company is this???? hmmmm Try posting in a civil and reasonable manner.
- by Mobius Wyvern - at 2012.09.04 07:28:00
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8860. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Kro'nak Ragnok wrote: I believe the dampeners actually are unrealiscically overpowered. I say this because part of my enjoyment of using the dampeners comes from the thrill or rush of using the dampeners at the very last second. However having...
- by Mobius Wyvern - at 2012.09.04 07:07:00
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