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8141. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Lonewolf514 wrote: Mobius Wyvern wrote: Olav Grey-Mane wrote: err. what? realism post coming up... "Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) ...
- by Mobius Wyvern - at 2012.10.24 20:54:00
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8142. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Olav Grey-Mane wrote: err. what? realism post coming up... "Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot th...
- by Mobius Wyvern - at 2012.10.24 20:44:00
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8143. I knew it was an exploit - in Feedback/Requests [original thread]
DarkShadowFox wrote: took me 5 days of constant grinding to get 200k :U Same here with the way the ISK payouts are right now. I only have 1 Madrugar and 4 Gorgon's left, and I'm reluctant to use the latter due to the reports of the new power...
- by Mobius Wyvern - at 2012.10.24 20:31:00
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8144. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Super Cargo wrote: Mobius Wyvern wrote: Super Cargo wrote: 1) It's referred to as "hit scan" 2) I would like to see them work on hit detection a bit more before they start adding hit-scan to weapons. Hit-scan typically works in games wi...
- by Mobius Wyvern - at 2012.10.24 20:29:00
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8145. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Noel Bellamy wrote: Ok, forget all the confusing BS. All I'm gonna say is that, at least for now, I'm against adding in any bullet traveling time or drop. I was referring to an eventualy development goal rather than something that should be i...
- by Mobius Wyvern - at 2012.10.24 20:26:00
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8146. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Super Cargo wrote: 1) It's referred to as "hit scan" 2) I would like to see them work on hit detection a bit more before they start adding hit-scan to weapons. Hit-scan typically works in games with small maps such as counter-strike where the...
- by Mobius Wyvern - at 2012.10.24 20:23:00
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8147. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Lonewolf514 wrote: you are kidding right? No I'm not.
- by Mobius Wyvern - at 2012.10.24 20:20:00
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8148. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Lonewolf514 wrote: Noel Bellamy wrote: Mobius Wyvern wrote: Noel Bellamy wrote: Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets...
- by Mobius Wyvern - at 2012.10.24 20:13:00
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8149. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Noel Bellamy wrote: Mobius Wyvern wrote: Noel Bellamy wrote: Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, ...
- by Mobius Wyvern - at 2012.10.24 20:12:00
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8150. I can no longer play this game - in Technical Support/Bugs [original thread]
Sgt Kirk wrote: Whatever they did in this new hotfix completely Kittened everything up for me. I get in game try to join match, *Disconnected*, I restart game go back to DUST, play one match of DUST then go to marketplace then suddenly *Dis...
- by Mobius Wyvern - at 2012.10.24 20:10:00
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8151. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Noel Bellamy wrote: Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, though? I hear so many complaints about low str...
- by Mobius Wyvern - at 2012.10.24 20:08:00
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8152. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Hit scan is fine, I have no problem with it at all. Something like a railgun for example, do you know how fast they're supposed to travel? Regular projectiles are so fast that they can kill you before you even hear ...
- by Mobius Wyvern - at 2012.10.24 20:03:00
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8153. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
RedBleach LeSanglant wrote: Vote NO on projectile speeds. Many minds are stuck in the past - dealing with metal projectiles. This is a future where a weapon hits as fast as lightening - that is why you have dropsuits: to use the weapons and get...
- by Mobius Wyvern - at 2012.10.24 18:04:00
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8154. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
xjumpman23 wrote: Wow so they slowed the game down and have "instant hit mechanics" and people still complained about people strafing. I've disagreed with you before, but I think we're on the same page now. The low strafe speed with instant ...
- by Mobius Wyvern - at 2012.10.24 14:53:00
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8155. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Laurent Cazaderon wrote: i agree with you regarding Snipers at the very least. No skill are required to actually butcher someone. No matter how far or high you are, it's a point and click weapon. Right, which is why I was excited to hear from...
- by Mobius Wyvern - at 2012.10.24 14:48:00
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8156. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Iron Wolf Saber wrote: Regis Mk V wrote: Lol most games do not use instant hit and Planetside 2 does use bullet speed and is not warpy. What planetside 2 are you playing? Seriously, I've had fights where my target just zaps several feet...
- by Mobius Wyvern - at 2012.10.24 14:40:00
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8157. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Iron Wolf Saber wrote: Budget costs... got to hate them. Well, I read that more as cost from a server calculation standpoint.
- by Mobius Wyvern - at 2012.10.24 14:39:00
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8158. I'm poor! - in General Discussions [original thread]
I'm just using my vehic - OH **** I JUST REALIZED THE CAP RESET IS TODAY Incoming blaster upgrade for my Madrugar
- by Mobius Wyvern - at 2012.10.24 14:21:00
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8159. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Kain Spero wrote: I would love to have projectile physics, but I wouldn't want it at the expense of game performance. Neither would I. However, they already set up a system to factor in latency with server-side hit detection, something they d...
- by Mobius Wyvern - at 2012.10.24 14:12:00
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8160. CCP, I have a question about active scanners... - in General Discussions [original thread]
The Masked Overlord wrote: Hello? CCP! I asked a legitimate question that I am sure not only I am wondering the answer too! Could you please answer? Their community team isn't exactly enormous, and we make a LOT of threads. That said, I'd lik...
- by Mobius Wyvern - at 2012.10.24 13:53:00
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