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7181. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Mo Gallas Gentralde wrote: Mobius Wyvern wrote: *gets ready for the hate train* This game connects to EVE Online. If there were any means of fitting such a device into a ground vehicle to provide it with unlimited ammunition, why in the n...
- by Mobius Wyvern - at 2012.08.05 15:35:00
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7182. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
vermacht Doe wrote: EnglishSnake wrote: Odd questions (hypothetical) You obv want the speed of the game to be speeded up even more, so if the devs said ther would be no change would you quit? Also just say the devs do say no change to stan...
- by Mobius Wyvern - at 2012.08.05 14:08:00
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7183. Spawn campers should be booted - in General Discussions [original thread]
Its going to get quite interesting once cloaking devices are implemented, in which case our "camp-breaker" drop-uplink scout suits are going to become a lot more effective.
- by Mobius Wyvern - at 2012.08.05 14:05:00
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7184. eve - in General Discussions [original thread]
Iron Wolf Saber wrote: Next wipe is acutally becuase we're moving to Sisi They still haven't confirmed if that is happening with this build or the next one. Yes, I read the meeting minutes in their entirety. Also, they could just transfer th...
- by Mobius Wyvern - at 2012.08.05 05:19:00
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7185. EVE/DUST market integration discussion - in General Discussions [original thread]
Traynor Youngs wrote: From the minutes of the CSM meeting discussed here there is still some questions about how best to handle the market integration of DUST with Eve. Obviously CCP have stated several times that they want FULL market integ...
- by Mobius Wyvern - at 2012.08.05 05:18:00
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7186. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
xprotoman23 wrote: cool thread Those that want slow movement speed probably don't know what to do when a player outplays them by strafing. Hold down R1 isn't going to get you a kill against a moving opponent who is firing back at you. Hone...
- by Mobius Wyvern - at 2012.08.05 05:16:00
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7187. Anyone know when the Laser Guns will be added - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Ender 22 wrote: I'm hoping they're an AR type weapon that shoots for 1-2 seconds with a .25-.5 down time between each shot... or something. Either way anyone have any news on this? Thanks! Lasers... In all s...
- by Mobius Wyvern - at 2012.08.05 04:45:00
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7188. eve - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a fine line that sperates a good challenge with fustrating. Currently beta is Fustrating, this barrier needs to go. As for the challenges of dust 514 I say its well done so far its clear its precise its to the p...
- by Mobius Wyvern - at 2012.08.05 04:13:00
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7189. Whats up with the new NPC Corp called "The Scope" - in General Discussions [original thread]
This is kind of amusing to me, because when I first started EVE back in 2008, the player at the top of the Bounty list had a 3 trillion bounty, and was a member of The Scope.
- by Mobius Wyvern - at 2012.08.05 04:10:00
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7190. eve - in General Discussions [original thread]
This game has varying offline skill accrual mechanics as well, but the descending return multiplier on skillpoints is necessary and should remain in place. If you think people are whining about balance now, imagine if you could get the same amount...
- by Mobius Wyvern - at 2012.08.05 04:07:00
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7191. Dust 514 Dropship and Machinegunners Manual version 0.0.6 - in General Discussions [original thread]
ReGnUm DEl wrote: NERDDDDDDDDDDDDDDDDDDDDDDDDDDDD You just enjoy being useless, don't you?
- by Mobius Wyvern - at 2012.08.05 03:41:00
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7192. Whats up with the new NPC Corp called "The Scope" - in General Discussions [original thread]
Derek Barnes wrote: I was looking at the leaderboard for the Corps. and I saw that in the Kill Death Ratio section, there is now a Corp at the number one spot with a 1.12 KDR with only 1,039 kills and 105,958 War Points. How long has that Corp ...
- by Mobius Wyvern - at 2012.08.05 03:27:00
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7193. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Bones1182 wrote: @Mobius The main difference is that in this case the ammo for your tank just like the ammo for your soldier is the same every time you deploy. Now I think it should be enough that if you have half a brain and don't spam nonsto...
- by Mobius Wyvern - at 2012.08.05 01:19:00
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7194. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Bones1182 wrote: I don't know about disabling turrets, as in I don't care one way or the other. I do like the idea of limited ammo. Even if you leave the total about of ammo unlimited give turrets a magazine so that periodically they have to r...
- by Mobius Wyvern - at 2012.08.05 01:05:00
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7195. Guide to beat other tanks with your tank - in General Discussions [original thread]
The dark cloud wrote: Allright cause alot of people on this forum claim to beat a high end sagaris-surya on their own i tell you this only happends once in a while. The only counter against a high end tank is another (you might guess) high end ...
- by Mobius Wyvern - at 2012.08.05 00:59:00
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7196. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: Mobius Wyvern wrote: Regis Mark V wrote: testguy242 wrote: Slow movement makes tactics more important. If everyone can run and strafe and bunnyhop like hyperactive jackrabbits, certain tactics become less important ...
- by Mobius Wyvern - at 2012.08.05 00:56:00
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7197. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Arceus Evoxazon wrote: I can't fault you. Mits a sound argument. Ok, let's switch gears then. Say we are using a similar system to the original Mass Effect universe, where the ammunition is actually just a large block of metal that a compute...
- by Mobius Wyvern - at 2012.08.05 00:43:00
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7198. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Regis Mark V wrote: testguy242 wrote: Slow movement makes tactics more important. If everyone can run and strafe and bunnyhop like hyperactive jackrabbits, certain tactics become less important and less viable. You make a reference to real ...
- by Mobius Wyvern - at 2012.08.05 00:40:00
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7199. Vehicle Queue - in General Discussions [original thread]
Lurchasaurus wrote: Just wanted to get some opinions.... Wouldn't it be a very simple and reasonable change to just have some kind of icon on the HUD that shows the current vehicle queue so you know how many vehicles are on the field? Good i...
- by Mobius Wyvern - at 2012.08.05 00:31:00
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7200. My biggest problem with the beta - in General Discussions [original thread]
Icy Tiger wrote: I think they're doing this on purpose. Giving us the worst they can, before they improve it and then blow our minds by showing us what they really have. It's still fun though, when the hit detection works. I would imagine ...
- by Mobius Wyvern - at 2012.08.05 00:26:00
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