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61. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
First they would have to fix the Tactical and its current full auto mode.
- by Mister Hunt - at 2012.10.11 01:17:00
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62. [Request] Dropsuit specials - in Feedback/Requests [original thread]
Those dropsuits were given out as rewards. Kind of pointless to then turn around and let just anyone have them, even if they are willing to pay.
- by Mister Hunt - at 2012.10.11 01:16:00
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63. [Feedback] Shooting into mcc - in Feedback/Requests [original thread]
I am all for them moving the MCC back and the screen at bottom of the hole be impenetrable. If a sniper can get you on the way down though, he is just beastmode, so all good.
- by Mister Hunt - at 2012.10.10 08:58:00
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64. MCC's should deflect/block orbital strikes - in Feedback/Requests [original thread]
Something else that I noticed tonight. You can actually shoot into the MCC while standing on the ground, and in the ABC match one of the teams their MCC is not in the red zone, that should be fixed as well, as the other team was able to be spawn c...
- by Mister Hunt - at 2012.10.10 08:41:00
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65. RSVP DEV and Accounts - in Feedback/Requests [original thread]
Deleted for this new build? So you reassigned all of your stuff to a char and then deleted it? That is fail. CCP does not reward fail, sorry. Either that or you are trying to get free stuff, which is also fail.
- by Mister Hunt - at 2012.10.02 12:56:00
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66. Request: Orbiting MCCs - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: I think this is a very cool idea but I feel it would hurt other game mechanics and be dangerous for people spawning at the MCC because they could end up dropping off in locations enemy infested causing them to get killed ...
- by Mister Hunt - at 2012.10.02 11:34:00
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67. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
CCP Wolfman wrote: There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big difference as well. C...
- by Mister Hunt - at 2012.09.19 10:32:00
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68. other important stuff that has gotten buried - in Feedback/Requests [original thread]
wathak 514 wrote: I love the dropships currently and the stability factor we should wait to see how ccp adjust the laning gear as they say they would cause mabey the new landing gear will make landing easyer to the point we dont need to worry a...
- by Mister Hunt - at 2012.09.19 06:37:00
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69. other important stuff that has gotten buried - in Feedback/Requests [original thread]
"Bring back battlefinder" That hasn't "went" anywhere. They are just wanting to test out the instant battle function right now is all. Battlefinder will be back, don't worry.
- by Mister Hunt - at 2012.09.19 06:35:00
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70. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behind a wall then everyone reappearing is bad.
- by Mister Hunt - at 2012.09.19 06:34:00
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71. idea: submarine? - in Feedback/Requests [original thread]
Oil rig/submerged cities would probably be the way to go. Then on the gaseous or plasma planets (every planet type imaginable can be seeded in low/null sec for PI, therefore we get to fight over them all) you can just have it be inside of a domed ...
- by Mister Hunt - at 2012.09.19 06:30:00
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72. [Request] Temporary spawn shield for certain match types. - in Feedback/Requests [original thread]
ugg reset wrote: no thanks. I agree that no one likes kills that are caused by a poor spawn location. but, making players untouchable (even for a few seconds) only shifts the greif to people who have an enemy drop next to them. How so? Please...
- by Mister Hunt - at 2012.09.19 06:26:00
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73. [Feedback/Request] Adjust Diminished Returns and SP Gains - in Feedback/Requests [original thread]
I could go with this. After a few matches, I've hit my SP "wall", but I only get to play a couple nights per week, and then it is technically "all day". Someone that can play an hour or so each day (7-14 per week) could get more SP than I can theo...
- by Mister Hunt - at 2012.09.19 06:22:00
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74. REQUEST adding more points for healing people with repair guns - in Feedback/Requests [original thread]
As I non-medic, I support this. Why? Easy, the more SP they are able to get, the more liable they are to top me off when we get a breather, instead of leaving me at partial armor. Also, the more SP they get, the more SP they can spend on heal Mist...
- by Mister Hunt - at 2012.09.17 06:23:00
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75. Heavies vs Railings/Ledges - in Feedback/Requests [original thread]
+1 I run a heavy myself, so I can totally relate.
- by Mister Hunt - at 2012.09.08 09:48:00
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76. [Request] Can we have locks on vehicles already? - in Feedback/Requests [original thread]
Welcome to New Eden, just like in Eve, if it ain't tied down, we stealing it. And you don't spend much on your little dropship, trust me. Come back when you spend billions on a ship and get blown up and you can talk.
- by Mister Hunt - at 2012.09.08 09:46:00
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77. Getting stuck is too easy - in Feedback/Requests [original thread]
I was just in a match in my heavy dropsuit and ended up on the cliff area overlooking the map. I went onto one of the platforms that overlooks everything to kill a sniper and my character got stuck there until I finally decided to just suicide. Ba...
- by Mister Hunt - at 2012.09.08 04:36:00
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78. Spawn positions on the deathmatch mode suck right now - in Feedback/Requests [original thread]
The spawn here seems to be completely random, instead of random within parameters. Have the parameters be that you only spawn in an area of the map that you have teammates (where your team may be controlling the map), or have a "do not spawn" on l...
- by Mister Hunt - at 2012.09.08 03:44:00
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79. Less CoD More Quake! - in Feedback/Requests [original thread]
Remember, where your bullets go not only depend on your input with the controller, but also the skill that you have with current weapon (if you have no skill in turrets, they are less accurate for you)
- by Mister Hunt - at 2012.09.08 03:27:00
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80. [Request] Detection range hotfix for vehicles - in Feedback/Requests [original thread]
I just started BETA today, and I was killed twice by a vehicle that wasn't on my screen, even though I was facing it. So ya, detection range should go farther out on vehicles!
- by Mister Hunt - at 2012.07.28 14:21:00
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