Pages: 1 2 3 4 5 6 7 8 9 10 20 |
441. Countermeasures for Snipers (REQ) - in Feedback/Requests [original thread]
xSaloLx wrote: The only counter-sniper measure that I would add is better hit/bullet direction detection. With that information, it's not hard to find where the sniper may be hiding, grab a militia sniper with complex damage mods (I personally ...
- by Minor Treat - at 2013.07.28 22:57:00
|
442. Countermeasures for Snipers (REQ) - in Feedback/Requests [original thread]
First off i know i am going to get some negative feedback, but please understand this is not a Nerf Statement or even anything like that. The sniper Rifles in this game i feel are appropriate in almost every way but one.... Which in my opinion is ...
- by Minor Treat - at 2013.07.28 22:41:00
|
443. QUITTING DUST - in General Discussions [original thread]
Exergonic wrote: Minor Treat wrote: Exergonic wrote: Wait wait wait.... You're quiting a game because it doesn't have aim assist????? ummm... Get good and L2aim??? Aim assist doesn't mean aim assist all the time... sometimes it means ...
- by Minor Treat - at 2013.07.27 18:59:00
|
444. QUITTING DUST - in General Discussions [original thread]
Exergonic wrote: Wait wait wait.... You're quiting a game because it doesn't have aim assist????? ummm... Get good and L2aim??? Aim assist doesn't mean aim assist all the time... sometimes it means comfortability controls. for example look ...
- by Minor Treat - at 2013.07.27 17:29:00
|
445. QUITTING DUST - in General Discussions [original thread]
Iron Wolf Saber wrote: Aim assist was turned off because it was cranked up to the point it was aim disability most annoyingly for mouse users. I mean it was bad enough my gun was locking onto dead people and refuses to target live people. Ha...
- by Minor Treat - at 2013.07.27 17:23:00
|
446. QUITTING DUST - in General Discussions [original thread]
Green Living wrote: What drives individuals to make these posts? they are just ranting, and what to be heard... He will come back when the game improves. CCP keep working on what your doing, just do it right please.
- by Minor Treat - at 2013.07.27 17:20:00
|
447. QUITTING DUST - in General Discussions [original thread]
Xocoyol Zaraoul wrote: The Hoods wrote: No aim assist? when the hell does a console shooter have no aim assist. You can turn it on under options aim assist is Bugged, the Post below explains. https://forums.dust514.com/default.aspx?...
- by Minor Treat - at 2013.07.27 17:19:00
|
448. QUITTING DUST - in General Discussions [original thread]
Knightshade Belladonna wrote: Sir Petersen wrote: The flaylock is getting fixed. Everyone on this forum knows this except you. Matchmaking? So you wanna run around with the other losers all day long? How will that improve your game. The aimi...
- by Minor Treat - at 2013.07.27 17:11:00
|
449. QUITTING DUST - in General Discussions [original thread]
Knightshade Belladonna wrote: Did they remove Aim Assist? don't delete, let the passive accrue and come back in a few months. They are working on matchmaking now, and hopefully in the not to far future we have a decent balanced matchmaking sys...
- by Minor Treat - at 2013.07.27 17:08:00
|
450. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
GM Grave wrote: GM Grave wrote: Update: 24th June We have deployed a wave of respecs to TQ! If you contacted support requesting a respec and have not yet received one then please file a new or updated ticket on our website with the subje...
- by Minor Treat - at 2013.07.27 07:44:00
|
451. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist...
- by Minor Treat - at 2013.07.27 02:55:00
|
452. Why are we talking about balance when aiming is broken - in General Discussions [original thread]
Chunky Munkey wrote: 5aEKUXeRJGJ27kCDnDVYak4 wrote: Because surely aiming mechanics and framerate has nothing to do with the effectiveness of different weapons and so on So why all the balances? Because surely any "balance" we can achieve n...
- by Minor Treat - at 2013.07.23 23:37:00
|
453. Aiming is now messed up. - in General Discussions [original thread]
CCP GeeDiiiiky wrote: Hi guys, We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostl...
- by Minor Treat - at 2013.07.22 04:24:00
|
454. (REQ) Aim Assits, and aiming improvements? - in Feedback/Requests [original thread]
you will notice this aiming issue in close quarters more than anything else.
- by Minor Treat - at 2013.07.21 21:11:00
|
455. [Request] Do Not Change CPU on STD/ADV Caldari Logi Suit! - in Feedback/Requests [original thread]
A Lot of people have asked to nerf this Logistic suit. Its meant for Logistics needs, too many of its advantages allow people to use it as an assault dropsuit. The Logistic basically made the assault dropsuit for the caldari pointless. Sure it don...
- by Minor Treat - at 2013.07.19 18:09:00
|
456. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
If anything i can say this much if you have a squad of friends in one team than you already have a massive advantage. So how do we balance out teams? maybe a Corporation battle which alot of people suggest. I think a great idea would be only allow...
- by Minor Treat - at 2013.07.18 21:31:00
|
457. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
Sleepy Shadow wrote: No. We don't need an easier way for corps to pubstomp, battles are lopsided enough as they are. Either we should get the old corp battles back or have a separate game mode for this sort of thing. I can see that bein...
- by Minor Treat - at 2013.07.18 21:22:00
|
458. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Galvan Nized wrote: I thought you were going to go too far and suggest giving points every time you reveal someone but you reeled it back in. A very nice idea. But should only work on targets the scanner reveals and for the time. If they are ...
- by Minor Treat - at 2013.07.18 21:19:00
|
459. [REQ] Squad Linking to allow corporations to sync together - in Feedback/Requests [original thread]
I would like to see in the near Future or at some point to allow Squads to link or sync together. This would help allow more than one squad from a corporation who are looking to play together a one strong unit of 12 or more players to collaborate ...
- by Minor Treat - at 2013.07.18 04:54:00
|
460. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Hope CCP will listen to this request its a great idea. Hell if its just 1 point it still will push players to use it alittle more.
- by Minor Treat - at 2013.07.18 04:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |