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341. Countermeasures for Snipers (REQ) - in General Discussions [original thread]
Duck Drahko wrote: When I get really pissed with a sniper, I get in a dropship, land behind them, and put a gun to their head. Most satisfying outcome ever. Although just dropping the ship on their head will do too... What's most annoying to ...
- by Minor Treat - at 2013.07.28 23:38:00
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342. Countermeasures for Snipers (REQ) - in General Discussions [original thread]
Panther Alpha wrote: Sniping is my only defense against Pubstomping Protobears ... you know... few months ago i will agreed with you. But sitting in the Red-line with a sniper rifle, is the only way to enjoy Pubstomping matches. i totally a...
- by Minor Treat - at 2013.07.28 23:29:00
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343. Countermeasures for Snipers (REQ) - in General Discussions [original thread]
Bittersteel the Bastard wrote: Snipers aren't actually that hard to avoid. Stick to cover. Use erratic movements. And if you get sniped, try and countersnipe or call out the sniper's position to your team mates. If the sniper's in the redline, ...
- by Minor Treat - at 2013.07.28 23:25:00
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344. Countermeasures for Snipers (REQ) - in General Discussions [original thread]
First off i know i am going to get some negative feedback, but please understand this is not a Nerf Statement or even anything like that. The sniper Rifles in this game i feel are appropriate in almost every way but one.... Which in my opinion is ...
- by Minor Treat - at 2013.07.28 23:20:00
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345. QUITTING DUST - in General Discussions [original thread]
Exergonic wrote: Minor Treat wrote: Exergonic wrote: Wait wait wait.... You're quiting a game because it doesn't have aim assist????? ummm... Get good and L2aim??? Aim assist doesn't mean aim assist all the time... sometimes it means ...
- by Minor Treat - at 2013.07.27 18:59:00
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346. QUITTING DUST - in General Discussions [original thread]
Exergonic wrote: Wait wait wait.... You're quiting a game because it doesn't have aim assist????? ummm... Get good and L2aim??? Aim assist doesn't mean aim assist all the time... sometimes it means comfortability controls. for example look ...
- by Minor Treat - at 2013.07.27 17:29:00
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347. QUITTING DUST - in General Discussions [original thread]
Iron Wolf Saber wrote: Aim assist was turned off because it was cranked up to the point it was aim disability most annoyingly for mouse users. I mean it was bad enough my gun was locking onto dead people and refuses to target live people. Ha...
- by Minor Treat - at 2013.07.27 17:23:00
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348. QUITTING DUST - in General Discussions [original thread]
Green Living wrote: What drives individuals to make these posts? they are just ranting, and what to be heard... He will come back when the game improves. CCP keep working on what your doing, just do it right please.
- by Minor Treat - at 2013.07.27 17:20:00
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349. QUITTING DUST - in General Discussions [original thread]
Xocoyol Zaraoul wrote: The Hoods wrote: No aim assist? when the hell does a console shooter have no aim assist. You can turn it on under options aim assist is Bugged, the Post below explains. https://forums.dust514.com/default.aspx?...
- by Minor Treat - at 2013.07.27 17:19:00
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350. QUITTING DUST - in General Discussions [original thread]
Knightshade Belladonna wrote: Sir Petersen wrote: The flaylock is getting fixed. Everyone on this forum knows this except you. Matchmaking? So you wanna run around with the other losers all day long? How will that improve your game. The aimi...
- by Minor Treat - at 2013.07.27 17:11:00
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351. QUITTING DUST - in General Discussions [original thread]
Knightshade Belladonna wrote: Did they remove Aim Assist? don't delete, let the passive accrue and come back in a few months. They are working on matchmaking now, and hopefully in the not to far future we have a decent balanced matchmaking sys...
- by Minor Treat - at 2013.07.27 17:08:00
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352. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
GM Grave wrote: GM Grave wrote: Update: 24th June We have deployed a wave of respecs to TQ! If you contacted support requesting a respec and have not yet received one then please file a new or updated ticket on our website with the subje...
- by Minor Treat - at 2013.07.27 07:44:00
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353. Why are we talking about balance when aiming is broken - in General Discussions [original thread]
Chunky Munkey wrote: 5aEKUXeRJGJ27kCDnDVYak4 wrote: Because surely aiming mechanics and framerate has nothing to do with the effectiveness of different weapons and so on So why all the balances? Because surely any "balance" we can achieve n...
- by Minor Treat - at 2013.07.23 23:37:00
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354. Aiming is now messed up. - in General Discussions [original thread]
CCP GeeDiiiiky wrote: Hi guys, We didn't put any major fixes for the hit detection or aiming system in uprising 1.2. The current hit detection is affected by the network condition. Therefore, the aiming system is getting a little better, mostl...
- by Minor Treat - at 2013.07.22 04:24:00
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355. Nerf the Flaylock pistol - in General Discussions [original thread]
Bad Heal wrote: Why does the flaylock do more splash damage than a Large Missile Turret? And why does it have a faster rate of fire than the MD with more damage? And why can two be equipped with 4 rounds each? OP
- by Minor Treat - at 2013.07.16 21:16:00
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356. Nerf the Flaylock pistol - in General Discussions [original thread]
Another Heavy SOB wrote: It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube. Seriously you cannot tell me with a straight face that ANY of you claimi...
- by Minor Treat - at 2013.07.16 21:15:00
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357. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! THANK YOU ...
- by Minor Treat - at 2013.07.16 19:03:00
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358. Nerf the Flaylock pistol - in General Discussions [original thread]
Minor Treat wrote: Sloth9230 wrote: Minor Treat wrote: Sloth9230 wrote: Minor Treat wrote: how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah ...
- by Minor Treat - at 2013.07.16 19:02:00
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359. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Minor Treat wrote: Sloth9230 wrote: Minor Treat wrote: how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help...
- by Minor Treat - at 2013.07.16 19:00:00
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360. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Minor Treat wrote: how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods fo...
- by Minor Treat - at 2013.07.16 18:55:00
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