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3521. I never want to be squad lead in FW 2.0 - in General Discussions [original thread]
Knight Soiaire wrote: Having to place that OB without killing a pack of newberries. The pressure would be unreal! Lets just hope the kills are assigned to the capsuleer.
- by MINA Longstrike - at 2013.12.03 19:00:00
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3522. Can I get confirmation on whether environmental damage may be construed as '... - in General Discussions [original thread]
Right, so I'm just going to open this up with the fact that I use vehicles... a lot of vehicles, mostly dropships in fact. Now normally I'm content to fly people around to objectives and have them drop out and do their thing, but every once and a ...
- by MINA Longstrike - at 2013.12.03 18:29:00
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3523. What's your take on the heavy laser? - in General Discussions [original thread]
Kal Kronos wrote: Well the better laser tech is probably scrambler, so a quad barrel auto scrambler would be bad ass. Two side by side barrels with one mounted above and below. Hip fire would be ****, but ads would be a diamond shaped reticule....
- by MINA Longstrike - at 2013.12.03 18:21:00
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3524. (DEVs/CPM/Lore junkies) Let's talk dust: How are immortals different from hu... - in General Discussions [original thread]
Luna Angelo wrote: Cat Merc is a cat. Cat merc is an obnoxious furry, don't indulge his mental illness.
- by MINA Longstrike - at 2013.12.03 08:08:00
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3525. We *might* have Patch Notes today... - in General Discussions [original thread]
Spectral Clone wrote: Cosgar wrote: Lower your expectations. That way you won't be disappointed. Yeah, this is the approach I-Śm taking. But CCP should stop calling their patches huge . To be fair, 2 new weapons, a vehicle revamp, the...
- by MINA Longstrike - at 2013.12.03 08:05:00
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3526. (DEVs/CPM/Lore junkies) Let's talk dust: How are immortals different from hu... - in General Discussions [original thread]
DildoMcnutz wrote: Sinboto Simmons wrote: 7-8 foot tall. Heavies have two spines to manage the extra weight of their augmented bodies and armor. Scout's have two hearts to increase endurance and recovery time. Anything else, I'm not the b...
- by MINA Longstrike - at 2013.12.03 08:02:00
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3527. If you could make the meta game skill tree... - in General Discussions [original thread]
Voice of Reason : +20% chance of being completely ignored in favor of inanity or trolling 1 month per skill level.
- by MINA Longstrike - at 2013.12.03 07:27:00
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3528. So they are apparently going to test updated orbital mechanics - in General Discussions [original thread]
Spectral Clone wrote: When will orbitals cause damage on the MCC? That feature would make the game connection extremely strong. Losing a match? call in a dreadnought with an orbital! there are some things money can't buy, but for everythi...
- by MINA Longstrike - at 2013.12.03 06:35:00
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3529. (DEVs/CPM/Lore junkies) Let's talk dust: How are immortals different from hu... - in General Discussions [original thread]
Sinboto Simmons wrote: 7-8 foot tall. Heavies have two spines to manage the extra weight of their augmented bodies and armor. Scout's have two hearts to increase endurance and recovery time. Anything else, I'm not the best lore guy.... Wh...
- by MINA Longstrike - at 2013.12.03 06:34:00
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3530. So they are apparently going to test updated orbital mechanics - in General Discussions [original thread]
Sinboto Simmons wrote: If they put it up on twitch please link it. Agreed, if we're getting medium / large / xlarge size orbitals... well, I'll be *very* excite.
- by MINA Longstrike - at 2013.12.03 05:56:00
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3531. [Request] Damage Mods. - in Feedback/Requests [original thread]
Removing the 10% or screwing around with damage mods are all bandaid fixes, the problem lies in the dispersion and kick - there isn't any.
- by MINA Longstrike - at 2013.12.03 05:50:00
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3532. [Request] Damage Mods. - in Feedback/Requests [original thread]
Spartan MK420 wrote: The problem isn't only with AR"s my friend. We cant have an intelligent exchange of ideas if you fail to present fully formed thoughts, or well thought out ideas. If I have to guess what you want to say our dialogue go...
- by MINA Longstrike - at 2013.12.03 05:04:00
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3533. Let's talk dust: let's be honest about TTK. - in General Discussions [original thread]
KING CHECKMATE wrote: Sinboto Simmons wrote: It's the rifles and damage mods isn't it? Opinions below. Again, please READ what im about to say CAREFULLY, i wont repeat it YET again. What gives the impression these weapons are OP is ...
- by MINA Longstrike - at 2013.12.03 04:51:00
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3534. Time to kill sucks - in General Discussions [original thread]
blah blah blah reposting reposts : Its the lack of any dispersion at all when aiming down sights on assault rifles meaning pinpoint accuracy no matter the range that makes ttk so short, this combined with the lack of kick until ~30 shots have bee...
- by MINA Longstrike - at 2013.12.03 04:47:00
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3535. [Request] Damage Mods. - in Feedback/Requests [original thread]
Reposting my reposts but it's mostly to get awareness out : http://www.youtube.com/watch?v=qTEoWijPFvM Notice something horrifically wrong with this? It's the AR functioning as an automatic sniper rifle with ~50-60 dmg per bullet. The solution...
- by MINA Longstrike - at 2013.12.03 04:42:00
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3536. Let's talk dust: let's be honest about TTK. - in General Discussions [original thread]
Its the lack of any dispersion at all when aiming down sights on assault rifles meaning pinpoint accuracy no matter the range, this combined with the lack of kick until ~30 shots have been fired means you have a semi-automatic sniper rifle that ki...
- by MINA Longstrike - at 2013.12.03 04:40:00
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3537. Goodbye Dust - in General Discussions [original thread]
I foresee regret.
- by MINA Longstrike - at 2013.12.02 22:31:00
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3538. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Llast 326 wrote: MINA Longstrike wrote: Llast 326 wrote: Fox Gaden wrote: MINA Longstrike wrote: Friendly fire? Oh wonderful I'm just going to love the same 'friendly' idiots shooting my vehicles with forge-guns and installations ac...
- by MINA Longstrike - at 2013.12.02 22:08:00
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3539. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Llast 326 wrote: Fox Gaden wrote: MINA Longstrike wrote: Friendly fire? Oh wonderful I'm just going to love the same 'friendly' idiots shooting my vehicles with forge-guns and installations actually being able to kill them now... and no k...
- by MINA Longstrike - at 2013.12.02 21:17:00
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3540. What's your take on the heavy laser? - in General Discussions [original thread]
Fox Gaden wrote: Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on...
- by MINA Longstrike - at 2013.12.02 20:54:00
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