Pages: 1 [2] 3 |
21. Missile splash damage and weapon switching - in Technical Support/Bugs [original thread]
I'm not sure if this is a bug or nor and I apologize if this is covered elsewhere. I have noticed on many occasions where incoming missile fire causes splash damage through the barriers, walls and buildings. I'm not sure if it is designed to be th...
- by Mic McCoy - at 2012.08.11 04:22:00
|
22. Near death screen - in Technical Support/Bugs [original thread]
Ive had this twice so far. I also discovered that it didn't change if I swapped mu suite out for another at a supply depot.
- by Mic McCoy - at 2012.08.11 01:29:00
|
23. Wondering if I can post screen shots of place i get stuck - in Technical Support/Bugs [original thread]
Dewie Cheecham wrote: We really need an in-game bug report feature for this beta, one which grabs the data CCP needs right away. It would be helpful if the proposed in-game bug report could be opened and submitted while we are stuck, giving ...
- by Mic McCoy - at 2012.08.11 01:27:00
|
24. Suicide - in Feedback/Requests [original thread]
hehe, this made me laugh. You will find your situation much less dire if you equip a sidearm with your swarm.
- by Mic McCoy - at 2012.08.09 19:23:00
|
25. The next level of Dust game play - in General Discussions [original thread]
Quiverous wrote: +1 for this for Fanfest 2013 If this were to be at fanfest next year I would beg, borrow, and steal to get there and use it!
- by Mic McCoy - at 2012.08.08 21:20:00
|
26. The next level of Dust game play - in General Discussions [original thread]
I would so play Dust on this!
- by Mic McCoy - at 2012.08.08 20:58:00
|
27. Grids lasers and airstikes - in Feedback/Requests [original thread]
A 2d map overlay would work for general infantry movement and orbital strikes that shoot straight down. However you would been to at another dimension (height) for airstrikes, artillary or anything that shoots at an angle and not straight down. Th...
- by Mic McCoy - at 2012.08.08 19:58:00
|
28. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
I would hope that something as powerful as an orbital strike would create craters of some kind. Walls should be destructible like installations. Cratering in the game may lead to area denial of certain vehicles in tight corridors.
- by Mic McCoy - at 2012.08.08 19:48:00
|
29. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
Here is more or less what I see as a light anti vehicle weapon. Something based off the soviet rpg-7 . It is a single shot dumbfire rpg used in anti tank/structure/personnel situations depending on the ammo used. For simplicities sake lets say th...
- by Mic McCoy - at 2012.08.08 03:19:00
|
30. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
Mensche Meysim wrote: The swarm missile launcher is a Light anti-tank weapon. You get six volleys with up to six missiles per volley. It is more of an anti dropship weapon and is nearly useless against decent tanks. They shouldn't be so stro...
- by Mic McCoy - at 2012.08.08 02:45:00
|
31. Guys. Guys, GUYS! [Thank you for reading] - in General Discussions [original thread]
Kev Crow wrote: I applaud the intention of the OP to calm things down. After all as Gorge Carlin would say: "War is just a lot of men standing around in a field waving their p ricks at one another. That is why all the rockets and bullets are sh...
- by Mic McCoy - at 2012.08.08 02:10:00
|
32. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I love this idea. I'm not a tank driver currently and do not plan to be in the future. I do think this would add an amazing depth to how tanks are played. I think the issue of having a separate commander in the tank can be set aside knowing that t...
- by Mic McCoy - at 2012.08.08 01:58:00
|
33. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Caldari : There was a missile on the old Futureweapons show (discovery/military channel) that split into three kinetic warheads when it neared the target. Something like that would be awesome! It was called the Starst...
- by Mic McCoy - at 2012.08.08 01:24:00
|
34. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
I agree with all of the suggestions but think the jetpack should be built into the logi suite and not availible for any other class. Put a 4-5 sec thrust "jump" on it with a clip of say 3 jumps, after that they need to refeul. This would limit the...
- by Mic McCoy - at 2012.08.07 13:17:00
|
35. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
I had thought about something like this similar to one use rpgs. A light, one shot, dumbfire rocket that you have to go to a supply depot to reload. Doing heavy damage but not enough to one shot a tank of similar tech lvl. The idea being that it i...
- by Mic McCoy - at 2012.08.07 04:11:00
|
36. [Request] More starting classes. - in Feedback/Requests [original thread]
All I want is to be able to delete the starter suite loadouts so I don't have to scroll through a bunch of stuff I don't use every time I die lol.
- by Mic McCoy - at 2012.08.07 03:54:00
|
37. Please DEV's fix the scout suit - in General Discussions [original thread]
I don't always run a scout suite but when I do It is usually with swarms and an SMG. I do not know how to twitch strafe but even so Ive never had an issue with them tbh. I play my scout suit as I imagine it should be played. Get in quick, hack obj...
- by Mic McCoy - at 2012.08.07 03:51:00
|
38. {Request}End of Match Stats - in Feedback/Requests [original thread]
Im glad I found this instead of posting a new thread. Ill add to this what I would like to see in the end game stats: - Breakdown of where WP and SP were earned. Either actual numbers or percentage of the battle. - collapsible list of players th...
- by Mic McCoy - at 2012.08.07 01:31:00
|
39. [Request] Shooting range in Merc Quarters - in Feedback/Requests [original thread]
This is a great idea! I would love to be able to learn to drive some of the vehicles without having to call in during a fight. Also testing different suite layouts would be great.
- by Mic McCoy - at 2012.08.07 00:51:00
|
40. Top 50 SP earners - in General Discussions [original thread]
I think I have about 11 mil. Ive been playing for three weekends now, maybe 8-10 games per day. I started getting 8-15k sp per game because this is the first fps Ive played since goldeneye. Now Im getting 40-90k per game. :)
- by Mic McCoy - at 2012.08.06 21:02:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |