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361. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Can the Cal logi just have it's 4th low slot removed and replaced with either a 4th equipment slot or a sidearm slot, and CPU buff to like 390 like every other logi.
- by Mexxx Dust-Slayer - at 2014.11.23 01:48:00
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362. Alright Rattati it 's time to kill the Breach. - in General Discussions [original thread]
True Adamance wrote: tander09 wrote: sir RAVEN WING wrote: Cavani1EE7 wrote: The only ones who could say it's fine are obviously not shield tankers. That **** blows your shields up in 5 shots. Then take your armor in 4... yeah it ...
- by Mexxx Dust-Slayer - at 2014.11.21 00:43:00
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363. Alright Rattati it 's time to kill the Breach. - in General Discussions [original thread]
Bradric Banewolf wrote: Will the ScR be going with it? No? Well alright then later with this BS chaps. The breach AR at prof 5 is going to kill you! Why you guys don't understand that? The same goes for any weapon! What's so OP about the breach...
- by Mexxx Dust-Slayer - at 2014.11.20 22:29:00
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364. Alright Rattati it 's time to kill the Breach. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2471705#post2471705 The BrAR is a clear outlier in the rifles.
- by Mexxx Dust-Slayer - at 2014.11.20 20:39:00
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365. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes ...
- by Mexxx Dust-Slayer - at 2014.11.20 20:38:00
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366. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Minmatar have shields, armor, speed/stamina. Decent in all, & more than decent in the latter. Caldari have shields.
- by Mexxx Dust-Slayer - at 2014.11.20 10:08:00
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367. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Lol, now we're at possible strafe penalties for shield extenders because Cal Scout OPness? Maybe if this game wasn't stuck in an armour meta with the majority of players using CR and RR to counter this, the odd cal scout wouldn't seem OP when you...
- by Mexxx Dust-Slayer - at 2014.11.19 22:26:00
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368. +1 - in General Discussions [original thread]
Hakyou Brutor wrote: Please, for Christ's sake, stop putting +1 on posts you like, that's what the like button is for. Plus one.
- by Mexxx Dust-Slayer - at 2014.11.19 04:24:00
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369. Here here GD dwellers - in General Discussions [original thread]
Maybe we wouldn't be looking at a damage bonus for assaults if the HMG's Call of Duty TTK got increased. Maybe REs and shotty's to.
- by Mexxx Dust-Slayer - at 2014.11.19 04:19:00
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370. The problem you have with small blasters (and other turrets for ADS) - in Feedback/Requests [original thread]
Atiim wrote: Personally I think 20GJ Blasters should've always been mid-range weapons (as in 45-50m). Having a CQC turret doesn't work simply because in that range you can be easily killed by a proper AVer, or if they don't have any AVers fiel...
- by Mexxx Dust-Slayer - at 2014.11.18 20:38:00
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371. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Minime Al wrote: Mexxx Dust-Slayer wrote: Sentinels with REs. Yeah. It's painful. Scouts with a cloak, nanohives & REs.
- by Mexxx Dust-Slayer - at 2014.11.18 20:26:00
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372. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Just get the inevitable HMG DPS nerf and RE nerf done with already, maybe the 1000 damage in the 1st second of the shotgun's firing also.
- by Mexxx Dust-Slayer - at 2014.11.18 20:25:00
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373. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Atiim wrote: Mexxx Dust-Slayer wrote: https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299 Son. Nice find. Now how about finding something from someone who works for CCP to support your claim. Lol, I give up. gg
- by Mexxx Dust-Slayer - at 2014.11.18 19:58:00
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374. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
So the minmatar trying to mimic the rail rifle would give them a breach combat rifle, low RoF auto rifle, because the caldari's rifle is not a burst weapon.
- by Mexxx Dust-Slayer - at 2014.11.18 19:56:00
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375. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299 Son.
- by Mexxx Dust-Slayer - at 2014.11.18 19:52:00
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376. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Mexxx Dust-Slayer wrote: Atiim wrote: Mexxx Dust-Slayer wrote: Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the ...
- by Mexxx Dust-Slayer - at 2014.11.18 19:42:00
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377. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Atiim wrote: Mexxx Dust-Slayer wrote: And if I remember correctly, after all the hotfixes, adding variants of weapons is already on the list. Actually CCP Rattati said that after item balance is taken care of, new weapons and variants woul...
- by Mexxx Dust-Slayer - at 2014.11.18 19:33:00
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378. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Atiim wrote: Mexxx Dust-Slayer wrote: Since its a breach type rifle, it's supposed to be a low RoF auto rifle. Personally, I think that the Breach's fire mode should entirely depend on the fire-mode of it's base weapon. Not only do we have...
- by Mexxx Dust-Slayer - at 2014.11.18 19:32:00
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379. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
And if I remember correctly, after all the hotfixes, adding variants of weapons is already on the list.
- by Mexxx Dust-Slayer - at 2014.11.18 19:23:00
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380. [Request] Breach Combat Rifle - in Feedback/Requests [original thread]
Since its a breach type rifle, it's supposed to be a low RoF auto rifle.
- by Mexxx Dust-Slayer - at 2014.11.18 19:16:00
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