Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 |
781. The Tac AR. - in General Discussions [original thread]
aaaasdff ertgfdd wrote: It is a hybrid plasma weapon, its range is appropriate. Yeah, but not appropriate if you want to compete with ScR. It is not a true alternate without longer range, therefore I'll use the ScR if i want tac.
- by Meisterjager Jagermeister - at 2014.07.04 07:14:00
|
782. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
I assume you mean sentinel, correct? So with assault fg it fires as soon as you hit trigger?
- by Meisterjager Jagermeister - at 2014.07.04 06:13:00
|
783. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
I've taken a liking to the FG. What is the best fit for it and what are the fg variants like?
- by Meisterjager Jagermeister - at 2014.07.04 05:47:00
|
784. The Tac AR. - in General Discussions [original thread]
What is the range? Same as AR? I have used it a couple times since bravo and was happy to actually get kills with it. But what good is a tactical weapon if it is only good at cqc ranges?
- by Meisterjager Jagermeister - at 2014.07.04 00:44:00
|
785. It Isn't Bullet Snare, It's Bullet KNOCKBACK - in General Discussions [original thread]
Forlorn Destrier wrote: Did you survive when you were "pushed" into the wall, or were you dead? Not for much longer, it was an hmg what got me, but yes, I was still kicking.
- by Meisterjager Jagermeister - at 2014.07.03 01:41:00
|
786. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Quote: Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
- by Meisterjager Jagermeister - at 2014.07.02 18:12:00
|
787. The sprinting issue - in Feedback/Requests [original thread]
This happened to me recently. Didn't know it was a thing until now.
- by Meisterjager Jagermeister - at 2014.07.02 13:12:00
|
788. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Baal Omniscient wrote: The assault suit's scan capabilities are only better than a heavy so all you are going to scan are undamped armor tanked suits Read: other assault suits. Quote: buff the assault so it is superior in every OTHER way....
- by Meisterjager Jagermeister - at 2014.07.02 05:02:00
|
789. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Alena Ventrallis wrote: But the suit is built for combat. It has great shields, armor and servomotors, but not a lot of room dedicated to enhancing the electronics. Captain Picard : Mr La Forge! I need more scan range for my red shirts, they...
- by Meisterjager Jagermeister - at 2014.07.02 04:36:00
|
790. It Isn't Bullet Snare, It's Bullet KNOCKBACK - in General Discussions [original thread]
It was at range.
- by Meisterjager Jagermeister - at 2014.07.02 04:04:00
|
791. It Isn't Bullet Snare, It's Bullet KNOCKBACK - in General Discussions [original thread]
They claim bullet snare has been removed from game but many people claim it still exists. I think I've got it figured out: it is KNOCKBACK. When you get hit by a shot, the force pushes you away from the shooter, causing you to move in a direction ...
- by Meisterjager Jagermeister - at 2014.07.02 04:01:00
|
792. [Idea] Balancing Scout and Assault.. A different approach - in Feedback/Requests [original thread]
[quote=NINEinch WEAPON]give the assault something that the commando does not have, situational awareness.../quote]I like this. Its just what I was thinking when I suggested assault's scan range be increased to 15m. So assaults could be halfway bet...
- by Meisterjager Jagermeister - at 2014.07.02 01:55:00
|
793. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Cat Merc wrote: Medium frames are supposed to be the middle ground in terms of scanning and profile. I'd prefer if assaults stayed at 10m-12m, as they are a combat focused unit, and rather give logistics the 15m. I would argue that assaults, b...
- by Meisterjager Jagermeister - at 2014.07.02 01:41:00
|
794. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
A simple idea good for all assault suits. Extend scan range from 10m to 15m. So it will be: Heavy- 10m
Assault-15m
Scout- 20m
- by Meisterjager Jagermeister - at 2014.07.01 18:08:00
|
795. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Pokey Dravon wrote: The support bonuses should really offset the biggest downside of the gun, in my opinion.......Gallente is.....a little trickier Gallente could have bonus to EFFECTIVE RANGE of racial weapons. Plasma rifles have shortest ran...
- by Meisterjager Jagermeister - at 2014.07.01 18:01:00
|
796. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Iron Wolf Saber wrote: What about in the cases where there is a clear cut militia advantage though? and or there is no standardized equivalent? ie the oddball skin weaves and drens........Just saying militia logistics suits... I am assuming th...
- by Meisterjager Jagermeister - at 2014.07.01 15:25:00
|
797. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
medomai grey wrote: Couldn't get out of the redline or refused to? Most redlines are wide enough such that the enemy team cant cover it all. If the enemy set up shop in front of you redline and you can't break through, go around them. Could...
- by Meisterjager Jagermeister - at 2014.07.01 15:03:00
|
798. Making Basic Dropsuits Worthwhile - in General Discussions [original thread]
axINVICTUSxa wrote: Sounds OP and FoTM OP probably, but FotM?
- by Meisterjager Jagermeister - at 2014.07.01 05:48:00
|
799. Making Basic Dropsuits Worthwhile - in General Discussions [original thread]
What if basic dropsuit skills gave a flat efficacy bonus to modules, say 1 or 2% per level, to basic dropsuits? For example: Minmitar Heavy Dropsuits Skill level V grants 5 or 10% bonus to module efficacy for Minmitar Heavy Frame M-I, M/1 -Series ...
- by Meisterjager Jagermeister - at 2014.07.01 05:26:00
|
800. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
@ Nevyn Tazinas Allowing skills to apply to MLT would benefit new players who so often find themselves limited to starter fits or the cheapest of gear.
- by Meisterjager Jagermeister - at 2014.07.01 03:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 |
First page | Previous page | Next page | Last page |