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661. For the Sake of all that is funny - in General Discussions [original thread]
OMG Potato Cannon Frickin Laser Rifle Holyhand Grenade Ayecall Shotgun I'm usually good at this but that's all I got, you guys are way ahead of me.
- by Meisterjager Jagermeister - at 2014.07.04 19:48:00
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662. For the Sake of all that is funny - in General Discussions [original thread]
Cotsy wrote: Don't Touch Me That's Assault Rifle Fantastic! I thought verbal assault couldn't be topped. I-Shayz-I wrote: I'd tap that Combat Rifle Nice!
- by Meisterjager Jagermeister - at 2014.07.04 19:21:00
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663. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
Do the advanced fg charge faster? I find the mlt take too long to charge the second shot and the tank gets away.
- by Meisterjager Jagermeister - at 2014.07.04 18:49:00
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664. Molon labe. And their false accusations. - in General Discussions [original thread]
They say you killed King Joffrey.
- by Meisterjager Jagermeister - at 2014.07.04 18:36:00
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665. The Tac AR. - in General Discussions [original thread]
aaaasdff ertgfdd wrote: It is a hybrid plasma weapon, its range is appropriate. Yeah, but not appropriate if you want to compete with ScR. It is not a true alternate without longer range, therefore I'll use the ScR if i want tac.
- by Meisterjager Jagermeister - at 2014.07.04 07:14:00
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666. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
I assume you mean sentinel, correct? So with assault fg it fires as soon as you hit trigger?
- by Meisterjager Jagermeister - at 2014.07.04 06:13:00
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667. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
I've taken a liking to the FG. What is the best fit for it and what are the fg variants like?
- by Meisterjager Jagermeister - at 2014.07.04 05:47:00
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668. The Tac AR. - in General Discussions [original thread]
What is the range? Same as AR? I have used it a couple times since bravo and was happy to actually get kills with it. But what good is a tactical weapon if it is only good at cqc ranges?
- by Meisterjager Jagermeister - at 2014.07.04 00:44:00
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669. It Isn't Bullet Snare, It's Bullet KNOCKBACK - in General Discussions [original thread]
Forlorn Destrier wrote: Did you survive when you were "pushed" into the wall, or were you dead? Not for much longer, it was an hmg what got me, but yes, I was still kicking.
- by Meisterjager Jagermeister - at 2014.07.03 01:41:00
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670. It Isn't Bullet Snare, It's Bullet KNOCKBACK - in General Discussions [original thread]
It was at range.
- by Meisterjager Jagermeister - at 2014.07.02 04:04:00
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671. It Isn't Bullet Snare, It's Bullet KNOCKBACK - in General Discussions [original thread]
They claim bullet snare has been removed from game but many people claim it still exists. I think I've got it figured out: it is KNOCKBACK. When you get hit by a shot, the force pushes you away from the shooter, causing you to move in a direction ...
- by Meisterjager Jagermeister - at 2014.07.02 04:01:00
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672. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Iron Wolf Saber wrote: What about in the cases where there is a clear cut militia advantage though? and or there is no standardized equivalent? ie the oddball skin weaves and drens........Just saying militia logistics suits... I am assuming th...
- by Meisterjager Jagermeister - at 2014.07.01 15:25:00
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673. Making Basic Dropsuits Worthwhile - in General Discussions [original thread]
axINVICTUSxa wrote: Sounds OP and FoTM OP probably, but FotM?
- by Meisterjager Jagermeister - at 2014.07.01 05:48:00
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674. Making Basic Dropsuits Worthwhile - in General Discussions [original thread]
What if basic dropsuit skills gave a flat efficacy bonus to modules, say 1 or 2% per level, to basic dropsuits? For example: Minmitar Heavy Dropsuits Skill level V grants 5 or 10% bonus to module efficacy for Minmitar Heavy Frame M-I, M/1 -Series ...
- by Meisterjager Jagermeister - at 2014.07.01 05:26:00
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675. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
@ Nevyn Tazinas Allowing skills to apply to MLT would benefit new players who so often find themselves limited to starter fits or the cheapest of gear.
- by Meisterjager Jagermeister - at 2014.07.01 03:12:00
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676. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Iron Wolf Saber wrote: I will still disagree with solution one especially if solution 2 is implemented which I am in all favor of. I had to think about this for a minute but now understand your point and agree. Even if skills did apply to ML...
- by Meisterjager Jagermeister - at 2014.07.01 01:12:00
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677. WP from OB...Why Only The Squad Leader? - in General Discussions [original thread]
Schecter 666 wrote: DO YOU EVEN MATH BRO?! Yeah, I got that. That's why I suggested even distribution also.
- by Meisterjager Jagermeister - at 2014.06.30 17:43:00
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678. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
SOLUTION 1-All skills apply to MLT weapons/gear. New players enjoy benefits of skill choices they made immediately. 2-Make STD gear cost the same to purchase as MLT gear. The economy is nearly moot point now so lowering cost a few hundre...
- by Meisterjager Jagermeister - at 2014.06.30 14:13:00
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679. WP from OB...Why Only The Squad Leader? - in General Discussions [original thread]
The entire squad contributes to earning an OB but the squad leader is the only one who gets WP from them. Shouldn't squad mates get at least kill assist points? Perhaps the total WP for the OB is divided evenly among the squad. Or, is it a privil...
- by Meisterjager Jagermeister - at 2014.06.30 13:17:00
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680. The Asskickingest Squad - in General Discussions [original thread]
GO!
- by Meisterjager Jagermeister - at 2014.06.30 02:32:00
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