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161. ONE MORE!!!!!!!! - in General Discussions [original thread]
^ No, try again!
- by Meisterjager Jagermeister - at 2015.05.19 17:19:00
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162. ONE MORE!!!!!!!! - in General Discussions [original thread]
SLENDER M4N wrote: am confused Still time to figure it out!
- by Meisterjager Jagermeister - at 2015.05.19 17:16:00
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163. ONE MORE!!!!!!!! - in General Discussions [original thread]
1 mil ISK to the winner !!!!!!!
- by Meisterjager Jagermeister - at 2015.05.19 17:12:00
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164. Persistent Missions? - in General Discussions [original thread]
Well, the 150 kills and 10 battles are doable. 35 Vehicle kills? Not so much.
- by Meisterjager Jagermeister - at 2015.05.19 17:11:00
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165. Persistent Missions? - in General Discussions [original thread]
Anaheim Darko wrote: I believe it means they persist but reset day to day, so you can (try to) complete them again daily. Hmmmm... hadn't thought of it that way. CCP, please confirm.
- by Meisterjager Jagermeister - at 2015.05.19 16:47:00
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166. Persistent Missions? - in General Discussions [original thread]
CCP Frame wrote: During the week of May 19 11:00 UTC - May 26 11:00 UTC players will encounter 3 persistent and unique daily missions. Achieve 150 Kills, Achieve 35 Vehicle kill assists, Win 10 battles---- Some players don't have enough ...
- by Meisterjager Jagermeister - at 2015.05.19 16:41:00
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167. Extra Reward--- 500 AUR - in General Discussions [original thread]
Haha, I didn't notice today's date. LET THE GAMES BEGIN!!!!
- by Meisterjager Jagermeister - at 2015.05.19 16:20:00
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168. Extra Reward--- 500 AUR - in General Discussions [original thread]
Seems like this is a surprise extra mission event today. Complete 5 missions receive 500 AUR. Comes with some tough missions though, like 35 vehicle kill assists or 150 kills. Luckily I have some simple ones mixed in.
- by Meisterjager Jagermeister - at 2015.05.19 16:11:00
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169. 100 boxes 10 at a time - in General Discussions [original thread]
Jonny D Buelle wrote: What's in the box(es)! I visited your home this morning after you'd left.....
- by Meisterjager Jagermeister - at 2015.05.17 23:25:00
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170. DUST should've been a platformer - in General Discussions [original thread]
Lupus Wolf wrote: Meisterjager Jagermeister wrote: April 29, 2016 They bumped it to 2016? Dang. Tell me about it. I was so looking forward to it this year.
- by Meisterjager Jagermeister - at 2015.05.17 21:51:00
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171. DUST should've been a platformer - in General Discussions [original thread]
Knight Soiaire wrote: Meisterjager Jagermeister wrote: April 29, 2016 Hope they pull it off with that movie. Would probably give them an incentive to make another game that's more like the first three. I read somewhere they will "rewri...
- by Meisterjager Jagermeister - at 2015.05.17 21:50:00
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172. DUST should've been a platformer - in General Discussions [original thread]
April 29, 2016
- by Meisterjager Jagermeister - at 2015.05.17 20:44:00
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173. prototype basic frames.. - in General Discussions [original thread]
They all received CPU/PG boosts. I think proto medium basic frames should get a second equipment slot. If it is possible on stater fits (medic), why not on proto?
- by Meisterjager Jagermeister - at 2015.05.17 02:00:00
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174. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I am in favor of tiericide. You can design for what you intend to h...
- by Meisterjager Jagermeister - at 2015.05.17 00:54:00
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175. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Ok....However, it would only be like that for the Standard suits in the situation that you're describing. Correct. But then we start down a slippery slope; since the entire point of this system is to remove redundant...
- by Meisterjager Jagermeister - at 2015.05.17 00:21:00
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176. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Dreis ShadowWeaver wrote: I mean, you could fit a Gal Assault like a Cal Assault now, but do you? I don't see how this would change anything. A layout of 3/5 contains within it the 3/1 layout of a STD CALASS. An uninhibited pg/cpu allotme...
- by Meisterjager Jagermeister - at 2015.05.16 23:51:00
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177. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
My sincerest apologies if this has been previously addressed (it's just dem 13 pages tho): If all suits have proto tier slot layouts according to race/role, what is to stop a basic level user from fitting their suit as if it were a different suit...
- by Meisterjager Jagermeister - at 2015.05.16 23:21:00
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178. I Am About To Run In A Squad For The First Time - in General Discussions [original thread]
Very glad to hear you joined a squad with us Summa!!! I just wish I was playing at the time. Keep putting out those LFS and be sure to squad up with us again when you get a mic!
- by Meisterjager Jagermeister - at 2015.05.13 17:46:00
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179. Undo the Nerf to Breach AR - in General Discussions [original thread]
Now that the AScR overpowers all AR variants, perhaps we can have our Breach AR put back to how it was just before its last nerf? The under performance of the AR is a hot topic right now. At least we can return one of the variants to the point whe...
- by Meisterjager Jagermeister - at 2015.05.12 17:13:00
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180. UNION of the SNAKE - in General Discussions [original thread]
Welcome fellow Sperpentis Joel II X!!!
- by Meisterjager Jagermeister - at 2015.05.12 00:56:00
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