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1. Dust 514 Live Steam!!!!!!!! - in Feedback/Requests [original thread]
Feedback and request forum is here: https://forums.dust514.com/default.aspx?g=topics&f=730
- by Mazu Ten - at 2012.11.28 21:07:00
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2. dust in space. - in General Discussions [original thread]
Seconded on the "I want that link" part, disagreeing on the "terrible idea" bit. That sounds fantastic.
- by Mazu Ten - at 2012.11.25 01:20:00
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3. This Game is a mess.. - in General Discussions [original thread]
Baracka Flocka Flame wrote: We need a "uMad" forum or somthing, where people can go and post about how much they hate this game and how this or that killed them over and over. They always end up in General Discussion. Seconded. It's getting...
- by Mazu Ten - at 2012.11.19 19:52:00
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4. CCP lack of intrest - in Feedback/Requests [original thread]
Also, wrong section. Feedback is that way.
- by Mazu Ten - at 2012.11.18 06:31:00
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5. The Business of Sales (Or How to Get a PS4 Sooner by Not Buying a PS3) - in General Discussions [original thread]
What is this? Are they using spam bots to spread news articles now?
- by Mazu Ten - at 2012.11.18 06:28:00
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6. Off-line mode? - in Feedback/Requests [original thread]
Very, very unlikely. This is an MMO, after all. There will be training (and perhaps even solo training), but it would be very difficult for them to include some kind of offline mode, as a lot of information exists off our PS3s right now, and will ...
- by Mazu Ten - at 2012.11.17 15:15:00
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7. Scan Profile/Profile Dampening - in Rookie Training Grounds [original thread]
Am I right in believing that LOS stands for Lock On Sight, and if so, I assume it's what occurs when you 'spot' an enemy and they appear on your/ally radar? For further clarification, am I right in believing that, with a small enough profile, th...
- by Mazu Ten - at 2012.11.16 22:32:00
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8. Scan Profile/Profile Dampening - in Rookie Training Grounds [original thread]
Try as I might, I can't seem to find information on this. Could someone kindly explain how scanning works, and how dampening helps me evade it, especially in regards to by-sight detection? Thanks in advance!
- by Mazu Ten - at 2012.11.16 22:13:00
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9. [Request] debug info (monitor) - in Feedback/Requests [original thread]
What good would us having this tool do, though? I imagine this information (or any information such a tool would give) is already being collected and analyzed automatically. If that system works well (or acceptably) for the dev team when finding s...
- by Mazu Ten - at 2012.11.14 13:17:00
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10. Corporation CEO change - in General Discussions [original thread]
Coming back to this post after a few days of waiting. With the proper skills and more than just 24 hours as bring a director, the option to transfer CEO has not appeared. Any tips?
- by Mazu Ten - at 2012.11.08 16:19:00
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11. Corporation CEO change - in General Discussions [original thread]
Awesome, thanks!
- by Mazu Ten - at 2012.11.05 20:56:00
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12. Corporation CEO change - in General Discussions [original thread]
Surprisingly, I was unable to find information on this. Is there a way to give your CEO position in a corporation to someone else in your corp?
- by Mazu Ten - at 2012.11.05 20:44:00
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13. On Corporations - in General Discussions [original thread]
Awesome. How exactly do corp battles work, by the way?
- by Mazu Ten - at 2012.11.02 17:45:00
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14. On Corporations - in General Discussions [original thread]
Alright... uh. So, can I take it from that that more people = more benefits? I'm trying to understand what a corporation does in DUST 514 right now. I can worry about making a successful one later, but if possible, can you tell me what the bene...
- by Mazu Ten - at 2012.11.02 15:45:00
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15. On Corporations - in General Discussions [original thread]
Just a quick question from someone having a hard time finding info on this: 1.5 mil Isk to make your own corporation. Is that worth it right now? What are the benefits? Can you take on contracts yet?
- by Mazu Ten - at 2012.11.02 15:03:00
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16. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Allow me to reply with a bit of my own experience, specifically in reply to your comments on "finding it hard to believe" that others aren't experiencing "12-15 second" "slideshows". First, I'll say that I am experiencing frame lag. However, it'...
- by Mazu Ten - at 2012.11.02 15:01:00
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17. Module use in vehicles - in Technical Support/Bugs [original thread]
Freyar Tarkin wrote: When you need to activate a module, you hold R2, use the right stick to point at what you want to activate, and while still holding the stick in the direction of the module , let go of R2. I've let go of the stick first an...
- by Mazu Ten - at 2012.06.30 16:50:00
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18. Module use in vehicles - in Technical Support/Bugs [original thread]
Thank you both for your replies (and thanks for the well-detailed reply, Gallas, but I was talking about using the modules in-game :p. I apologize if I wasn't clear on that.) Yeah, it'd definitely be nice if if you could just hold R2, point, clic...
- by Mazu Ten - at 2012.06.30 15:13:00
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19. Module use in vehicles - in Technical Support/Bugs [original thread]
Bumping this topic. At the very least, I'd like to know if everyone else has to use modules the same way. What's going on with this?
- by Mazu Ten - at 2012.06.30 02:27:00
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20. Module use in vehicles - in Technical Support/Bugs [original thread]
I've searched to see if I could find a topic already started on this (as it seems to be a pretty annoying issue), but couldn't find one. The issue is simple: R2 (hold) > Analog pointed at module you want to use > R2 (double tap) to use >...
- by Mazu Ten - at 2012.06.30 00:40:00
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