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41. Announcement:Unscheduled Reboot Of Tranquility - 22:45 UTC - 14/04/201... - in General Discussions [original thread]
keno trader wrote: In peru, they eat Guinea Pigs (legitimate fact). Did someone eat the hamsters? They also dress them up, at least once a year. They still eat them though, afterwards.
- by Maximos Forcus - at 2014.04.15 16:40:00
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42. Best/Worst Hatemail & Stupidest player in Dust - in General Discussions [original thread]
Adell Shinzumakami wrote: under your parents basement How would that work?
- by Maximos Forcus - at 2014.04.14 07:47:00
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43. Balancing the Large Turrets - in Feedback/Requests [original thread]
Fox Gaden wrote: I do agree that a Rail Tank should not be able to two shot another tank, short of a double shot to the engine block of a Glass cannon fit tank with now hardeners. But this is more an issue of Damage Mods being too strong. They ...
- by Maximos Forcus - at 2014.04.11 18:24:00
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44. [bug] Tank shield hardener animation doesn't stop - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Old bug, nothing to see here ... except the hardener when you shouldn't! This is at least a year old. Definitely by 1.0 Uprising although I believe I saw it before that. So much of the game changed between Chromosome (th...
- by Maximos Forcus - at 2014.04.11 10:03:00
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45. [bug] Tank shield hardener animation doesn't stop - in Technical Support/Bugs [original thread]
Several times now I find that my Shield Hardener animation (woop-woop glow-glow is the technical term I think) doesn't stop once the timer runs out. As I use this as a visual confirmation it's deployed (with my issue of properly activating it some...
- by Maximos Forcus - at 2014.04.11 08:40:00
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46. [bug] Tank falls through map - in Technical Support/Bugs [original thread]
Anyone?
- by Maximos Forcus - at 2014.04.11 08:30:00
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47. [bug] Tank falls through map - in Technical Support/Bugs [original thread]
So this just happened again. I drive into a building, check my map, and go under the map and blow up. This time, is wason the map with the "city complex" in the centre, holding letters A and B. With on NE the D and SE the C. D has the "wall" betwe...
- by Maximos Forcus - at 2014.04.10 19:31:00
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48. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
VALCORE72 wrote: max they did say isp gained through district locking was never intended . Thanks Val, didn't know that. Do you know if they only consider it "unintended" or abusive? I know they changed it, or are going to soon.
- by Maximos Forcus - at 2014.04.10 15:02:00
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49. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
Drapedup Drippedout wrote: Maximos Forcus wrote: Really new is relative, I'm sure. And I disagree with you. It is a lot about ISK. ISK allows you to get proto equipment. It allows you to play the game. Otherwise there wouldn't be so many p...
- by Maximos Forcus - at 2014.04.10 14:33:00
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50. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
Drapedup Drippedout wrote: You must be really new here. This princely element you refer to is SP as far as dust goes, not ISK. An ISK wipe is absolutely necessary due to exploits ongoing for the past 5 months. Asset wipe? Again? No. If you've b...
- by Maximos Forcus - at 2014.04.10 11:47:00
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51. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
anaboop wrote: Maximos Forcus wrote: Asking for an ISK and asset reset is the same as asking for a complete restart of the game, as they are the principal element of the game-environment, the "EVE-DUST universe". Not wiping it will not make...
- by Maximos Forcus - at 2014.04.10 11:32:00
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52. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
Asking for an ISK and asset reset is the same as asking for a complete restart of the game, as they are the principal element of the game-environment, the "EVE-DUST universe". Not wiping it will not make the rich richer, nor the poor poorer. It w...
- by Maximos Forcus - at 2014.04.10 09:51:00
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53. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
Rhydra L Wong wrote: I'll expand .... THIS IS A FANTASY UNIVERSE AND A VIDEO GAME and your remark about rich people grabbing up everything actually spreads recources is ridiculous. Fight your class war somewhere else please. Idiot, **** o...
- by Maximos Forcus - at 2014.04.10 09:07:00
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54. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
VALCORE72 wrote: Maximos Forcus wrote: VALCORE72 wrote: when the market is added you know you all will have to isk wipe everybody and all corps to make a even start right loo Why? What does an "even start" mean in this context, anyway?...
- by Maximos Forcus - at 2014.04.10 09:04:00
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55. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
anaboop wrote: As hated as this idea will be isk wipe before player market Otherwise only a number of rich players will grab everything and noone else will have a chance. Only rich people are going to dislike that too. Assets and ISK...
- by Maximos Forcus - at 2014.04.10 09:01:00
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56. Logically... - in General Discussions [original thread]
What does logic have to do with grammar?
- by Maximos Forcus - at 2014.04.10 08:18:00
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57. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
VALCORE72 wrote: when the market is added you know you all will have to isk wipe everybody and all corps to make a even start right loo Why? What does an "even start" mean in this context, anyway? Because you would have to remove all assets ...
- by Maximos Forcus - at 2014.04.10 08:05:00
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58. Ideas for TACNET skills - in General Discussions [original thread]
Leonid Tybalt wrote: Erm... We can already see all tanks on the map, unless they are under a roof of some kind. I don't want that ability lost and be forced to spend skillpoints to get it back. This is incorrect. You can see certain tanks, ...
- by Maximos Forcus - at 2014.04.09 22:17:00
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59. [bug] Tank falls through map - in Technical Support/Bugs [original thread]
On one of the big maps, during Skirmish, I was reloading my tank ( = at a supply depot). While it did that, I checked the map, only to find myself underneath the map on return. Floating in mid-air, dying and losing my lovely tank some 15 seconds l...
- by Maximos Forcus - at 2014.04.09 17:20:00
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60. Ideas for TACNET skills - in General Discussions [original thread]
This shouldn't be in "General Discussions," but in "Features and Ideas Discussion." /grumpyoldman-mode
- by Maximos Forcus - at 2014.04.09 17:16:00
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