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3681. Most orbital strikes in one game - in General Discussions [original thread]
pjwarrior long wrote: orbital strikes shouldn't be based off of skill streaks.... it should be based off of contacts, contracts and leadership... what? i killed some peeps, played the objective, hacked some other useless stuff and got me a k...
- by Mavado V Noriega - at 2012.08.19 04:44:00
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3682. So about that buff to Logistics... - in General Discussions [original thread]
Logi Bro wrote: Right, so I posted a thread about this a few weeks ago before the precursor patch and people told me that the Logistics suit was "too early to touch" so I will rewrite the old post here. Assault strengths= Well balanced, higher...
- by Mavado V Noriega - at 2012.08.19 04:23:00
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3683. Most orbital strikes in one game - in General Discussions [original thread]
pjwarrior long wrote: xprotoman23 wrote: Right on the directional pad. that calls a LAV HAV or Dropships someone who clearly has reached MLG pro status to achieve an Orbital Strike Killstreak yet :P u call it down using the same right ...
- by Mavado V Noriega - at 2012.08.19 04:17:00
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3684. capes - in Feedback/Requests [original thread]
................................................................................................................................................. http://www.youtube.com/watch?v=ztVMib1T4T4
- by Mavado V Noriega - at 2012.08.19 03:58:00
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3685. [Request} Open Mic= Larger target - in Feedback/Requests [original thread]
Blue PowerRanger wrote: Mavado V Noriega wrote: Blue PowerRanger wrote: Who would like to see the following added? The longer you leave your mic on, the greater your signal presence on the radar screen? (It resets each time your mic is o...
- by Mavado V Noriega - at 2012.08.18 17:13:00
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3686. [idea] ~ proximity sensor enemy detection - in Feedback/Requests [original thread]
idk i kinda like the current radar. giving precise locations makes ppl too dependant on the game holding ur hand and tellin u where peeps are.......this way u just get a general idea when they show up on radar where ppl at
- by Mavado V Noriega - at 2012.08.18 17:07:00
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3687. nerf scouts - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: they seem fine to me, being at the lower scout suits is alot easier to die then an assault. if you die from a scout right now you're either bad, or they were better, or server lag has been effecting my deaths as a scou...
- by Mavado V Noriega - at 2012.08.18 03:25:00
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3688. [Request} Open Mic= Larger target - in Feedback/Requests [original thread]
Blue PowerRanger wrote: Who would like to see the following added? The longer you leave your mic on, the greater your signal presence on the radar screen? (It resets each time your mic is off) Hopefully this would reduce the number of argument...
- by Mavado V Noriega - at 2012.08.18 02:54:00
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3689. scout suit is so broken - in General Discussions [original thread]
lolscoutsuitusers i love when ppl abuse **** hit detection and think its actually their own skill that make them some sort of rambo gods with their "legend" strafe lol the broken hit detection is one of the main reasons i refuse to use the scout...
- by Mavado V Noriega - at 2012.08.17 10:29:00
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3690. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
lol as much as i hate cod proto i was really impressed with what BO2 is doing for competitive play with the leagues and ingame live streaming its like cod took my vision how i want dust to handle gladiator arenas and making it a reality....very j...
- by Mavado V Noriega - at 2012.08.17 09:33:00
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3691. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
xprotoman23 wrote: Mavado V Noriega wrote: Victor 'LifeLine' Ramous wrote: Bumping for dev response... on a side note that i should probably make an individual thread for, the ressing with nano injector is annoying as you have to go whe...
- by Mavado V Noriega - at 2012.08.17 05:22:00
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3692. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
Victor 'LifeLine' Ramous wrote: Bumping for dev response... on a side note that i should probably make an individual thread for, the ressing with nano injector is annoying as you have to go where the body died, not where the body is, in order...
- by Mavado V Noriega - at 2012.08.17 01:45:00
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3693. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
id like some actual good hit detection first then we can truly see if the creo was indeed OP before
- by Mavado V Noriega - at 2012.08.16 20:10:00
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3694. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
Diagon Vasari wrote: oh look another troll post hm. not suprising. troll post?
- by Mavado V Noriega - at 2012.08.16 20:00:00
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3695. The 1200 AUR dropsuits - in General Discussions [original thread]
The dark cloud wrote: Drommy Hood wrote: The dark cloud wrote: Allright last night i got 1 of them and its the Raven skinned assault dropsuit from MAG and yes its a blueprint so 1 time buy and keep it forever. Im wondering if CCP plans on...
- by Mavado V Noriega - at 2012.08.16 19:47:00
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3696. The 1200 AUR dropsuits - in General Discussions [original thread]
no prototype BPOs will be bad and takes away the consequences for a 1 time fee
- by Mavado V Noriega - at 2012.08.16 16:40:00
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3697. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
fenrir storm wrote: Could always give them an AOE armour or sheild buff to players within a certain range . There is a lot they could do but this suit still needs to be less fragile and as you said more unique. Command suits with command mo...
- by Mavado V Noriega - at 2012.08.16 15:03:00
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3698. Militia stuff VS. Proto stuff ???? - in Feedback/Requests [original thread]
The Robot Devil wrote: Get rid of active SP. SP should be completely passive and only ISK should be earned while playing. dumbest thing ive read today. how does this solve the problem good sir? u will STILL have ppl with more SPs than newer ...
- by Mavado V Noriega - at 2012.08.16 14:59:00
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3699. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
Buzzwords wrote: a squad only moves as fast as it's slowest man. the slowest man SHOULD be a heavy. if heavies didn't suck, logi's low mobility wouldn't be a huge problem. the weak defenses are the main problem as i see it. the loss of the s...
- by Mavado V Noriega - at 2012.08.16 09:38:00
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3700. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
theschizogenious wrote: iGlassJaw wrote: theschizogenious wrote: it might just be me but ive had no troubles with the hit detection so maybe... work on your aiming? im not trying to troll its just that not once have i been in a game sinc...
- by Mavado V Noriega - at 2012.08.16 09:27:00
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