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681. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Marlin Kirby wrote: SickJ wrote: castba wrote: Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doo...
- by Marston VC - at 2013.11.15 20:44:00
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682. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
SickJ wrote: castba wrote: Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain...
- by Marston VC - at 2013.11.15 12:04:00
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683. So 1.7 - in General Discussions [original thread]
Iron Wolf Saber wrote: Luk Manag wrote: Iron Wolf Saber wrote: I can't say what kind of Info, its just info. I've never understood the point of NDA secrets, it's just a kind of lie that really only hurts CCP in the long run. It reeks ...
- by Marston VC - at 2013.11.15 03:01:00
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684. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
CCP LogicLoop wrote: I've brought this thread to the attention of Game Design and rest of Level Design. Thank you for your support
- by Marston VC - at 2013.11.15 01:58:00
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685. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
castba wrote: Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain time frame. ...
- by Marston VC - at 2013.11.15 01:56:00
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686. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: Marston VC wrote: Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its ...
- by Marston VC - at 2013.11.15 01:43:00
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687. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Oswald Rehnquist wrote: Marston VC wrote: Oswald Rehnquist wrote: Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of phy...
- by Marston VC - at 2013.11.15 01:17:00
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688. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: Oswald Rehnquist wrote: Krom Ganesh wrote: Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambus...
- by Marston VC - at 2013.11.15 01:05:00
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689. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Oswald Rehnquist wrote: Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone. Active scanners could u...
- by Marston VC - at 2013.11.15 01:04:00
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690. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
THE MIGHTY GALLENTE LOGISTICS PROTO SUIT: (yes I know everyone thinks Gallente frames are the FOTM now, but ive been using this fit since the 1.0-1.1 respecs CCP gave us, so its not like im some sort of frontrunner or anything ) So my standard ...
- by Marston VC - at 2013.11.15 01:00:00
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691. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
I'm starting to see people claim the Active scanners are OP or that they need some type of nerf. I just want to point out that its not the scanners that need a nerf. Its the fact that Active dampeners aren't in the game right now. How can someone ...
- by Marston VC - at 2013.11.15 00:05:00
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692. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
lithkul devant wrote: The lag sometimes is deadly, I've had it before be the start of a match and my entire team could not spawn for 45 seconds, naturally this was on a domination map, the enemy team took the entire battlefield then had us trap...
- by Marston VC - at 2013.11.15 00:00:00
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693. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Joel II X wrote: This is what the warbarge was intended for, I think. But now - since we barely even see it anymore - it has become a problem. That's how I lost two matches in a row (even if we had 8 players against 16) No, the warbarge didn...
- by Marston VC - at 2013.11.14 17:40:00
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694. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Garth Mandra wrote: Marston VC wrote: Garth Mandra wrote: Isn't this what the warbarge is for? Or at least it was until they nuked the timer. No not really. The problem is when you initially load the map onto your screen. Normally your...
- by Marston VC - at 2013.11.14 11:52:00
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695. LP (loyalty point) transactions. - in General Discussions [original thread]
Iron Wolf Saber wrote: Not feasible or a useful feature, I rather wait for something far more practical, like market, player to player trade, and corp armories. How is it not feasible or useful as a feature? It should come into the game the...
- by Marston VC - at 2013.11.14 11:49:00
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696. LP (loyalty point) transactions. - in General Discussions [original thread]
True Adamance wrote: Marston VC wrote: True Adamance wrote: Marston VC wrote: Patrick57 wrote: It would be pretty counter productive to what CCP has in mind of making FW an option of what people want to play. If I could just go bu...
- by Marston VC - at 2013.11.14 11:28:00
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697. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Garth Mandra wrote: Isn't this what the warbarge is for? Or at least it was until they nuked the timer. No not really. The problem is when you initially load the map onto your screen. Normally your frame rate drops considerably and you have ...
- by Marston VC - at 2013.11.14 11:27:00
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698. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Aizen Intiki wrote: Atiim wrote: Aizen Intiki wrote: Prepare to get banned, you posted in the wrong section. Oh, and no this is New Eden. The "Welcome To New Eden" philosophy is not an excuse for bad game, broken mechanics, and cheap ta...
- by Marston VC - at 2013.11.14 11:24:00
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699. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Lt Royal wrote: + 1 Yeh I like this, but you should probably post it in the [Feedback & Requests] section for CCP to notice it. I realize this is more of a suggestion, but I wanted to see how other people felt about it before I posted ...
- by Marston VC - at 2013.11.14 04:05:00
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700. LP (loyalty point) transactions. - in General Discussions [original thread]
True Adamance wrote: Marston VC wrote: Patrick57 wrote: It would be pretty counter productive to what CCP has in mind of making FW an option of what people want to play. If I could just go buy it, why do I need to play this certain game...
- by Marston VC - at 2013.11.14 04:04:00
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