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1101. Should tanks be win-buttons or cheap throw-aways - in General Discussions [original thread]
I say, tanks should be more expendible, but a still a pain in the ass if nobody deals with them..... kind of like a planet side two tank. There not "that" hard to kill, but if left un checked they can just f up everything.
- by Marston VC - at 2013.07.11 14:00:00
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1102. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
ChromeBreaker wrote: New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equiptment... When you get bigger you have to have the tools to manage it. Atm coms break d...
- by Marston VC - at 2013.07.11 13:58:00
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1103. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
THIS IS THE SHORT VERSION OF WHAT I DONT WANT DUST 514 TO BECOME...... BEING ON THE HUMAN SIDE IS PRETTY ACCURATE I THINKS
- by Marston VC - at 2013.07.11 13:55:00
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1104. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Oso Peresoso wrote: these maps were very clearly designed for 32v32 or larger battles. The map that extends beyond the redzone is clearly designed for even more than that. Lets get that many people in a battle first before we start talking abou...
- by Marston VC - at 2013.07.11 13:48:00
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1105. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Alabastor 'TheBlaster' Alcar wrote: domination in MAG was epic and i can only hope that DUST will have the same amount of epicness x1000 due to all the posibilities of fittings, deployable structures, vehicles, and just overall badassness. i ca...
- by Marston VC - at 2013.07.11 13:45:00
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1106. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Rogatien Merc wrote: There are many reasons massed line armies are no longer used irl some of which apply to dust. Given equalstarting numbers the point is to manage force ratios better than ur opponent. 60v10 win on one end of the map can mean...
- by Marston VC - at 2013.07.11 13:41:00
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1107. Jesus Christ we complain an awful lot... - in General Discussions [original thread]
Seamie Schmoove wrote: Soooo...Right....I know things right now as they stand aren't really where we all thought they'd be. People are burnt out with PC. Flaylocks and LLAVs are ******* people's days up. Cal Logis are near untouchable and Derp...
- by Marston VC - at 2013.07.11 03:57:00
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1108. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Absoliav wrote: As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't he...
- by Marston VC - at 2013.07.11 03:56:00
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1109. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Dao Ferret wrote: Marston VC wrote: Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. ...
- by Marston VC - at 2013.07.11 03:55:00
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1110. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Leither Yiltron wrote: I am posting here because you are thinking of my clan tag. I have no other comment, because you already know it. what clan tag?
- by Marston VC - at 2013.07.11 03:30:00
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1111. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Himiko Kuronaga wrote: The counter to swarm tactics are explosives, and LLAV's with a gigantic shovel mounted on the front. agreed, but this game cant handle much more boom fest......
- by Marston VC - at 2013.07.11 03:30:00
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1112. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Soldiersaint wrote: Surt gods end wrote: You do know that's a tactic used by many well known corps on here. since day 1 in fact. You do know thats a tactic that has been used since war itself right? It's a bit easier to counter in real...
- by Marston VC - at 2013.07.11 02:12:00
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1113. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Iron Wolf Saber wrote: Dunno 1v1 games have been a long time classic of fun. That would go with the "gladiator" matches CCP has mentioned a few times right??? Lol, imagine EVE players watching us fight for entertainment, and betting on us a...
- by Marston VC - at 2013.07.11 02:09:00
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1114. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I don't see zerg as a problem; if you have the numbers, and a cooperative team, then why not use it to your advantage. I'd personally be satisfied with a 64 player count, I don't need anything higher than that, th...
- by Marston VC - at 2013.07.11 01:15:00
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1115. Dust University should just be an NPC corp - in General Discussions [original thread]
Alldin Kan wrote: Here I was in a Skirmish match and over on the enemy side was a fully stacked DU team. I was thinking that this was going to be a rough game but as it turned out they really didn't any sort of strategy in taking objectives. ...
- by Marston VC - at 2013.07.11 01:14:00
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1116. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
BatKing Deltor wrote: *resoonding to thread title-------> yes, givin its a different mode ( other than ambush domination or skirmish ) and redline is removed. Well I mean..... I don't know how you "remove the redline" because if you do t...
- by Marston VC - at 2013.07.11 01:12:00
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1117. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
and thinking about it..... zerging could potentially get even easier with the addition of those mobile shield equipment things..... Could you imagine just half a team of 64 people sprinting up and deploying tons of those shields everywhere out in ...
- by Marston VC - at 2013.07.11 01:11:00
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1118. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Surt gods end wrote: You zerg to break the moral. Skip objectives to your side or leave just one to get it, now bum rush across to the enemy's NEAREST objective. Red line them. That was the goal with many clans in MAG. After your red lined, t...
- by Marston VC - at 2013.07.11 01:09:00
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1119. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Krom Ganesh wrote: However, Dust also has downsides to death that MAG may or may not have (never played). For one, there is the cost of fielding soldiers. Sure, you could "zerg" in free fits, but if the defenders are full proto, it is going to ...
- by Marston VC - at 2013.07.11 01:07:00
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1120. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Nebra Tene wrote: It may not work as it is right now or on current maps, but later, with bigger maps, more vehicles and more variety, it may actually be pretty fun. Heck some maps seem pretty empty as they are right now, and they're supposed t...
- by Marston VC - at 2013.07.11 01:04:00
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