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121. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I'd rather be get some money instead of LP, it limits my choice of weapons. I like everything else however.
- by Marlin Kirby - at 2013.10.18 22:42:00
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122. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Strangely, Portable Holes are filled up very quickly by grenades, with even the largest-capacity holes holding a maximum of four at a time. In Mercenaries for the PS2 and Xbox, you could hold 12 grenades: six frags, s...
- by Marlin Kirby - at 2013.10.08 17:25:00
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123. revenge system - in Feedback/Requests [original thread]
Patrick57 wrote: No, this would result in WP farming, and make the game more like CoD. This^ I despise medals (or what ever the hell) with a passion. Don't reward me for bullcrap like that! This stupid trend (I think started in MW2) has to...
- by Marlin Kirby - at 2013.09.01 19:08:00
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124. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: . and honestly never noticed the camera shake because I don't stay still. What does that even mean? It effects you whether you're moving or not.
- by Marlin Kirby - at 2013.08.17 15:12:00
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125. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
I heard someone made a similar thread after I made this one, so I'm bumping it.
- by Marlin Kirby - at 2013.08.17 12:30:00
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126. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Korvin Lomont wrote: Marlin Kirby wrote: !" Notice I said buff armor when we get anti-armor rifles? I want a level playing field. Armor is dumb right now, but buffing it without the proper counter is bad design. Well than give us splash w...
- by Marlin Kirby - at 2013.08.12 13:32:00
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127. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
MD are only mid range if you have the high ground since the weapon arcs. It kind of hard to speed tank when I only have 3 low slots, but you're right Caldari are naturally faster with no armor plates.
- by Marlin Kirby - at 2013.08.12 04:53:00
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128. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Django Quik wrote: As for Martin Kirby's comments - we don't need a special rifle to counter armour because there are so many other weapons that are already countering armour. Besides ARs still do pretty good damage to armour - it's not like it...
- by Marlin Kirby - at 2013.08.11 17:07:00
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129. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
<---------Point (Everyone's head) Right now, AV sort of has the opposite problem of having only anti-armor weapons. Forge, swarms, and AV grenades. We have flux grenades opposed to AV grenades, but we don't have anti-shield heavy weapon for sh...
- by Marlin Kirby - at 2013.08.11 14:42:00
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130. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Text Grant wrote: Marlin Kirby wrote: Text Grant wrote: Marlin Kirby wrote: I like the idea, but I don't think armor should get a buff until there are ARs that can punch armor. After all, the two ARs we have now are shield busters. t...
- by Marlin Kirby - at 2013.08.11 03:40:00
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131. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Text Grant wrote: Marlin Kirby wrote: I like the idea, but I don't think armor should get a buff until there are ARs that can punch armor. After all, the two ARs we have now are shield busters. there is a reason you have 23 likes. Look aro...
- by Marlin Kirby - at 2013.08.11 03:00:00
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132. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
I like the idea, but I don't think armor should get a buff until there are ARs that can punch armor. After all, the two ARs we have now are shield busters.
- by Marlin Kirby - at 2013.08.10 20:56:00
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133. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Just did the math. Assuming that the AR user has 25% accuracy, the DPS is 106.25. It's 134.16 for the SMG if the accuracy is 35%. Very few people are this accurate. Note these are for the basic versions of the weapons and these numbers are most ...
- by Marlin Kirby - at 2013.08.10 12:49:00
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134. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
ladwar wrote: Marlin Kirby wrote: ladwar wrote: WeapondigitX V7 wrote: ladwar wrote: MLT AR has a DPS of 425 so in less then 2 second it can kill most suits the MD has a direct shot DPS of best MD is 270 and getting a direct shot i...
- by Marlin Kirby - at 2013.08.09 13:32:00
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135. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Spectre-M wrote: Marlin Kirby wrote: Spectre-M wrote: Marlin Kirby wrote: [quote=Spectre-M]Disagree. I like the realism of the effect. Mind you I have never been rocked by an explosion in real life, but I have a firm belief it would pu...
- by Marlin Kirby - at 2013.08.09 11:00:00
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136. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
I had a long post, but I lose Internet connection.... thanks internet. ladwar wrote: MLT AR has a DPS of 425 so in less then 2 second it can kill most suits the MD has a direct shot DPS of best MD is 270 and getting a direct shot is much hard...
- by Marlin Kirby - at 2013.08.09 10:58:00
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137. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Spectre-M wrote: Marlin Kirby wrote: [quote=Spectre-M]Disagree. I like the realism of the effect. Mind you I have never been rocked by an explosion in real life, but I have a firm belief it would put you flat on your #@$!?. We're lucky it on...
- by Marlin Kirby - at 2013.08.09 00:31:00
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138. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
ladwar wrote: WeapondigitX V7 wrote: Marlin Kirby wrote: I don't normally come here because this forum format makes me QQ, but this this must be addressed! The camera shake in this game is outrageous and too exaggerated. With so many ex...
- by Marlin Kirby - at 2013.08.08 13:21:00
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139. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Spectre-M wrote: Disagree. I like the realism of the effect. Mind you I have never been rocked by an explosion in real life, but I have a firm belief it would put you flat on your #@$!?. We're lucky it only shakes the ground under our feet. Cha...
- by Marlin Kirby - at 2013.08.07 20:49:00
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140. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Cosgar wrote: Marlin Kirby wrote: Sinboto Simmons wrote: hasn't it already been reduced along with the removal of the 'smoke screen' effect it gave off? First I heard of it. When was this? Even so, it's still pretty bad. MD used to ...
- by Marlin Kirby - at 2013.08.06 23:32:00
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