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941. Innocent question about Blasters - in General Discussions [original thread]
ads alt wrote: Heres how to fix tanks Balance blaster turret range - Same range as in pre-1.7 (Scattered had shorter range) Fix double hardeners and double armor reps - I already have a suggestion to fix hardeners: here and double arm...
- by MarasdF Loron - at 2014.03.06 15:48:00
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942. Innocent question about Blasters - in General Discussions [original thread]
Anyway, what I got from this topic so far is that the reason is not the Large Blasters themselves but more so the reason that stacking hardeneres is a broken mechanic atm which leads to nigh unkillable tanks for certain amount of time. Saying tha...
- by MarasdF Loron - at 2014.03.06 15:38:00
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943. Innocent question about Blasters - in General Discussions [original thread]
Atiim wrote: ads alt wrote: Atiim wrote: MarasdF Loron wrote: Foundation Seldon wrote: Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms ...
- by MarasdF Loron - at 2014.03.06 15:23:00
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944. Innocent question about Blasters - in General Discussions [original thread]
Atiim wrote: MarasdF Loron wrote: Foundation Seldon wrote: Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at th...
- by MarasdF Loron - at 2014.03.06 15:19:00
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945. Innocent question about Blasters - in General Discussions [original thread]
Foundation Seldon wrote: Because now Infantry doesn't have a viable AV weapon that doesn't involve a Forge Gun or ramming a Jihad Jeep into the side of a vehicle. Swarms are really really not viable at the moment and the "waves of opportunity" ...
- by MarasdF Loron - at 2014.03.06 15:15:00
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946. Innocent question about Blasters - in General Discussions [original thread]
ads alt wrote: Atiim wrote: When your running Minmatar Assault suits, Blasters were rather easy to strafe through. Except those Scattered variants. >.> I hope blasters get a huge range reduction... As far as I know the normal Larg...
- by MarasdF Loron - at 2014.03.06 15:13:00
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947. Innocent question about Blasters - in General Discussions [original thread]
Atiim wrote: When your running Minmatar Assault suits, Blasters were rather easy to strafe through. Except those Scattered variants. >.> Well, I know that before 1.7 I was getting 3-4x the kills per match that I now get with Large Blas...
- by MarasdF Loron - at 2014.03.06 15:11:00
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948. Innocent question about Blasters - in General Discussions [original thread]
Why did nobody complain about large Blasters when they were actually OP? Why cry now that CCP has nerfed them already? Is it because of the broken hardener mechanics? If so, then why not complain about that?
- by MarasdF Loron - at 2014.03.06 15:06:00
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949. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
Soo, this next to useless weapon has been crying for buff for a long time and here's my suggestion. First of all, 3 variants, kinda like Mass Drivers. Normal, Assault and Breach (please don't tell me Mass Driver is not the only weapon with those ...
- by MarasdF Loron - at 2014.03.06 14:49:00
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950. Idea to balance vehicle hardeners - in Feedback/Requests [original thread]
Make the active hardeners reduce max speed and acceleration. Speed reduction per module Armor: 20% Shield: 25% No stacking penalties for these penalties, also these penalties are only applied once a hardener is activated.
- by MarasdF Loron - at 2014.03.06 14:19:00
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951. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Yes I can
- by MarasdF Loron - at 2014.03.06 11:43:00
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952. Idea to buff / change swarms - in Feedback/Requests [original thread]
I would pretty much completely rework Swarm Launchers, so, here's what I've had in mind for some time. Prof skill changed from damage to 10% fire rate per level. Damage: 400x4/5/6 (1600/2000/2400) or 300x4/5/6 for Assault variant Lock on: 2...
- by MarasdF Loron - at 2014.03.06 11:32:00
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953. Lucky Lucky Tankers - in General Discussions [original thread]
Kaltos Darksbane wrote: He means grenade stock being lowered from 3 to 2 being carried. Nerfs AV nades even more than 1.7 did. I have only seen one AV nade kill in the whole time in 1.7...
- by MarasdF Loron - at 2014.03.06 08:10:00
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954. Tips for Missile Tanks - in General Discussions [original thread]
True Adamance wrote: I just love missiles. Sniping a roof top forger was so satisfying.....thing is I cannot seem to get them down in Tank vs Tank combat. The one HAV fight I did roll into the other tank reversed under me....a ******* terrible ...
- by MarasdF Loron - at 2014.03.06 06:36:00
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955. Lucky Lucky Tankers - in General Discussions [original thread]
True Adamance wrote: Beck Weathers wrote: Everyone knows but the Magsec being => than the AR has people in a tisy Really? They don't care that even with the new weapons for infantry lowered in TTK.....blaster still have the same TTK. ...
- by MarasdF Loron - at 2014.03.06 06:28:00
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956. Lucky Lucky Tankers - in General Discussions [original thread]
Jade Dragonis wrote: Congrats on your stealth Buff...... :) 90% of the time I die to remotes, proxies and rails. Did those get nerfed? 9% comes from assault forges, those now receive slightly less bonus damage if used with gal sentinel. .9%...
- by MarasdF Loron - at 2014.03.06 06:26:00
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957. Nerf to AV again? - in General Discussions [original thread]
Poncho Polous wrote: Obodiah Garro wrote: The change was to increase TTK, I guess they got it right in that regard. However SL with 3x complex dmg mod was wrecking HAV like SL was post 1.7, so perhaps CCP really is pushing the team work to k...
- by MarasdF Loron - at 2014.03.05 13:41:00
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958. Calling it now 1.8 will be the last nail in the coffin for Dust - in General Discussions [original thread]
So how many last nails has this game received so far? It still seems to keep on running regardless of all those last nails.
- by MarasdF Loron - at 2014.03.05 12:39:00
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959. Idea for tanks - in Feedback/Requests [original thread]
Louis Domi wrote: Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas Tonka Legacy wrote: the spawning of a new tank every time 1 is destroyed is pret...
- by MarasdF Loron - at 2014.03.05 12:30:00
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960. First Redline Rail Experience First Hand Since Closed Beta - in Feedback/Requests [original thread]
Redline rails are the cancer of this game. Whoever thought that countering rail tanks should happen with another rail tank was braindead. It's like fighting fire with fire, no good is gonna come out of it. EDIT: Then again there are plenty of cou...
- by MarasdF Loron - at 2014.03.05 07:10:00
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