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61. Dropsuit/weapon deep visual customization - in General Discussions [original thread]
Maken Tosch wrote: /looks into the box /it's dead /closes box /looks into the box again /it's alive /closes box /opens box /it's dead /closes box I wonder what's gonna happen next. Oh, I know! https://www.youtube.com/watch?v=gLJ-EPXwfHw&...
- by Malkai Inos - at 2014.06.20 03:38:00
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62. Legion Maps - in General Discussions [original thread]
I've been wondering myself as well. The short live demo we've seen depicted a map like we currently know them in terms of size, possibly even a tad smaller. But the sandbox style gameplay they've been talking about doesn't really work in maps of t...
- by Malkai Inos - at 2014.06.19 04:26:00
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63. In Legion - in General Discussions [original thread]
Jove OP, plz nerf.
- by Malkai Inos - at 2014.06.18 17:24:00
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64. Will SP carry over from Dust to Legion? - in General Discussions [original thread]
Dev Posts Can be found just above the content wrapper and allows you to search dev posts for keywords. To spare you the trouble. General Discussion, top sticky. Using dev search and checking stickies before making a thread for questions that...
- by Malkai Inos - at 2014.06.16 06:12:00
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65. Factional Warfare rewarding those who appreciate New Eden lore - in General Discussions [original thread]
TechMechMeds wrote: Malkai Inos wrote: Are you aware that: A: CCP Z's current plan is to remove AUR Gear entirely from the revenue stream. B: CCP Z's current plan is to make Frames BPOs by default and part of character progression rather th...
- by Malkai Inos - at 2014.06.16 03:32:00
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66. Factional Warfare rewarding those who appreciate New Eden lore - in General Discussions [original thread]
Godin Thekiller wrote: Malkai Inos wrote: Are you aware that: A: CCP Z's current plan is to remove AUR Gear entirely from the revenue stream. B: CCP Z's current plan is to make Frames BPOs by default and part of character progression rather...
- by Malkai Inos - at 2014.06.16 02:34:00
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67. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: This one ? That interview is with CCP Rouge (Jean-Charles Gaudechon) and, later, Hilmar (-Veigar P+¬tursson). Not CCP Z (Julien Dulioust) and progression is only mentioned in passing. Relevant quote on progression I found...
- by Malkai Inos - at 2014.06.16 02:22:00
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68. Factional Warfare rewarding those who appreciate New Eden lore - in General Discussions [original thread]
Are you aware that: A: CCP Z's current plan is to remove AUR Gear entirely from the revenue stream. B: CCP Z's current plan is to make Frames BPOs by default and part of character progression rather than a tradeable commodity.
- by Malkai Inos - at 2014.06.16 02:09:00
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69. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Maken Tosch wrote: Godin Thekiller wrote: Maken Tosch wrote: @Godin Sounds like an old interview. I like to see him come over to this thread right here as soon as possible and tell us if he has changed his mind or not. I think it was ...
- by Malkai Inos - at 2014.06.16 00:59:00
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70. Factional Warfare rewarding those who appreciate New Eden lore - in General Discussions [original thread]
I'd argue that this is already the case by nature of the loyalty stores. Faction gear can be fit with reduced skill investment and is much more affordable once you are in good standing with a faction.You will get ISK from selling excess LP unlike...
- by Malkai Inos - at 2014.06.16 00:09:00
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71. Legion beta-testers - in General Discussions [original thread]
low genius wrote: legion won't happen. you guys don't think it's weird that legion hasn't received the green light yet? have you seen the 3 month or 6 month chart of player counts? we all wish dust would have survived, but ccp is failing. the...
- by Malkai Inos - at 2014.06.15 01:57:00
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72. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Last Dev post was 16 days ago. If nothing else, could we get a brief confirmation that work on this is still underway and the thread monitored? No specifics or time frames necessary (while appreciated). Just a small reassurance that someone is st...
- by Malkai Inos - at 2014.06.15 01:17:00
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73. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: Interesting scenarios. Those seriously need to be looked into BEFORE Legion goes into closed beta. But I fear there is not much to do except one thing. Streamline the server architecture so that there is as minimal hit-n-miss...
- by Malkai Inos - at 2014.06.12 23:13:00
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74. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: [ Eve Online does have bombs and smartbombs, but there is a difference between the two. Bombs in Eve are prevented from launching in high-sec and low-sec regardless of the SAFETY setting. You can only use a bomb in null-sec....
- by Malkai Inos - at 2014.06.12 22:49:00
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75. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: Or you could just borrow from Eve Online's Safety system. https://www.youtube.com/watch?v=cXwBrlEGshM#t=84 How I would apply this to Dust would be like this. Keep in mind that the Safety doesn't care what the security sta...
- by Malkai Inos - at 2014.06.12 19:30:00
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76. The Ability To Switch 1st to 3rd Person view - in General Discussions [original thread]
BLOOD Ruler wrote: Ansiiis The Trustworthy wrote: Yeah! Let's look around corners without actually exposing ourselves! A GREAT mechanic Do you look at your corners,I don't think you do.Back=blide side,corners = you not being sure in real l...
- by Malkai Inos - at 2014.06.12 17:36:00
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77. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame. Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that stuff, so why would i...
- by Malkai Inos - at 2014.06.11 19:22:00
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78. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Natu Nobilis wrote: Severus Smith wrote: Thanks for the clarification and I apologize for the misunderstanding. Though, I have another small question. If the "deployable" salvager takes up an Equipment slot then what does that mean for suit...
- by Malkai Inos - at 2014.06.11 16:36:00
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79. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: So a salvage drone with guns on it? A tad more involved but yeah. Not yet sure if guns should be a general thing or part of a role defining trait. I want the salvage thing to something unique to all other FPS. We have ...
- by Malkai Inos - at 2014.06.11 00:14:00
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80. Eve's biggest strength (IMO) - in General Discussions [original thread]
Truest of words. +1
- by Malkai Inos - at 2014.06.10 19:57:00
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