Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1961. Actual persistant worlds - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Maken Tosch wrote: Watch the whole damn thing. Don't forget to watch the other fanfest video covering 'seeding the universe'. You can slap me with the fish again if you tell me where it is I'm too lazy to watc...
- by Maken Tosch - at 2012.12.10 12:40:00
|
1962. [Request] Auto-Bot-Small turrets in the Vehicle - in Feedback/Requests [original thread]
If installation turrets can be automated, I don't see why not as long as their accuracy is less effective than that of an actual gunner.
- by Maken Tosch - at 2012.12.10 12:31:00
|
1963. Actual persistant worlds - in Feedback/Requests [original thread]
Watch the whole damn thing. Don't forget to watch the other fanfest video covering 'seeding the universe'.
- by Maken Tosch - at 2012.12.10 12:26:00
|
1964. Actual persistant worlds - in Feedback/Requests [original thread]
YouTube: fanfest 2012 DUST 514 keynote CCP plans persistent world using Eve as a template. *slaps you with fish
- by Maken Tosch - at 2012.12.10 12:21:00
|
1965. EVE and Dust interactions: Turret operators and boarding parties - in Feedback/Requests [original thread]
A skyfire battery will do just fine.
- by Maken Tosch - at 2012.12.10 04:51:00
|
1966. What if... - in Feedback/Requests [original thread]
I think the last time we moved that fast during Replication or E3 build, people kept dancing around other mercs like we are doing the circle dance of death in which both opposing mercs run out of ammo and end up devolving into a fist fight.
- by Maken Tosch - at 2012.12.10 03:11:00
|
1967. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: But anyways, Back on topic. As I mentioned before. You all are refuting him on the subject of the game bring a work in Progress, not on his basis of a problem with the game engine as a whole. Is there any arguments lut there...
- by Maken Tosch - at 2012.12.10 03:00:00
|
1968. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Speaking of adaptation and natural selection, It's nice to know Dust 514 will be all about "adapt or die". XD
- by Maken Tosch - at 2012.12.10 02:22:00
|
1969. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Maken Tosch wrote: Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof. I'm through talk...
- by Maken Tosch - at 2012.12.10 02:14:00
|
1970. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof. I'm through talking to this guy on this thread.
- by Maken Tosch - at 2012.12.09 20:27:00
|
1971. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
That still doesn't answer the ease of use question. Someone else please answer the question. Obviously i'm not getting any answers from this guy.
- by Maken Tosch - at 2012.12.09 14:23:00
|
1972. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Maybe in future updates after release. I don't see this as something important. Besides, i'm more inclined to wonder why medics don't use their nanite injectors when they are nearby.
- by Maken Tosch - at 2012.12.09 14:18:00
|
1973. External Camera View / 360° Free Orbit - in Feedback/Requests [original thread]
Eve players have the luxury of panning around their avatar. And yes they do have the same rooms except they have better rendering thanks to their carbon engine.
- by Maken Tosch - at 2012.12.09 13:50:00
|
1974. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Ziot Reitrenner wrote: Maken Tosch wrote: @zoit, Would you prefer CCP use their in-house engine (carbon) instead which is relatively new, experimental, and requires massive resources? It's the same engine that powers Incarna avatars in Eve....
- by Maken Tosch - at 2012.12.09 13:47:00
|
1975. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
@zoit, Would you prefer CCP use their in-house engine (carbon) instead which is relatively new, experimental, and requires massive resources? It's the same engine that powers Incarna avatars in Eve. Anyways, I understand what you mean. But your ...
- by Maken Tosch - at 2012.12.09 13:27:00
|
1976. [Request] Take off MCC shields !!!!! - in Feedback/Requests [original thread]
No. Just make the shield prevent any firing going through it in any direction. Problem solved.
- by Maken Tosch - at 2012.12.09 13:18:00
|
1977. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Nayrson wrote: So...a show of hands from those who see the words BETA splashed across the top when you sign onto DUST. This one remembers seeing that. Its even a closed BETA even, with changes undoubtedly still in the pipeline. JSTR BETA means ...
- by Maken Tosch - at 2012.12.09 13:15:00
|
1978. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Why so much hate towards Unreal Engine? It's reminding me of the Microsoft Flight Simulator community arguing against the X-Plane community over whose game is better. So much bitterness and hate. I don't give a crap which engine CCP uses.
- by Maken Tosch - at 2012.12.09 13:13:00
|
1979. requesting lockout timer on battles - in Feedback/Requests [original thread]
This. It's too annoying even if I somehow won without getting out of the CRU. I recommend a combination of these. MCC Shields depleting. Clone reserves at 50%. Mission timer half remaining.
- by Maken Tosch - at 2012.12.09 04:20:00
|
1980. External Camera View / 360° Free Orbit - in Feedback/Requests [original thread]
I don't mind having a 360 view of my character in the lobbies or merc quarters. But in the battlefield, I prefer first-person view. Dust is a "first-person" shooter after all.
- by Maken Tosch - at 2012.12.09 01:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |