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1241. Please do not make list of feedback and suggestions} then wtf is this for? - in Feedback/Requests [original thread]
They are either A) talking about not posting the same idea suggestion over and over again as or B) talking about not compiling all of the ideas into one thread.
- by Maken Tosch - at 2013.08.28 20:57:00
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1242. [Requests] Regarding the New Vehicle Ammo Capacity in 1.5 - in Feedback/Requests [original thread]
I have to agree with BL4CK. Adding more supply depots just undermines their importance. The only time there should be more is when district owners finally get to decide what to put into their districts and at what arrangement.
- by Maken Tosch - at 2013.08.27 21:28:00
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1243. [feedback] Ammo chache - in Feedback/Requests [original thread]
Free points for forge gunners.
- by Maken Tosch - at 2013.08.27 16:40:00
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1244. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
Ren Ratner wrote: Maken Tosch wrote: They should put a proximity limit on the uplinks. For example, no two uplinks should be closer than 75 meters from each other. If someone places a new uplink that's too close to an already-established upl...
- by Maken Tosch - at 2013.08.27 16:39:00
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1245. My Idea For Teiricide - in Feedback/Requests [original thread]
Canari Elphus wrote: Ok, let me try to flesh out this idea of mine then. Right now, we have two issues that face DUST. 1 - The New Player Experience - New players are forced to endure a meat grinder for a long while as veterans continually ou...
- by Maken Tosch - at 2013.08.27 16:35:00
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1246. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
They should put a proximity limit on the uplinks. For example, no two uplinks should be closer than 75 meters from each other. If someone places a new uplink that's too close to an already-established uplink, the new uplink gets destroyed or stays...
- by Maken Tosch - at 2013.08.27 15:59:00
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1247. My Idea For Teiricide - in Feedback/Requests [original thread]
@Canari Elphus That doesn't make any sense to me at all. Besides, what we have now in this game only makes up about 20% of what CCP already has planned to give us in the long run. There are still many other things to train for in the future that ...
- by Maken Tosch - at 2013.08.27 15:50:00
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1248. [Proposal] Sprint with the Charged Knives - in Feedback/Requests [original thread]
CLONE117 wrote: only if they slow down the scout suits ability to outrun an lav.. i dont want to worry about scouts running faster than lavs again... just take that away from the scout... What the **** have you been smoking? Scouts can onl...
- by Maken Tosch - at 2013.08.27 15:42:00
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1249. My Idea For Teiricide - in Feedback/Requests [original thread]
I agree with Cross that drawbacks should be based on the module and suit being used, not on the player's play style. As another example of how to make the tiericide work, I would reference the nova knives since I know those best. (Standard) Nova...
- by Maken Tosch - at 2013.08.27 15:38:00
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1250. [Proposal] Sprint with the Charged Knives - in Feedback/Requests [original thread]
After utilizing the bug that enables me to sprint with the charge held on the knives (already reported to CCP), I came to realize that this really doesn't make the nova knives overpowered in any way. This is based on my own personal experience wit...
- by Maken Tosch - at 2013.08.27 15:18:00
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1251. My Idea For Teiricide - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The correct spelling is tiericide, FYI. I'm not normally a grammar **** but when I see varying different spellings throughout your post it irks me somewhat. That's a spelling **** not a grammar ****. By the way, it's ...
- by Maken Tosch - at 2013.08.27 14:52:00
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1252. [Feedback] 1.4 Inactive Timer - in Feedback/Requests [original thread]
This needs to be addressed among other things. There will be periods of time in which I won't run into a single enemy for much of the match if my team has already redlined the enemy and I'm stuck in the city camping objectives that don't get hack...
- by Maken Tosch - at 2013.08.27 14:48:00
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1253. Feedback on 1.4 - in Feedback/Requests [original thread]
We can't give feedback on something we haven't received yet.
- by Maken Tosch - at 2013.08.25 03:12:00
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1254. Cloaking Balance - in Feedback/Requests [original thread]
Or the cloak could rely on millions of tiny cameras surrounding the suit and transmitting the images to the opposite side to simulate a cloak similar to that seen on Ghost in the Shell (thermal optic camouflage).
- by Maken Tosch - at 2013.08.25 03:10:00
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1255. Please increase the buy order limit per minute or change the way it buys. - in Feedback/Requests [original thread]
I never encountered this before. How many units were you trying to purchase at one time?
- by Maken Tosch - at 2013.08.22 13:20:00
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1256. acadamy battle gradation wp - in Feedback/Requests [original thread]
I realized it won't matter the amount of war points needed to graduate. If the new player doesn't feel like he's being trained then the academy won't feel any different from the rest of the pub matches. We need PVE style tutorials, a training room...
- by Maken Tosch - at 2013.08.22 13:18:00
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1257. (Request) For details on patch 1.4 - in Feedback/Requests [original thread]
lithkul devant wrote: Maken Tosch wrote: lithkul devant wrote: Another fresh week, and another week without those patch notes. Sheesh, the patch notes will get here when CCP says they are ready not whenever you get impatient. Besides, ...
- by Maken Tosch - at 2013.08.22 00:18:00
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1258. (Request) For details on patch 1.4 - in Feedback/Requests [original thread]
lithkul devant wrote: Another fresh week, and another week without those patch notes. Sheesh, the patch notes will get here when CCP says they are ready not whenever you get impatient. Besides, we get patch notes usually in the late part of ...
- by Maken Tosch - at 2013.08.21 16:36:00
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1259. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Too simplified. I'm suggesting removing all low speed hit kills and barelt touching kills. That would remove the most annoying LAV back-and-forth kill grinding. High speed dead-on hits would still be lethal. BONUS t...
- by Maken Tosch - at 2013.08.21 06:17:00
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1260. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Agreed. This needs to be addressed.
- by Maken Tosch - at 2013.08.21 06:12:00
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