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601. Im getting internal error... - in General Discussions [original thread]
seems ok again...
- by Mad Syringe - at 2014.12.21 19:30:00
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602. Im getting internal error... - in General Discussions [original thread]
Jepp +1
- by Mad Syringe - at 2014.12.21 19:24:00
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603. Make Dust Impact EVE alittle more - in General Discussions [original thread]
Though I just had a brief excursion into EVE mechanics, I think that It would be cool, if holding planets, would give EVE players substantial advantages apart from the stuff we have now. If holding districts would give EVE corps actual defensive ...
- by Mad Syringe - at 2014.12.21 11:39:00
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604. Cheap, Quick, One-Passenger Air Vehicle - in General Discussions [original thread]
We don't need a special vehicle just to put snipers in high spots... move along... nothing to see here!
- by Mad Syringe - at 2014.12.20 11:36:00
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605. HMG & IWS - in Feedback/Requests [original thread]
Breakin Stuff wrote: We will never be alloweed to board EVE ships that are not NPC controlled. And that's why Star Citizen becomes more and more interesting...
- by Mad Syringe - at 2014.12.20 11:25:00
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606. Minmatar Facilities - in Feedback/Requests [original thread]
There was a minmatar socket set in the works, it was a cargo hub, and they already where testing the blocked (untextured version) of it as far as I know. I don't think we'll see it in DUST, but I certainly would like to have it. Also where are the...
- by Mad Syringe - at 2014.12.20 11:24:00
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607. HMG & IWS - in Feedback/Requests [original thread]
I said it before, this is how a heavy should work like: Proxycon At 1.20 all hell breaks loose with this heavy entering the arena... And it also shows his slowness and immobility of the suit as it should be. At 2,40 you see somtething similar t...
- by Mad Syringe - at 2014.12.20 11:05:00
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608. suit bandwidth........what a load of crap - in General Discussions [original thread]
Pvt Numnutz wrote: I seriously couldn't laugh any harder at your post. I'm going to address these, You got the first part of what a logi does right, you seem confused about the second. See green berries are reliable and you can actually call t...
- by Mad Syringe - at 2014.12.20 10:44:00
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609. Snowball launcher is so "<3" - in General Discussions [original thread]
Only problem with it is, that I can't put it on my Santaminmando Apex...
- by Mad Syringe - at 2014.12.19 23:11:00
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610. What would you do to improve Commando class? - in General Discussions [original thread]
The commando (minmando) is pretty OK right now. It could use a little more hp (1 more high or low slot) and I'd like to see more ammo on the suit. So please give us a 10-20% more ammo pool skill. This would make it much more flexible, since right ...
- by Mad Syringe - at 2014.12.19 20:02:00
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611. [Request]How Swarms should work - in Feedback/Requests [original thread]
The problem with all these proposed SL nerfs, are that they would bring back vehicle 514 as we had it a while ago. And to be honest, the only ones who want that, are vehicle only players. This balance very easily goes to far into each direction,...
- by Mad Syringe - at 2014.12.18 21:53:00
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612. [Request]How Swarms should work - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Why should we be entirely impotent against AV? Seriously, why? Currently, the situation is that you register the first first shot and have roughly two/three seconds max to kill the Swarmer; if you do then you're fine but ...
- by Mad Syringe - at 2014.12.18 20:31:00
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613. [Request]How Swarms should work - in Feedback/Requests [original thread]
Derrith Erador wrote: Mad Syringe wrote: The Vehicle specialists of the top corps usually do not complain, since they know, with the right fit, and maxed vehicle skills, SL's are not a problem right now. Hate to sound like a pompous ass...
- by Mad Syringe - at 2014.12.18 19:26:00
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614. [Request]How Swarms should work - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Mad Syringe wrote: Finally, the lock on vehicles, is broken fast if you go for cover, this means, that you have to fly low, instead of high, to evade swarms, and it means you are dead, if your tank gets stuck in the te...
- by Mad Syringe - at 2014.12.18 19:12:00
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615. Snowball Driver from hell is best weapon - in General Discussions [original thread]
Jepp, it's called the X-MS15 Snowwball Launcher, you can have it for 47,220 ISK and it needs MD OP LV III, which is the only critique I'd have, it should be not more than LV1 necessary for it, and it could be cheaper as well. The thing itself jus...
- by Mad Syringe - at 2014.12.18 18:43:00
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616. [Request]How Swarms should work - in Feedback/Requests [original thread]
The SL needs to be left allone, for a simple reason. It's the only valid infantry medium range weapon for light frames. It's pretty strong against armour, and it's pretty weak against shields. Until we have a light anti shield weapon, that does ...
- by Mad Syringe - at 2014.12.18 16:40:00
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617. Day 2 as a minmando - in General Discussions [original thread]
Thor Odinson42 wrote: Mad Syringe wrote: Problem with the proto suits is their squishiness, and the lack of slots, to other proto roles. That said, I use the "Renegade" a lot, and if Armour is on the field, Wiyrkomis and an EXO-5 just do fi...
- by Mad Syringe - at 2014.12.17 13:27:00
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618. Day 2 as a minmando - in General Discussions [original thread]
Problem with the proto suits is their squishiness, and the lack of slots, to other proto roles. That said, I use the "Renegade" a lot, and if Armour is on the field, Wiyrkomis and an EXO-5 just do fine on an Advanced Minmando.
- by Mad Syringe - at 2014.12.17 12:57:00
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619. New Model of 'free to play' for Dust? - in General Discussions [original thread]
Banjo Robertson wrote: Other shooters have an upfront cost instead of a monthly fee. Ok so maybe the free BPO's is a bit much. 1 free 7 day booster of active, passive, and every factional every month, 10 free encryptor keys every month, and...
- by Mad Syringe - at 2014.12.17 12:53:00
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620. New Model of 'free to play' for Dust? - in General Discussions [original thread]
Your proposal just makes no sense package/price wise... Considering the way EVE is funded, a monthly fee for premium content makes much more sense. This would be something in the 10-20 Gé¼$ range...
- by Mad Syringe - at 2014.12.17 12:18:00
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