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621. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
ARF 1049 wrote: But at 40m away the HMG shouldn't be effective, if you want to reduce TTK on everything else they have to edit the HMG just reduce it's ROF and optimal range... Sure the heavies will b**** but let them suffer like every other su...
- by Mad Syringe - at 2014.03.17 22:08:00
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622. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Aeon Amadi wrote: Zahle Undt wrote: If point defense is all Sentinels could do...fine, but lets face the facts people have been using LAVs and other means to get around the heavy role forever and make it basically the most powerful infantry ...
- by Mad Syringe - at 2014.03.17 21:54:00
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623. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Aeon Amadi wrote: And what's to stop Heavies from moving in packs..? Well if they move in packs, they need to cross open ground, where the mediums can take advantage of their superior range...
- by Mad Syringe - at 2014.03.17 19:55:00
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624. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Heavies can tank REs. Sometimes three, in edge cases. Proto knives are survivable for up to four strikes even if you charge initially. Flux will assist, but the only heavy it'll be really effective against will be the Mi...
- by Mad Syringe - at 2014.03.17 19:53:00
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625. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
noob cavman wrote: I hear that my shotgun is the counter to heavies. But if the prof skill is being changed to shield damage and not keeping the rof bonus. I see alot of death on my horizon from not being able to get that 4 shot off... If th...
- by Mad Syringe - at 2014.03.17 19:43:00
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626. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Aeon Amadi wrote: Mad Syringe wrote: If you look into the barrels of an HMG, you're supposed to die... It will finally be as it's supposed. If you want to get that heavie on the node, engage from a distance if possible, and for those CQC si...
- by Mad Syringe - at 2014.03.17 19:36:00
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627. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
If you look into the barrels of an HMG, you're supposed to die... It will finally be as it's supposed. If you want to get that heavie on the node, engage from a distance if possible, and for those CQC situations, grenades will still help, you jus...
- by Mad Syringe - at 2014.03.17 19:20:00
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628. CCP, I'm so sad right now... - in General Discussions [original thread]
Well this event was perfect for SP boosting my alts. Since I barely play them, 2mil SP is a big boost for them... Thanks CCP
- by Mad Syringe - at 2014.03.17 12:17:00
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629. Farewell Caldari Assault - in General Discussions [original thread]
I've no idea which suit to go for on my Cal alt... He's pretty weak SP wise, and was started as a logi (like all my toons) but has been used with basic assault suits to grind isk lately. RR pr 2 on this one, though I don't like it at all. But sinc...
- by Mad Syringe - at 2014.03.17 11:46:00
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630. Amar scout keep the stamina add ......... - in General Discussions [original thread]
A bonus to light armor hp (5% per level) would be a good idea, so only for ferro and reactive armor HP (no bricking with standard plates). Standard plates could get a slight reduction of their speed malus per levell, so that you get like 3% malus ...
- by Mad Syringe - at 2014.03.17 11:31:00
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631. CCP, I'm so sad right now... - in General Discussions [original thread]
Well, that's sounds like a lot of dedication, but also major FAIL!
- by Mad Syringe - at 2014.03.17 11:13:00
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632. God of the Amarr - in General Discussions [original thread]
That's what the empress dreams of while laying with her slave girls...
- by Mad Syringe - at 2014.03.17 11:06:00
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633. Heavies with Rail Rifles - in General Discussions [original thread]
I'd say Gallente get a short range AV weapon, and Amarr get a long range AP weapon. Otherwise we wouldn't have long(er) range heavy weapons... But i might be wrong with that. Wasn't there talk about that already, like a "Scrambler Lance" for th...
- by Mad Syringe - at 2014.03.17 10:32:00
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634. JLAV's needs to go - in General Discussions [original thread]
The point is, kamikaze jeeps aren't more of a crutch than your op tanks are, if that makes you loose tanks, well you have to play more in a team, since this is a team game and not just a 1 person gets a tank suit and anihilates everything game... ...
- by Mad Syringe - at 2014.03.17 10:23:00
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635. Turning chat completly off vastly increases ingame performance! - in General Discussions [original thread]
Yagihige wrote: Being anti-social pays off! It's not about being anti social, if you wanna say something fine, but cluttering the coms with ambient/family noises is just ridiculous! Nobody wants to hear everybodys families arguing in the bac...
- by Mad Syringe - at 2014.03.17 10:13:00
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636. JLAV's needs to go - in General Discussions [original thread]
xSir Campsalotx wrote: 3 man vehicle, so your calling drop ships, assualt dropships 3 man vehicles? No one like to be the little blaster and I don't know about you but I can't force 2 guys to jumps in my tank. Even if I could if a large blaster...
- by Mad Syringe - at 2014.03.17 10:09:00
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637. Stamina cost mechanic of jumping? - in General Discussions [original thread]
Stamina is one of the most underrated things in this game. Since I figured that a green bottle is also helping to jump higher, I've put a complex green on most of my suits. It helps so much to move fast in city objectives if you can jump over the ...
- by Mad Syringe - at 2014.03.17 10:05:00
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638. JLAV's needs to go - in General Discussions [original thread]
xSir Campsalotx wrote: I've seen this tank problem from all sides, in a tanker alt, pro forgegunner,in a jihad jeep, and the guy getting stomped in ambush or dom. From these points of view I can say this, jihad jeeps are way easier to kill tank...
- by Mad Syringe - at 2014.03.17 09:59:00
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639. Sticky remotes removal rumor or true? - in General Discussions [original thread]
On the other hand, there was an early video by ccp that showed sticky remotes working... The remotes definitely should stay as they are, I think they should get even more powerful when put on vehicles (like a shape charge effect). So that you onl...
- by Mad Syringe - at 2014.03.17 09:54:00
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640. Sticky remotes removal rumor or true? - in General Discussions [original thread]
Joseph Ridgeson wrote: Forgive my next statement as my buzz is fading and I am getting the "drank too much adult beverages with too little water" headaches. To anyone that is curious: ridiculous doesn't have an E in it. Thanks for that note,...
- by Mad Syringe - at 2014.03.17 09:48:00
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