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541. CCP.....what have you done? - in General Discussions [original thread]
Dust 514 The only game that rage quits back. also... Dust 514 It doesn't sleep... it only ponders on ways to anger you. and... Dust 514 Made from crack. edit: somebody should make one of those funny photoshoped pictures with one o...
- by Mac Dac - at 2013.08.29 21:20:00
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542. CCP.....what have you done? - in General Discussions [original thread]
Bittersteel the Bastard wrote: Forlorn Destrier wrote: Bittersteel the Bastard wrote: CCP Logibro wrote: You shall love the DUST, and the DUST shall love you... Are you coming onto us? By the way - we need to squad up sometime! Y...
- by Mac Dac - at 2013.08.29 21:11:00
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543. CCP.....what have you done? - in General Discussions [original thread]
R F Gyro wrote: The more emotion that a game (or anything else for that matter) can get out of you, the more attached to it you will become. That includes negative emotions. In fact, a mix of strong positive and negative emotions is better than...
- by Mac Dac - at 2013.08.29 20:49:00
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544. All possible roles (professions) in Dust. - in General Discussions [original thread]
Dale Templar wrote: 'Marksman' NT-511 Sniper Rifle (Specialist Sniper Rifle preferred, but that's officer/unbuyable) Six Kin SMG Caldari Proto Assault 2 x Complex Shield Extenders 2 x Complex Damage Modifiers 1 x Complex Armor Repair 1 x CPU ...
- by Mac Dac - at 2013.08.29 20:02:00
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545. All possible roles (professions) in Dust. - in General Discussions [original thread]
Keri Starlight wrote: Logistic - Explosive expert. (Either use dual RE to secure multiple areas or plant proximity mines) Also, sniping is not black or white. If you're not field-sniping it doesn't mean you're in the redline. I move A LOT whil...
- by Mac Dac - at 2013.08.29 20:00:00
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546. All possible roles (professions) in Dust. - in General Discussions [original thread]
Yan Darn wrote: I'm glad distraction scout is a 'thing' - it's not easy to try and explain that role to a new squad. Though I suspect when strafing is fixed it will become less viable to draw fire from a squad of proto by weaving back and fort...
- by Mac Dac - at 2013.08.29 08:01:00
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547. All possible roles (professions) in Dust. - in General Discussions [original thread]
True Adamance wrote: Air Cavalry Trooper i love this one..... however its hard for me to do this with my squadmates cause i have no mic. sadly
- by Mac Dac - at 2013.08.29 07:59:00
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548. All possible roles (professions) in Dust. - in General Discussions [original thread]
Rogatien Merc wrote: OZAROW wrote: I want combat scout, first in,slots an fittings Breach Shotgun with 3 shots Nova knives 3complex shields Active scanner Uplinks or remotes Profile dampened 2x complex kinetics 380 shields 100 armor Flux gr...
- by Mac Dac - at 2013.08.29 07:57:00
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549. All possible roles (professions) in Dust. - in General Discussions [original thread]
Rogatien Merc wrote: The list goes on, but it IS finite and I support your efforts... 'distractor' is better termed an 'infiltrator' hunter - scout with TAR / SCR who picks off stragglers and snipers flanker - fast suit who specializes in at...
- by Mac Dac - at 2013.08.29 07:56:00
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550. All possible roles (professions) in Dust. - in General Discussions [original thread]
hi i am trying to discover all the possible roles (professions, nitchs, etc.) in game. useless or not. currently i have.... vehicle pilot/driver dropship transport ship dessert wasp (or assault dropships) tank rail sniper anti infantry ar...
- by Mac Dac - at 2013.08.29 06:47:00
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551. What do dropship pilot earn from 1.5? - in General Discussions [original thread]
honestly i hope we can supply off of nanohives too or it would just be infintry camping and blowing up all supply depots. otherwise the changes don't bother me much. Alas soon i will be able to run my own vehicle resupply, repair, and infintry tr...
- by Mac Dac - at 2013.08.28 14:51:00
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552. Finite ammo vehicle questions - in General Discussions [original thread]
calvin b wrote: Guess what vehicles now you may have to stop blowing up supply depots. Isn't Karma a B****. to tell you the truth i have seen a decent amount of AV do the same.
- by Mac Dac - at 2013.08.28 14:19:00
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553. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
steadyhand amarr wrote: Uuuhhh tanks are getting ammo in 1.5 I think u will find they will start to protect them instead :-D i find tuis an extreme weakness to vehicles. we now have to depend on a destroyable object to be of any use on the fi...
- by Mac Dac - at 2013.08.28 13:04:00
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554. IWS spreading misinformation - in The Council's Chamber [original thread]
WE WILL FOLLOW YOU TO BATTLE KING IRON WOLF SABER! LEAD US AGAINST CCP TRAANY!!! ALL HAIL KING IRON WOLF SABER!!!!! LEADER OF THE IMORTAL WARRIORS!
- by Mac Dac - at 2013.08.28 00:26:00
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555. Why is the map so big? - in Outposts [original thread]
sammus420 wrote: Mac Dac wrote: yeah but the scale of the map is ENORMOUS. Imagine of the MCCs were 5x bigger then they are now. They would still have to move a good distance to be in range of each other (unless they move pretty fast), but m...
- by Mac Dac - at 2013.08.28 00:15:00
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556. Why is the map so big? - in Outposts [original thread]
yeah but the scale of the map is ENORMOUS. Imagine of the MCCs were 5x bigger then they are now. They would still have to move a good distance to be in range of each other (unless they move pretty fast), but most of that area will be open with no ...
- by Mac Dac - at 2013.08.27 21:02:00
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557. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then ...
- by Mac Dac - at 2013.08.27 20:41:00
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558. Calling my scout bros! - in General Discussions [original thread]
ha well thats because... The scouts are a dying race. Th scouts strengths will strengthen the master logi. join us or perish. resistance is futile. the logi only wish to love you as another logi. This is the beter way.
- by Mac Dac - at 2013.08.27 04:23:00
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559. Why is the map so big? - in Outposts [original thread]
you can see in the overview map that these maps are huge but we take up so little that its pointless to even have so much room. so is or was their a purpose to euch huge maps. I heard the whole entire map is 5 kilometers by 5 kilometers but just b...
- by Mac Dac - at 2013.08.27 04:07:00
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560. Socket Stuff - in Outposts [original thread]
Mac Dac wrote: Mac Dac wrote: So my question is does CCP plan on making the maps use multiple sockets? Maps do use multiple sockets. They are all over the place. Most (notice, most, not all) geometry you see is in sockets. Except for Line...
- by Mac Dac - at 2013.08.27 03:30:00
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