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61. HMG proficiency or advanced suit? - in Rookie Training Grounds [original thread]
Dual reppers to me seems a waist, pair with a LogiBro to repair from the outside. More warpoints for both this way too and greater survivability. Dual damage mods, skill up and make one a shield instead. There is a stacking penalty on the damage ...
- by M3DIC 2U - at 2013.02.15 22:14:00
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62. VIDEO - Hate Tanks? Watch this video from behind the sofa - in Rookie Training Grounds [original thread]
Psi R wrote: Might wanna discuss fits, the video has no real value (outside of possible lets-play entertainment) without it. sounded like top shield modules with shield hardeners and a nitro boost. Also turrets were "top skilled" ones not mil...
- by M3DIC 2U - at 2013.02.15 22:09:00
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63. Demolitions - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Beren Hurin wrote: Wait...you are saying that enemy proximity mines will give an auditory queue when I'm nearby? Or at least my vehicle can detect them? Yep :P. It's a really loud beeping noise. It makes sense too- t...
- by M3DIC 2U - at 2013.02.15 22:08:00
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64. Giving directions - in Rookie Training Grounds [original thread]
Maybe it's because of military training, but I tend to stick with that type of lingo and reference it based off of me or the person I am talking to. 2 reds on your three I'm at your 6 contact right, 1 heavy, etc. For the rest I try to look at wh...
- by M3DIC 2U - at 2013.02.15 19:37:00
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65. Swarm launcher usage and tips - in Rookie Training Grounds [original thread]
Vaerana Myshtana wrote: The key is often to lead them, or aim up at the sky after you get a lock. The missile track, but LAVs move so fast that they often get behind cover that blocks the missiles. +1 on leading them, or try and get it so yo...
- by M3DIC 2U - at 2013.02.15 19:29:00
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66. Do headshots matter? - in Rookie Training Grounds [original thread]
mollerz wrote: It'd be nice to see an extra +10 to a headshot kill. would be cool +1
- by M3DIC 2U - at 2013.02.11 20:00:00
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67. Faster SP: Ambush or Skirmish? - in Rookie Training Grounds [original thread]
Full Metal Kitten wrote: De- -Zell wrote: It would be nice to talk to people in this game. I've been playing for about a week now and have yet to hear a single peep from anyone! It's really quite irritating actually, how no one has a mic. ...
- by M3DIC 2U - at 2013.02.11 19:40:00
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68. Scoped ARs - in Rookie Training Grounds [original thread]
Metatron Celestias wrote: Canari Elphus wrote: What would be nice would be if you could build in attachments to weapons (at the cost of CPU etc) such as red dots, sights etc for much more detailed loadouts. Some people want iron sights, some...
- by M3DIC 2U - at 2013.02.11 19:36:00
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69. Focused Strike-Precision Strike---Corporate forum. - in Rookie Training Grounds [original thread]
Felix Lekhner2 wrote: I guess you can call it a score streak. But it doesnt matter if you die or not, the leader of the squad gets it when the full squad totals up to 2500 points. can't off-planet bombard too?
- by M3DIC 2U - at 2013.02.08 22:18:00
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70. Do headshots matter? - in Rookie Training Grounds [original thread]
Ryean Redshirt wrote: Sooooo, after a kill, can I walk up and pop the corpse in the head to ensure there is no revive opportunity? from what I've done and have work, doesn't even have to be the head. Course still not 100% sure they didn't ch...
- by M3DIC 2U - at 2013.02.08 21:46:00
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71. Which Logi Dropsuit? - in Rookie Training Grounds [original thread]
This also saves the hate that comes from wasted money in a randumb game if you die a lot because of it. No money lost = let me rise and fight again!
- by M3DIC 2U - at 2013.02.08 19:45:00
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72. Is there a way of extending the distance to revive? - in Rookie Training Grounds [original thread]
might be an interesting add or equip idea. Also note that someone bleeding out if you shoot them again they then can't be rez'd I noticed.
- by M3DIC 2U - at 2013.02.08 19:43:00
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73. Should I bother with an Armor Repairer module? - in Rookie Training Grounds [original thread]
good for heavies and logi, bad for assault and scout. Waste of a slot that should go to movement or stamina IMHO. as was stated heavy with a dedicated LogiBro squadmate can add plates, otherwise rep yourself some to stay alive.
- by M3DIC 2U - at 2013.02.08 19:41:00
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74. VIDEO - MASS DRIVERS - How they own :D - in Rookie Training Grounds [original thread]
trying to learn this one but aiming is completely different from AR. Gotta go for splash, and I'd be afraid once FF comes in how effective it'll be.
- by M3DIC 2U - at 2013.02.08 19:38:00
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75. Do headshots matter? - in Rookie Training Grounds [original thread]
Warchild Zek wrote: I heard headshots make you unable to be revived also. I haven't been able to confirm, but its a common rule in games with revive (e.g. BF3). this is true, headshot = no revive
- by M3DIC 2U - at 2013.02.08 19:30:00
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76. Uplink TEAM spawns? - in Rookie Training Grounds [original thread]
I want upper metas to be team spawn, otherwise why bother developing the skill... just toss money for AUR and put SP elsewhere. Think this needs some rethinking.
- by M3DIC 2U - at 2013.02.08 19:27:00
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77. What kind of Logi are you bro? - in Rookie Training Grounds [original thread]
grab a suit with three equipment slots, otherwise you may as well run an assault suit. World of difference in how you can play. As for others running injectors, GOOD! they can rez you if you go down. Good squads snipe the medic first to prevent ki...
- by M3DIC 2U - at 2013.02.08 19:24:00
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78. Is the SMG affected by both light weapon and sidearm weapon upgrades?? - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Ebola Kills wrote: BTW shotguns and pistols are also classified as a light weapon. No, pistols are also classified as a sidearm. Shotguns are a light weapon. Like Jotun said, you can put sidearms in the light weapon s...
- by M3DIC 2U - at 2013.02.08 19:18:00
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79. DropSuit Command Skill & Dampeners - in Rookie Training Grounds [original thread]
ChromeBreaker wrote: Everyone fear my sensor damp heavy!!! No one expects a HMG to be sneaky lol ^^ true story... sucks to be surprised by one.
- by M3DIC 2U - at 2013.02.08 19:14:00
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80. Is there a way of extending the distance to revive? - in Rookie Training Grounds [original thread]
SYN BLACK XS wrote: Something similar to the distances MAG had would be awesome IMO It's a needle being jabbed through a spacesuit... long distance revive would take some of the fun and skill out of it IMHO. Switch to the injector, run clos...
- by M3DIC 2U - at 2013.02.08 18:43:00
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