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        381. NO GAME NO LIFE # 1 ANIME OF ALL TIME \0/ - in General Discussions [original thread] 
          Dat Nisekoi though.  Also: Black Bullet was BEAST. 
          - by Lynn Beck - at 2014.07.07 07:18:00 
          
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        382. Friendly reminder for Snipers to address CCP Rattati. This must stop... - in General Discussions [original thread] 
          Jerrmy, it's getting ridiculous. Stop spammin the ponies.(brony here)  As per 'redline' naysayers, if we actually had a reward for even leaving the redline, as compared to staying in there, we wouldn't have redline snipers.  For example: Snipers a... 
          - by Lynn Beck - at 2014.07.06 05:54:00 
          
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        383. I think I've been playing too much. - in General Discussions [original thread] 
          Signed.  I wonder, have i made it into a Leadboard anywhere? Lol. 
          - by Lynn Beck - at 2014.07.05 01:28:00 
          
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        384. Standard Logistics Suits - in General Discussions [original thread] 
          True, i guess i'm still paranoid about Logis being an assault/scout combo if they really wanted to.  Then again, i'm still paranoid about Clacks.  Will edit(read: Delete) that part. 
          - by Lynn Beck - at 2014.07.04 23:24:00 
          
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        385. Caldari Scout hit detection [FIXED] - in General Discussions [original thread] 
            Tectonic Fusion wrote:    Scheneighnay McBob wrote:  I'm going to have to join the bandwagon that something is up with the caldari scout hit detection. No other scout consistently runs through explosions unharmed.   I do. Shield's have a -20% da... 
          - by Lynn Beck - at 2014.07.04 23:16:00 
          
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        386. Problem with 1 map. - in General Discussions [original thread] 
            Mike De Luca wrote:    Lynn Beck wrote:  Mix that with Manus Peak having the MCC's almost literally touching in DOM, along with Skirm A being snipeable from just outside the enemy MCC, along with the East team having the hill right outside their... 
          - by Lynn Beck - at 2014.07.04 21:33:00 
          
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        387. Problem with 1 map. - in General Discussions [original thread] 
          Mix that with Manus Peak having the MCC's almost literally touching in DOM, along with Skirm A being snipeable from just outside the enemy MCC, along with the East team having the hill right outside their redline, along with the only way up to the... 
          - by Lynn Beck - at 2014.07.04 21:06:00 
          
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        388. Caldari Scout hit detection [FIXED] - in General Discussions [original thread] 
          My CR does just fine against Caldari Sentinels and Commandos.  I don't see why i would need to pick up a phallic device JUST to pick off a (supposedly) weaker class. 
          - by Lynn Beck - at 2014.07.04 20:00:00 
          
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        389. Caldari Scout hit detection [FIXED] - in General Discussions [original thread] 
          Lol, yeah i'm coming to like my Minassault even more.  Against scouts i can reliably spray my CR, without running out of clip, meanwhile my commando had to reload.  Against Heavies i can reliably hipfire an entire clip down that hallway, as the ex... 
          - by Lynn Beck - at 2014.07.04 19:38:00 
          
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        390. Caldari Scout hit detection [FIXED] - in General Discussions [original thread] 
            jerrmy12 kahoalii wrote:    Cheydinhal Guard wrote:  Lol at people saying the CalScout has broken hit detection. People will say anything to get something nerfed.   Especially the butthurt lyn beck.   Oh look. I have a hater.  It's no secret tha... 
          - by Lynn Beck - at 2014.07.04 18:46:00 
          
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        391. discussion: Gallente passive repair - in General Discussions [original thread] 
          Also, think of the fits you could make:  2 ferroscales 1 armor rep 2 kincats  You now have a super sprint, but still decently tanked Amarr Scout  3 ferroscales 1damp 1 armor rep  This fit focuses on not being scanned by Pro Scans, and focuses on b... 
          - by Lynn Beck - at 2014.07.04 18:35:00 
          
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        392. discussion: Gallente passive repair - in General Discussions [original thread] 
          Not all would brick.  Besides, that kinda is the point of Amarr Scout. Light assault scout.  Albeit i'm not an Amarr Scout, just a firm believer of the whole EVE side's slot layout philosophies: Amarr has more focus on lows, very little need for h... 
          - by Lynn Beck - at 2014.07.04 18:32:00 
          
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        393. Standard Logistics Suits - in General Discussions [original thread] 
          But scouts and heavies only gain 1 slot per tier, what if we made the Gallogi(or example) be: Std- 2/4 Adv-3/4 Pro-3/5  Alternatively, i feel at proto the Logistics' have too many slots. Their ability to just absolutely stomp everything else compa... 
          - by Lynn Beck - at 2014.07.04 18:19:00 
          
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        394. discussion: Gallente passive repair - in General Discussions [original thread] 
            Texs Red wrote:    Cat Merc wrote:  Give Amarr bonuses to plates, give Gallente bonuses to repairers.  It's really that simple.    Then you would have to give the Caldari bonuses to extenders and the Minmatar a bonus to regulators.  If we say th... 
          - by Lynn Beck - at 2014.07.04 17:51:00 
          
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        395. For the Sake of all that is funny - in General Discussions [original thread] 
            Cotsy wrote:  The Chris Brown Assault Rifle  Don't Touch Me That's Assault Rifle  Placenta Plasma Cannon    Yay! Now we have a PPC!  Still sticking with Skrub-7 or Skrub-8 for swarms. 
          - by Lynn Beck - at 2014.07.04 08:38:00 
          
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        396. Irony - in General Discussions [original thread] 
          *makes a parking garage of Guristas Lavs while in squad with Lorhak* 
          - by Lynn Beck - at 2014.07.04 06:20:00 
          
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        397. Irony - in General Discussions [original thread] 
          Pewpewpew .............. Pew pew pew............ Pew pew. Pew pew pew..... Pew pew pew  DAKKA DAKKA DAKKAKAKAKAKAKAKAKAKAKAKA 
          - by Lynn Beck - at 2014.07.03 19:59:00 
          
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        398. ideal fotm counter squad - in General Discussions [original thread] 
          2 minmatar assaults(nanohive on 1, needle on other)  1 minmatar sentinel HMG/bolt pistol  1 minmatar Logi (needle/uplinks/scanner/more nanos)  1 minmatar commando with MD/Swarm and Repair tool(yup.)  1 minja with 2 damps, 2precisions, and 1 range ... 
          - by Lynn Beck - at 2014.07.03 19:50:00 
          
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        399. 62 Kills in Domination... - in General Discussions [original thread] 
          My best was something along the lines of 56/3, using a Cala's in the first 2 lives, then switching to a M512 or Sixkin.  It was 1.7, and i had a post nerf flaylock.  478 shield i believe, and a Mlt kincat.  Edit: 312, with 2 sidearm dmg mods, and ... 
          - by Lynn Beck - at 2014.07.03 08:32:00 
          
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        400. Wolman left his mark? - in General Discussions [original thread] 
          I have 30+ of each Officer weapon... Except the first one i skilled. The Cala's SMG.  I have 13, and only lost 2 my entire career, meanwhile i can run Balac's AR's and lose one, gain 3. 
          - by Lynn Beck - at 2014.07.03 08:27:00 
          
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