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741. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: Pickup is made of fiberglass over a metal chassis, my LAV is an armoured vehicle that is better armoured then current day APCs that can run through walls. Just a perspective, sherman tanks have 76mm of armour, my LAV w...
- by Lurchasaurus - at 2013.09.02 22:53:00
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742. How fast can you make a tank go? - in General Discussions [original thread]
king, in early closed beta i had a sagaris that was so fast it couldnt turn without drifting and it got air off of "jumps" it was a troll roadkill tank, but hey.....i trolled and killed ccp devs with it, so it served its purpose.
- by Lurchasaurus - at 2013.09.02 22:49:00
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743. How fast can you make a tank go? - in General Discussions [original thread]
Knight Soiaire wrote: Would be cool to see, unfortunately only Nitrous is available to up the speed of a HAV, Fusion Powerplants only increase their acceleration. We used to have Chassis Mods, but CCP removed them from Uprising for absolutely ...
- by Lurchasaurus - at 2013.09.02 22:48:00
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744. BAD TIMING... - in General Discussions [original thread]
learn your lesson and dont do it next time. btw, not 4 days, the reset is every wednesday, so 2
- by Lurchasaurus - at 2013.09.02 22:43:00
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745. So any planned fix to the module selection wheel? - in General Discussions [original thread]
you should try reading. for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway
- by Lurchasaurus - at 2013.09.02 22:41:00
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746. Killer Taxi solution - in General Discussions [original thread]
KING CHECKMATE wrote: Lurchasaurus wrote: also, infantry needs to get over itself. its called a roadkill. they are common in games with vehicles. dont like it? then get one yourself. IT Is common in games with vehicles, true,games where...
- by Lurchasaurus - at 2013.09.02 22:35:00
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747. Killer Taxi solution - in General Discussions [original thread]
knife ----> head
- by Lurchasaurus - at 2013.09.02 22:29:00
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748. Killer Taxi solution - in General Discussions [original thread]
Michael Arck wrote: Goric Rumis wrote: Bittersteel the Bastard wrote: How does that make sense? >Gets hit by car at top speed >Takes no damage >Car hits 400-pound deer at 40mph (65kph) >Deer gets instantly killed >Car t...
- by Lurchasaurus - at 2013.09.02 22:23:00
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749. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: on another note, If I can jump ontop of a LAV I should be able to knife the driver out of it. You can shoot them out but you cant knife them. Its bogus. your bogus. i have done it.
- by Lurchasaurus - at 2013.09.02 22:22:00
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750. Get rid of turret A.I. - in General Discussions [original thread]
you people really need to start reading. calling in installations is one of the oldest features CCP has been planning on including. right next to fighter jets and PvE.
- by Lurchasaurus - at 2013.09.02 22:20:00
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751. Killer Taxi solution - in General Discussions [original thread]
also, infantry needs to get over itself. its called a roadkill. they are common in games with vehicles. dont like it? then get one yourself.
- by Lurchasaurus - at 2013.09.02 22:15:00
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752. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: Garrett Blacknova wrote: Mossellia Delt wrote: Garrett Blacknova wrote: Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top ...
- by Lurchasaurus - at 2013.09.02 22:14:00
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753. Killer Taxi solution - in General Discussions [original thread]
Mossellia Delt wrote: Garrett Blacknova wrote: Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top speed Minimum armour thickness is less than half wh...
- by Lurchasaurus - at 2013.09.02 22:13:00
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754. Killer Taxi solution - in General Discussions [original thread]
Garrett Blacknova wrote: Mossellia Delt wrote: Keep in mind the M113 APC has the armour thinkness of 12 - 38mm armour and could easily plow through a moose at top speed Minimum armour thickness is less than half what a Heavy suit has. We d...
- by Lurchasaurus - at 2013.09.02 22:11:00
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755. Killer Taxi solution - in General Discussions [original thread]
Garrett Blacknova wrote: At what point in my post are you seeing me state that the guy in the Heavy suit should survive being splattered through the inside of his suit? I said the LAV needs to be taking significant damage from the impact. I ne...
- by Lurchasaurus - at 2013.09.02 22:09:00
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756. Killer Taxi solution - in General Discussions [original thread]
Garrett Blacknova wrote: Spkr4theDead wrote: But you're not putting a 1" plate on a dropsuit, because you won't be able to move. You've never read the description on the Heavy suits, have you? The official lore states that WITHOUT ADDING ...
- by Lurchasaurus - at 2013.09.02 21:52:00
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757. Killer Taxi solution - in General Discussions [original thread]
Crash Monster wrote: Lurchasaurus wrote: for all the crutches infantry get in this game, the least you could do is look both ways before crossing the street.. All we want is to be more than just a bump in the road... then dont sit in t...
- by Lurchasaurus - at 2013.09.02 21:50:00
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758. Get rid of turret A.I. - in General Discussions [original thread]
turrets are this way because we asked them to be. you shouldnt be able to walk past a giant red turret without giving a ****.
- by Lurchasaurus - at 2013.09.02 21:47:00
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759. Killer Taxi solution - in General Discussions [original thread]
Hawk Steel1 wrote: I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down ...
- by Lurchasaurus - at 2013.09.02 21:29:00
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760. The day Wolfman hit Nerf Bat Prof. 5...... - in General Discussions [original thread]
Lol had to be done
- by Lurchasaurus - at 2013.09.02 20:10:00
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