Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2381. insurance - in General Discussions [original thread]
Rasatsu wrote: I have great confidence an FPS 'clan' knows enough about making ISK to be able to offer a reimbursement scheme. whether or not that was sarcastic, i know a little of how that math stuff works, so i think we'll be okay. and im...
- by Lurchasaurus - at 2012.07.31 02:07:00
|
2382. insurance - in General Discussions [original thread]
Debo Galaxy wrote: Things that could stop a flood of blood: Wall of band-aids Flood of sponges Hoover dam Massive swarm of mosquitos Swarm of vampires trust me.....when there is a flood of blood.....its not the blood your worrying about. (...
- by Lurchasaurus - at 2012.07.31 01:57:00
|
2383. insurance - in General Discussions [original thread]
Say you are a marauder pilot like i am. you play 10 official contracted matches with STB. out of those ten matches, you lose a total of 4 marauders. 4/10=0.4 with that AE score you will see that you qualify for 100% reimbursement of marauder lo...
- by Lurchasaurus - at 2012.07.31 01:56:00
|
2384. insurance - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: You can't stop a flow of blood. Its a flood of blood. A flow of blood? What are you on your period? ive seen that **** dude, its scary. dont underestimate those things. edit: really? floo...
- by Lurchasaurus - at 2012.07.31 01:40:00
|
2385. insurance - in General Discussions [original thread]
MR-NASTY wrote: I'm not sure what to make of your policy. Looks like you favor assault suit players, and will only replace 1 proto suit per twelve matches but only if its a win? I'm sure I'm reading it wrong maybe you could summarize a 12 gam...
- by Lurchasaurus - at 2012.07.31 01:39:00
|
2386. insurance - in General Discussions [original thread]
STB-Quickgloves EV wrote: Lurchasaurus wrote: damn.......my mistake then it was buried in the stb thread n hard to find, should i edit out the link and just send em to our thread? LOL I STILL LOVE YOU LURCH UR MY BARNEY LOL I Lov...
- by Lurchasaurus - at 2012.07.31 01:35:00
|
2387. Lets talk game mechanics. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded. first part is just opinio...
- by Lurchasaurus - at 2012.07.31 01:32:00
|
2388. insurance - in General Discussions [original thread]
damn.......my mistake then def not tryin to spam
- by Lurchasaurus - at 2012.07.31 01:28:00
|
2389. insurance - in General Discussions [original thread]
Edited for noobery.
- by Lurchasaurus - at 2012.07.31 01:24:00
|
2390. SVER True Bloods - in Corporation Recruitment [original thread]
To all potential recruits: Quickgloves has authorized the STB Insurance Policy to be put onto the forums for public view. Any questions regarding our policy can be sent to me or Quickgloves, who holds the authority to change any of these numbers. ...
- by Lurchasaurus - at 2012.07.31 01:07:00
|
2391. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Crimson MoonV wrote: Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Re...
- by Lurchasaurus - at 2012.07.31 00:58:00
|
2392. Lets talk game mechanics. - in General Discussions [original thread]
Clearly CCP doesnt want the game to fail. You dont have to like complex battle simulators.....theres always arcade style shooters for ya bud. edit: aimed at JaZZa01
- by Lurchasaurus - at 2012.07.31 00:54:00
|
2393. Lets talk game mechanics. - in General Discussions [original thread]
MUDMASTEI2 wrote: xprotoman23 wrote: last build was for strafers but people cried xprotoman23 wrote: last build was for strafers but people cried xprotoman23 wrote: last build was for strafers but people cried lol intere...
- by Lurchasaurus - at 2012.07.31 00:50:00
|
2394. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Lurchasaurus wrote: Noc Tempre wrote: If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms ...
- by Lurchasaurus - at 2012.07.31 00:44:00
|
2395. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how c...
- by Lurchasaurus - at 2012.07.31 00:42:00
|
2396. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Omnipotent lilmamaj wrote: Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental gam...
- by Lurchasaurus - at 2012.07.31 00:35:00
|
2397. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICA...
- by Lurchasaurus - at 2012.07.31 00:31:00
|
2398. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
Noc Tempre wrote: Derek Barnes wrote: Noc Tempre wrote: That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actually requiring coordinat...
- by Lurchasaurus - at 2012.07.31 00:28:00
|
2399. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be...
- by Lurchasaurus - at 2012.07.31 00:25:00
|
2400. Lets talk game mechanics. - in General Discussions [original thread]
Berserker007 wrote: Crimson MoonV wrote: Berserker007 wrote: Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and...
- by Lurchasaurus - at 2012.07.31 00:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |