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941. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman wrote: Buried in replies! Thanks for the comments guys. Remnant and I are reading and itGÇÖs given us things stuff to think about. I donGÇÖt have time to respond to everything right now but IGÇÖll quickly throw a few more details ...
- by Lurchasaurus - at 2013.08.28 03:53:00
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942. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
IWS, while you have a nice point sometimes, you say even stupider **** like no proto tanks and actually think you are helping. Makes me wonder sometimes if that CPM is just a nice little badge to further your own agenda i guess what pisses me off...
- by Lurchasaurus - at 2013.08.28 02:36:00
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943. WHY MY FORGE GUN WILL BLOW U AND UR TANK TO BILLIONS OF NANITES - in General Discussions [original thread]
dont worry ghost, that first pube will come in soon n then you can stop bein all insecure
- by Lurchasaurus - at 2013.08.28 02:27:00
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944. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Master Jaraiya wrote: Lurchasaurus wrote: Master Jaraiya wrote: negative49er wrote: We don't want people switching to their Av So I'm Sorry Why not hold off the reds until your own team can come and hack the Supply depot? I guess ...
- by Lurchasaurus - at 2013.08.28 02:22:00
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945. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Winsaucerer wrote: From the OP: Armor has no native regen. read before you type. CCP said they will start 1.5 with a limited selection of mods. Shield tanks will get an active shield booster and armor tanks will get a passive armor rep mod...
- by Lurchasaurus - at 2013.08.28 02:15:00
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946. Vehicle Ammo - in General Discussions [original thread]
Bittersteel the Bastard wrote: It should remember for vehicles but it doesn't really matter much for dropsuits. LOL double standard much? edit: hahahahahahahahaha.........HAHAHAHAHAHAHAHAHAHAHA
- by Lurchasaurus - at 2013.08.28 02:10:00
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947. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Michael Arck wrote: Lurchasaurus wrote: Bittersteel the Bastard wrote: Lurchasaurus wrote: it amazes me how much everyone says they NEED supply depots when 99% of the time when i see one they are red with enemies resupplying av weps n ...
- by Lurchasaurus - at 2013.08.28 02:05:00
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948. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Master Jaraiya wrote: negative49er wrote: We don't want people switching to their Av So I'm Sorry Why not hold off the reds until your own team can come and hack the Supply depot? I guess that would make too much sense! because you ...
- by Lurchasaurus - at 2013.08.28 02:04:00
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949. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Bittersteel the Bastard wrote: Lurchasaurus wrote: it amazes me how much everyone says they NEED supply depots when 99% of the time when i see one they are red with enemies resupplying av weps n nades...... i guess you dont really like them...
- by Lurchasaurus - at 2013.08.28 02:00:00
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950. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
it amazes me how much everyone says they NEED supply depots when 99% of the time when i see one they are red with enemies resupplying av weps n nades...... i guess you dont really like them THAT much. dont worry, ill take care of em for ya
- by Lurchasaurus - at 2013.08.28 01:48:00
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951. Most fun weapons in Dust - in General Discussions [original thread]
omfg plasma cannons and knives are just beast mode lol
- by Lurchasaurus - at 2013.08.27 20:24:00
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952. Most fun weapons in Dust - in General Discussions [original thread]
COMBAT EFFECTIVENESS ASIDE my favs are - 1 - tanks 2 - nova knives 3 - plasma cannons 4 - flaylock pistols 5 - laser rifles
- by Lurchasaurus - at 2013.08.27 20:17:00
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953. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Spkr4theDead wrote: Lurchasaurus wrote: Zeylon Rho wrote: Lurchasaurus wrote: CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amou...
- by Lurchasaurus - at 2013.08.27 19:51:00
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954. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
until remote explosive spam inside said garage becomes as common as murder taxis and the entire mechanic is proven pointless
- by Lurchasaurus - at 2013.08.27 11:29:00
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955. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Phoenix Cervantes wrote: Resupplying ammo should be done by LOGISTICS!!!! Simple! Enables teamworking better on the battlefield also... and would work in a similar way to Eve with regards to reps etc. With regards to cap... i can see the argue...
- by Lurchasaurus - at 2013.08.27 11:17:00
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956. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CPM...how dare you offer nerfs to turret damage. our tank mounted/powered turrets already are outclassed by many infantry--held weapons...
- by Lurchasaurus - at 2013.08.27 11:15:00
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957. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
SponkSponkSponk wrote: XiBravo wrote: Recalling / calling tanks will be a quick way to get ammo. Maybe a long cool down of recall is used. For ammo to work, recalling a tank must store its current HP, cooldowns and ammo supply, so when y...
- by Lurchasaurus - at 2013.08.27 11:06:00
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958. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Akdhar Saif wrote: Can we have a transport focussed Dropship that doesn't have both turret mounts. Maybe just one nose mounted gun that can be controlled by a passenger or put on sentry-mode. The loss of the main turrets will be replace with be...
- by Lurchasaurus - at 2013.08.27 11:00:00
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959. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Himiko Kuronaga wrote: Noc Tempre wrote: Ultimately, it appears CCP gave up on capacitor. Not necessarily the end of the world but their solution is oversized infantry mechanics with heavy reliance on burst powers. They are making vehicles s...
- by Lurchasaurus - at 2013.08.27 10:53:00
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960. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Aeon Amadi wrote: So, is the issue of Gallente (Armor) Tanks being inherently faster than Caldari (Shield) Tanks being fixed or is there a moot point to shields being "hit and run"? For that matter, will Caldari have better acceleration to eff...
- by Lurchasaurus - at 2013.08.27 10:46:00
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