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2201. insurance - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Debo Galaxy wrote: Things that could stop a flood of blood: Wall of band-aids Flood of sponges Hoover dam Massive swarm of mosquitos Swarm of vampires trust me.....when there is a flood of blo...
- by Lurchasaurus - at 2012.07.31 02:13:00
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2202. insurance - in General Discussions [original thread]
MR-NASTY wrote: Lurchasaurus wrote: Say you are a marauder pilot like i am. you play 10 official contracted matches with STB. out of those ten matches, you lose a total of 4 marauders. 4/10=0.4 with that AE score you will see that you qua...
- by Lurchasaurus - at 2012.07.31 02:12:00
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2203. insurance - in General Discussions [original thread]
Rasatsu wrote: I have great confidence an FPS 'clan' knows enough about making ISK to be able to offer a reimbursement scheme. whether or not that was sarcastic, i know a little of how that math stuff works, so i think we'll be okay. and im...
- by Lurchasaurus - at 2012.07.31 02:07:00
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2204. insurance - in General Discussions [original thread]
Debo Galaxy wrote: Things that could stop a flood of blood: Wall of band-aids Flood of sponges Hoover dam Massive swarm of mosquitos Swarm of vampires trust me.....when there is a flood of blood.....its not the blood your worrying about. (...
- by Lurchasaurus - at 2012.07.31 01:57:00
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2205. insurance - in General Discussions [original thread]
Say you are a marauder pilot like i am. you play 10 official contracted matches with STB. out of those ten matches, you lose a total of 4 marauders. 4/10=0.4 with that AE score you will see that you qualify for 100% reimbursement of marauder lo...
- by Lurchasaurus - at 2012.07.31 01:56:00
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2206. insurance - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: You can't stop a flow of blood. Its a flood of blood. A flow of blood? What are you on your period? ive seen that **** dude, its scary. dont underestimate those things. edit: really? floo...
- by Lurchasaurus - at 2012.07.31 01:40:00
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2207. insurance - in General Discussions [original thread]
MR-NASTY wrote: I'm not sure what to make of your policy. Looks like you favor assault suit players, and will only replace 1 proto suit per twelve matches but only if its a win? I'm sure I'm reading it wrong maybe you could summarize a 12 gam...
- by Lurchasaurus - at 2012.07.31 01:39:00
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2208. insurance - in General Discussions [original thread]
STB-Quickgloves EV wrote: Lurchasaurus wrote: damn.......my mistake then it was buried in the stb thread n hard to find, should i edit out the link and just send em to our thread? LOL I STILL LOVE YOU LURCH UR MY BARNEY LOL I Lov...
- by Lurchasaurus - at 2012.07.31 01:35:00
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2209. Lets talk game mechanics. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded. first part is just opinio...
- by Lurchasaurus - at 2012.07.31 01:32:00
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2210. insurance - in General Discussions [original thread]
damn.......my mistake then def not tryin to spam
- by Lurchasaurus - at 2012.07.31 01:28:00
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2211. insurance - in General Discussions [original thread]
Edited for noobery.
- by Lurchasaurus - at 2012.07.31 01:24:00
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2212. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Crimson MoonV wrote: Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Re...
- by Lurchasaurus - at 2012.07.31 00:58:00
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2213. Lets talk game mechanics. - in General Discussions [original thread]
Clearly CCP doesnt want the game to fail. You dont have to like complex battle simulators.....theres always arcade style shooters for ya bud. edit: aimed at JaZZa01
- by Lurchasaurus - at 2012.07.31 00:54:00
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2214. Lets talk game mechanics. - in General Discussions [original thread]
MUDMASTEI2 wrote: xprotoman23 wrote: last build was for strafers but people cried xprotoman23 wrote: last build was for strafers but people cried xprotoman23 wrote: last build was for strafers but people cried lol intere...
- by Lurchasaurus - at 2012.07.31 00:50:00
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2215. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Lurchasaurus wrote: Noc Tempre wrote: If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms ...
- by Lurchasaurus - at 2012.07.31 00:44:00
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2216. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how c...
- by Lurchasaurus - at 2012.07.31 00:42:00
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2217. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: Omnipotent lilmamaj wrote: Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental gam...
- by Lurchasaurus - at 2012.07.31 00:35:00
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2218. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICA...
- by Lurchasaurus - at 2012.07.31 00:31:00
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2219. To all those complaining about graphics... And a surprise at the end! - in General Discussions [original thread]
Noc Tempre wrote: Derek Barnes wrote: Noc Tempre wrote: That map is absolutely fantastic. It looks like a real facility, is sufficiently versatile for different defense/attack strategies, and is big enough for actually requiring coordinat...
- by Lurchasaurus - at 2012.07.31 00:28:00
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2220. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: I prefer to play on the ground and use an AR or SMG and I have a finite amount of ammo, however vehicles have infinite ammo. Now I believe that vehicles should have to resupply just like the rest of us. They should be...
- by Lurchasaurus - at 2012.07.31 00:25:00
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