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41. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Cross Atu wrote: Luk Manag wrote: Let us have more custom fittings. Raise the cap (30) to 40 or 50. Also, folders ;) (or is that too heavily client side?) I was just going to ask for something easy...a folder for each of the main classe...
- by Luk Manag - at 2014.05.16 16:42:00
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42. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Let us have more custom fittings. Raise the cap (30) to 40 or 50.
- by Luk Manag - at 2014.05.16 16:30:00
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43. Feedback: odd art designs - in Feedback/Requests [original thread]
http://i.imgur.com/56x2Dfa.jpg I don't like this design on the front of my Caldari Scout dropsuit.
- by Luk Manag - at 2014.05.07 19:34:00
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44. Folders for modules and for dropsuit fittings - in Feedback/Requests [original thread]
...and double the fittings limit to 60 or unlimited.
- by Luk Manag - at 2014.04.02 01:43:00
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45. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
Also, clarify if I can use AUR Logistics ck.0 and ISK ck.0 interchangeably...I'm going to be annoyed if I find out that my hive bonus is discontinued when I switch suits of the same type.
- by Luk Manag - at 2014.04.01 15:50:00
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46. request: full and detailed patch notes - in Feedback/Requests [original thread]
I don't want to read a sanitized press release, I want REAL patch notes. You need to spell out every little thing, even if it is tedious. This will help maintain a healthy customer base. Discovering surprises is not fun. You will take some annoyi...
- by Luk Manag - at 2014.03.31 17:52:00
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47. Increase pub match ISK payouts please - in Feedback/Requests [original thread]
AND get some friends to make a 'nanite-injector-pact.' (...stick together, res each-other, profit.) I run proto all the time, and the key to profitability is the nanite injections. I may die a few times, but only lose ISK and (AUR) on explosive...
- by Luk Manag - at 2014.03.17 12:50:00
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48. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: [quote=Hagintora]Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego e...
- by Luk Manag - at 2014.03.10 13:13:00
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49. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: bamboo x wrote: Balamob wrote: did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I gues...
- by Luk Manag - at 2014.03.10 12:54:00
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50. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I have noticed that the skills for assault and logistics are not called "x-race medium" which is the current prerequisite. If they don't share the same prerequisites, that's evidence of a respec, unless of course they autofill the skill tree so yo...
- by Luk Manag - at 2014.03.07 13:58:00
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51. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
I'm having a hard time justifying a 5% mod when 4% or 3% would do about the same dps . When I go from 5% to 4%, I just apply the same reasoning and drop it down to 3%. Then I consider the TTK... will that 3% matter? Probably not, I should just fo...
- by Luk Manag - at 2014.03.06 21:28:00
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52. PS4 announcement. - in Feedback/Requests [original thread]
CCP ran 2 game engines in Eve for a long time. Supporting multiple client platforms should be something CCP can handle.
- by Luk Manag - at 2014.03.01 14:28:00
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53. DMG MOD WARNING - in Feedback/Requests [original thread]
Mayor Redshield wrote: What exactly is this warning? Can you elaborate? The red glowing text below the target info. I don't think it needs a more prominent position.
- by Luk Manag - at 2014.02.25 18:03:00
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54. PS4 announcement. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Luk Manag wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Wouldn't you like info on what caused the " fatal " error and crashes on the PS3 before it ports over ..??.. or are you just that much of...
- by Luk Manag - at 2014.02.25 16:28:00
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55. PS4 announcement. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Wouldn't you like info on what caused the " fatal " error and crashes on the PS3 before it ports over ..??.. or are you just that much of an addict that you just don't care? Any software platform or ...
- by Luk Manag - at 2014.02.24 23:56:00
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56. PS4 announcement. - in Feedback/Requests [original thread]
When you announce the PS4, please include the details of a PS4 Dust bundle. I will buy the PS4 for Dust, but I would like you to announce the Dust 514 edition PS4 if there's going to be one (so I don't have to buy 2 PS4s).
- by Luk Manag - at 2014.02.24 16:24:00
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57. [REQUEST] OS (Orbital Spawn) - in Feedback/Requests [original thread]
BF2142 Titan spawning provided a rocket pod. If we could spawn on an MCC and shoot ourselves out of it, as opposed to fall out of it, we could reuse the mechanism in all of the game modes.
- by Luk Manag - at 2014.02.20 21:29:00
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58. problems with matches being exited in the last few seconds - in Feedback/Requests [original thread]
http://i.imgur.com/C9VAlP2.jpg This may be the result of some mysterious "freezing" but I have never experienced the problem myself. These 'freezes' are unfortunate because they seem to coincide with the last few seconds of a match. You should a...
- by Luk Manag - at 2013.12.24 23:52:00
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59. team damage / team kills - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Brush Master wrote: CCP Nullarbor wrote: Aisha Ctarl wrote: Does damage to a friendly Null Cannon still count? For example, if you drop an OB on reds that are on a blue NC, does that damage count towards a kick? ...
- by Luk Manag - at 2013.12.20 21:32:00
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60. Redzone timer broken - in Feedback/Requests [original thread]
Mossellia Delt wrote: The redzone timer is not working, im dying while I still have 5 - 10 seconds left inside the redzone LOL, that's a feature request. Randomized termination 5 to 10 seconds before the 20 seconds expires!
- by Luk Manag - at 2013.12.19 15:48:00
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