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1101. The number of medics in this game is suprisingly low. - in General Discussions [original thread]
Dr Allopathy wrote: General John Ripper wrote: Dr Allopathy wrote: How about regular repairmen? We need more repair modules....think about it, you can get so many points off of hiding behind a corner and repping a tank who's taking on he...
- by Logi Bro - at 2013.07.08 02:28:00
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1102. Holy **** I'm being spammed with likes! - in General Discussions [original thread]
The legend345 wrote: ... Could you please elaborate on that statement?
- by Logi Bro - at 2013.07.08 02:27:00
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1103. The number of medics in this game is suprisingly low. - in General Discussions [original thread]
Dr Allopathy wrote: How about regular repairmen? We need more repair modules....think about it, you can get so many points off of hiding behind a corner and repping a tank who's taking on heavy fire There is a set limit on how much you can ...
- by Logi Bro - at 2013.07.08 02:25:00
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1104. Holy **** I'm being spammed with likes! - in General Discussions [original thread]
Posting in an eventually locked thread.
- by Logi Bro - at 2013.07.08 02:23:00
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1105. Bonuses to Ferroscale and Reactive plates. - in General Discussions [original thread]
What do you mean by skill bonuses? If you mean the 10% more armor from maxing the skill required to use armor plates, then I imagine that it does exactly what it says, increases armor plates by 10%.
- by Logi Bro - at 2013.07.08 02:21:00
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1106. The great power of invisibility was bestowed apon me by the gods of New Eden. - in General Discussions [original thread]
Invisible, but only 14 kills?!?!?! I would've gotten into my invisible LAVlolmobile and run over billions, billion I tell you! (Until an invisible proximity explosive killed me.)
- by Logi Bro - at 2013.07.08 02:13:00
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1107. Give me a reason to NOT give you 10000 isk - in General Discussions [original thread]
Because 10k isk is chump's change.
- by Logi Bro - at 2013.07.08 02:08:00
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1108. The number of medics in this game is suprisingly low. - in General Discussions [original thread]
I swear I must be playing a different game from the rest of you, because I literally race other "medics" to my team-mates' fallen bodies so I can get the revive, too damn many of us if you ask me.
- by Logi Bro - at 2013.07.08 02:07:00
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1109. I wonder what the DUST statistics regarding virgin vs non-virgin players would d... - in General Discussions [original thread]
I'm betting the ratio of virgin:nonvirgin of people that wonder about the ratio of virgins:nonvirgins that play this game is probably 1:0
- by Logi Bro - at 2013.07.08 02:03:00
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1110. What is my name? - in General Discussions [original thread]
Spunkgargleweewee is my first thought whenever I see an incomprehensible mix of letters and numbers.
- by Logi Bro - at 2013.07.08 01:55:00
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1111. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Logi Bro wrote: BL4CKST4R wrote: Why wouldn't a Logistic suit tank? Thats like expecting a scout suit to repair, a Logistic suit needs high HP to compensate for low damage and mobility... I have been playing a Logistic ...
- by Logi Bro - at 2013.07.08 01:51:00
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1112. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: [ But all of these suits are armor suits not shield suits, they need armor bonuses so they don't get stomped on... the reason we need armor bonuses is so shields isn't better than armor, by you segregating fixes to certain suit...
- by Logi Bro - at 2013.07.08 01:47:00
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1113. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Why wouldn't a Logistic suit tank? Thats like expecting a scout suit to repair, a Logistic suit needs high HP to compensate for low damage and mobility... I have been playing a Logistic as a while and I have never had assault...
- by Logi Bro - at 2013.07.08 01:32:00
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1114. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Gallente Assault Bonus- 10% basic armor plate movement penalty reduction per level and 3% increased armor bonus from ferroscale and reactive plates per level Amarr Assault Bonus- 5% reduction to energy weapon heat build-up ...
- by Logi Bro - at 2013.07.08 01:24:00
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1115. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: What I don't like is that you are solving armor for the Gallente assault suits but not for the other 5 armor suits. Your Gallente assault suit bonus should apply to ALL armor suits. Although it should be more like 10% PG/CPU re...
- by Logi Bro - at 2013.07.08 01:19:00
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1116. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: Logi Bro wrote: Cat Merc wrote: Logi Bro wrote: Lots of blah blah blah I really want people to read this Hmmph, your plate idea sounds better. You are forgetting that this kind of speed only happens when you get h...
- by Logi Bro - at 2013.07.08 01:12:00
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1117. LIKE FEST. WILL LIKE EVERY POST EXCEPT MINE. - in General Discussions [original thread]
I am not ashamed of wanting more likes.
- by Logi Bro - at 2013.07.08 01:06:00
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1118. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Cat Merc wrote: Logi Bro wrote: Lots of blah blah blah I really want people to read this Hmmph, your plate idea sounds better. You are forgetting that this kind of speed only happens when you get hit. After that, you are down to 25% of...
- by Logi Bro - at 2013.07.08 01:01:00
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1119. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
I have to say that I disagree with the majority of this. It has great ideas, but I have heard many ideas before it that make more sense. Regarding armor plates and their penalties, just scale the armor bonus to be equal with the scale of the move...
- by Logi Bro - at 2013.07.08 00:32:00
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1120. New racial bonus ideas - in General Discussions [original thread]
bumped for Uprising 1.2
- by Logi Bro - at 2013.07.07 23:47:00
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