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1. (Suggestion) Cloaked modules and suits - in Feedback/Requests [original thread]
taaz gaan wrote: I would limit the cloackies to sidearms (make the cloacking device take up the main weapons slot, problems solved). Nova knives should be banned for those suits, and melee damage reduced. The main thing to do with a clocky sho...
- by Lillica Corsair - at 2013.02.08 03:26:00
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2. The Heist mode? - in Feedback/Requests [original thread]
This is a fantastic idea, thank you for coming up with it! I also see this as a way to place more value on demolitions, vehicle, and hacking roles. It is even possible to implement capturing space elevators as a worthwhile objective. Although it w...
- by Lillica Corsair - at 2013.02.08 03:18:00
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3. [Request] Explosives Detector - Electronics Dropsuit Module - in Feedback/Requests [original thread]
I use both sensors and demolitions. I approve of your idea, but the detection should just be part of sensors.
- by Lillica Corsair - at 2013.02.04 22:09:00
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4. Game ideas - in Feedback/Requests [original thread]
so fast O.o How about deploying a something of a fixed hmg on the battlefield? It would provide limited heavy weapons access to other infantry, and create tactical defense solutions. Alternatively, it could be limited to something heavies deploy, ...
- by Lillica Corsair - at 2013.01.17 01:48:00
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5. Jump Jets - in Feedback/Requests [original thread]
I like the idea of a jetpack/jumppack. Like the rest of you, I also have an idea on how it might work. -I envision the jet pack as operating similar to a jump pack, like from star wars battlefront's dark troopers. The function would be for quickl...
- by Lillica Corsair - at 2013.01.17 01:38:00
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