ZH0H0NAS
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
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Posted - 2012.11.04 06:14:00 -
[1] - Quote
i think it would be a cool idea to implement an unguided high damage missile launcher into dust. isn't this supposed to be the future? they dont have the technology for unguided missiles in the future? or at least make it to where you can fire the swarm launcher as an unguided set of missiles.
also, the nova knifes are way to weak, having to charge them up? really? do you know how hard it is to get into melee range? its slightly annoying to get into shotgun range, but seriously difficult to get into melee range. they should be able to deal enough damage to 1 hit kill about anything, as the difficulty of getting that close, why not just use a shotgun, run them over, or snipe them?
i have many other ideas such as perhaps an anti-matter gun? or perhaps a laser rifle that shoots out a pulsed laser that is in the form of a net like shown below, kind of like a rifle that shoots out a laser net like that trap in the first resident evil movie.
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cloaking devices? jet packs? teleporter pads that you shoot out of a gun? (where ever you shoot you teleport there) where are the mechs? wouldn't it be awesome if you could shoot out napalm or another flamable substance a far distance away, then when it hits the target it combusts into a ball of fire? what about flamethrowers or plasma rifles?
little mines that you can plant in the ground that latch onto enemy dropsuits when passed over and hold them in place for 3 seconds? or mines that paint them to where everyone can see them for a few seconds? holograms that you can send out to take enemy fire? resistance modules against certain damage types like heat (lasers), (small bullets such as shotguns) or (large bullets such as snipers) and explosive.
perhaps guided missiles? where you shoot the missile, and guide it, but you are vulnerable while controlling it.
remote controlled drones or implement drones in some way at least? rail drivers? guns that can see through and shoot through walls...
car bombs, so if they get hacked the hacker will die when they get in?
deployable turrets would be cool.
perhaps a little camera you can set down to see through?
sprinting overdrive system? allows you to multiply your speed for a short time, but then has to recharge?
customisable scopes?
pistols that shoot little c4 shots, can shoot up to 6 at once, then can detonate them when you choose.
a device that allows you to actively search for enemies on the map?
missile launcher that shoots several small missiles at dropsuits, which contain parasites, as well as other bio weaons.
gravity guns? nanite guns? maybe even a really high skill requirement gun that can shoot enemies into the future?
perhaps some t2 and even t3 modules and dropsuits, it would add more skills and customisability to dust.
night time levels, where you have to see in night vision. as well as levels with other terrain like forests and grass the like.
alliances, corp taxes, stocks, and metals for my corp. it would be nice if you could customize your appearance more, if there ever was a game to implement your pay aurium to look cooler, this would be it, not eve...
well i guess thats all of the ideas i can think of |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.04 07:13:00 -
[2] - Quote
CCP said not to make big lists of ideas here https://forums.dust514.com/default.aspx?g=posts&t=37174&find=unread . 1 thread per topic keeps things much simpler. You really should use the search function; many of these things already have threads, or are already coming. You really should take the time to explain why something is a good idea, and how it would help the game, as well as what role it would occupy. Just because something sounds cool doesn't make it a good idea, you have to make the case that something is a good idea.
Antimatter would be insanely overpowered. Few grams of it could blow up the entire battlefield. Maybe something with microscopic amounts of it would be cool for a weapon. Nova knives are getting buffed. go read here: https://forums.dust514.com/default.aspx?g=posts&m=371313#post371313 Mechs (called MTACs) are coming later in an expansion. An already existing drone thread here: https://forums.dust514.com/default.aspx?g=posts&t=39368&find=unread An already existing jetpack thread here: https://forums.dust514.com/default.aspx?g=posts&t=37504&find=unread An already existing car bomb thread here: https://forums.dust514.com/default.aspx?g=posts&m=381503#post381503 Cloaking is coming for vehicles and for infantry. I don't know what you mean by "rail driver", but there are railguns in the game; the forge gun and sniper rifle are railguns. Weapon customization is coming later: https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 There is already a device that lets you search for enemies. Its called the active scanner, it needs some improvements though. For map/terrain requests post here: https://forums.dust514.com/default.aspx?g=posts&t=18750&find=unread The parasite weapon doesn't make sense, seems like a waste when its much easier to just blow up the enemy, or just destroy a vital organ with a gun shot. Alliances are already in place in EVE Online, and will definitely be coming to Dust since they share the same universe. A corp armory where corp items are stocked is coming also, read here: https://forums.dust514.com/default.aspx?g=posts&m=371313#post371313 |
Lillica Corsair
Lost-Legion
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Posted - 2013.01.17 01:48:00 -
[3] - Quote
so fast O.o How about deploying a something of a fixed hmg on the battlefield? It would provide limited heavy weapons access to other infantry, and create tactical defense solutions. Alternatively, it could be limited to something heavies deploy, as their way of providing lighter infantry a boost. I've tried using the search, but my terms always produce posts on the installations or hmg and heavies. If this is already suggested, by all means link me to it.
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