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4841. The most op thing in my mind - in General Discussions [original thread]
Imagine a dropsuit with the armor of a fully complex plate stacked amarr, the shields of a pro stacked calsent, the speed of a triple pro kincat minscout, the repair of a stacked gallente repairer, the shield recharge of a quintuple recharger pro ...
- by Lightning35 Delta514 - at 2015.04.26 16:02:00
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4842. Cloak shimmer and blur - in General Discussions [original thread]
Aeon Amadi wrote: Can you recall the times you didn't see the cloak? When they weren't in front of me obviously. If they are behind me, I won't see them. I can see like 90% of cloaks in front of me at a decent distance. It could be the TV ...
- by Lightning35 Delta514 - at 2015.04.26 15:26:00
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4843. Cloak shimmer and blur - in General Discussions [original thread]
Both the cloak and shimmer are WAY TO VISIBLE. And I'm not saying it from a scout point of view this time. This one match, I waited a bit before hacking an objective to get some kills and I saw 3 cloaks coming at be. I bolt pistoled 2 of them who ...
- by Lightning35 Delta514 - at 2015.04.26 12:27:00
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4844. Never mind - in General Discussions [original thread]
Mortishai Belmont wrote: Lightning35 Delta514 wrote: Trying to log on. It's been 40 mins now and screen still says in can't connect Someone forgot about down time ;D I'd was 10 + than usual downtime.
- by Lightning35 Delta514 - at 2015.04.26 12:08:00
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4845. Never mind - in General Discussions [original thread]
Never mind
- by Lightning35 Delta514 - at 2015.04.26 11:41:00
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4846. What is yout favorite way to kill? - in General Discussions [original thread]
Plasma cannon in face or nova knives
- by Lightning35 Delta514 - at 2015.04.26 11:08:00
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4847. Turrets and vehicles. - in General Discussions [original thread]
Tebu Gan wrote: Tankers with few skills into tanks are not weak because they don't have access to proto modules. Rather they are weaker in comparison because they lack the optimization skill for tanks. (skill that reduce CPU/PG usage on mods) ...
- by Lightning35 Delta514 - at 2015.04.25 19:44:00
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4848. Turrets and vehicles. - in General Discussions [original thread]
Lupus Wolf wrote: Lightning35 Delta514 wrote: One reason why you mostly see pro tanks is because they have the most obviously their extra pg/cpu, but more importantly for PRO PRO tankers, the modules. At least half of the modules that are ...
- by Lightning35 Delta514 - at 2015.04.25 18:10:00
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4849. racist - in General Discussions [original thread]
Well, in terms of tech- gal, amarr, cal, min In versatility- I think min,gal, amarr, cal
- by Lightning35 Delta514 - at 2015.04.25 17:47:00
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4850. Turrets and vehicles. - in General Discussions [original thread]
Blaster turret- very good, does wreck shields. Might need a small damage nerf. Like a SMALL damage nerf. Like 10 points less each level Missile turret- it feels.......ok........ It's not up but not op also. A small rotation speed buff would be en...
- by Lightning35 Delta514 - at 2015.04.25 17:34:00
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4851. Question - in General Discussions [original thread]
Does the experimental lab create officer gear? I see posts of people saying that their warbarge produces them. Obvious at a super rare rate. But does it really?
- by Lightning35 Delta514 - at 2015.04.24 20:21:00
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4852. Fix these - in General Discussions [original thread]
I-Shayz-I wrote: Lol like the Plasma Rifle needs to have an even further increased ROF. LAVS are supposed to be easy to kill now...if you don't skill into them, lol BPOs are basically like standard dropsuits, and mlt LAVs are well, mlt. maybe ...
- by Lightning35 Delta514 - at 2015.04.24 17:43:00
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4853. Fix these - in General Discussions [original thread]
Thucker grenade- give 2 and buff damage to 400, 4 m radius Magsec- increase ROF or reduce dispersion Burst scrambler- reduce dispersion Assault rifle- increase ROF, maybe damage too Railguns- reduce heat to shoot 4 again. It's under powering ...
- by Lightning35 Delta514 - at 2015.04.24 15:57:00
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4854. MEGsec VS Sub-Machine gun - in General Discussions [original thread]
If you know how to use it then it's a "decent" sidearm. It is good on heavies and its range is ok. My only problem with it is it's ROF and recoil.
- by Lightning35 Delta514 - at 2015.04.24 15:46:00
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4855. Willing to trade, my list of stuff - in General Discussions [original thread]
How much for the scotmans and archdukes?
- by Lightning35 Delta514 - at 2015.04.24 11:17:00
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4856. Player Trading Techniques ("sticky" request) - in General Discussions [original thread]
Bump
- by Lightning35 Delta514 - at 2015.04.24 11:13:00
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4857. Does armor repair have a delay like shield regen? - in General Discussions [original thread]
There is like less than a second of repair delay.
- by Lightning35 Delta514 - at 2015.04.24 10:57:00
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4858. Request to all ADS pilots - in General Discussions [original thread]
Bremen van Equis wrote: Soooo sink a bunch of SP into something, sink a bunch of ISK into learning to use it with some proficiency, set up a capture device, record a round or two of not being swarmed off the map, upload to YouTube and then come...
- by Lightning35 Delta514 - at 2015.04.23 12:34:00
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4859. Request to all ADS pilots - in General Discussions [original thread]
I only play on weekends but I want to find something out. I just saw a video in which Saxonmish uses an ads with blasters. I was surprised on how effective they were. So, I'd like to ask pilots to try it them selves and post your experience with ...
- by Lightning35 Delta514 - at 2015.04.23 12:19:00
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4860. New game modes. - in General Discussions [original thread]
In addition to acquisition, Can we get these two game modes in a future update? Free-for-all- 32 players on a larger map, kill as many people as possible and die as least as possible. Snipe, run, but kill and don't be killed. Squad battles- ma...
- by Lightning35 Delta514 - at 2015.04.23 11:47:00
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