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1621. New Heavy Weapons - in General Discussions [original thread]
Dimitri Rascolovitch wrote: some of these weapon ideas need a bit of polish on them, as i can almost garuntee that other players that arent heavies will start screaming OP!! rework the math to make it slightly more balanced, but for the most p...
- by Leovarian L Lavitz - at 2013.08.17 13:55:00
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1622. New Heavy Weapons - in General Discussions [original thread]
Heavy Scrambler Quote: Can Charge for massive charge shot damage vrs shields. Same heat build up as standard scramblers, much larger clip size and range. Drastically increased overheat damage. Heavy Laser Quote: Much slower heat build up ...
- by Leovarian L Lavitz - at 2013.08.17 13:43:00
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1623. ccp how would you describe the purpose of each of these items - in General Discussions [original thread]
ADAM-OF-EVE wrote: LAV - should be a fast/weak transport at low levels upto a slower/heavy tanked vehicle at high levels with higher impact damage at lower end to less at higher end. this means the best murder taxi is skill intensive and strong...
- by Leovarian L Lavitz - at 2013.08.17 13:07:00
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1624. You want to stand out CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: 8213 wrote: I would say that their a lot of guns in this game, but I wouldn't say its too many. But you can have all the guns you'd like, they won't be worth anything if the swaying hotboxes and general hit detection...
- by Leovarian L Lavitz - at 2013.08.17 12:58:00
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1625. Leaderboard of Classes - Easiest to Harder - in General Discussions [original thread]
Zero Harpuia wrote: I'd throw Scouts above Logis any day, those punks are impossible to hit with anything besides an AR/HMG/MD. Yes, there are other guns than those -.- SMG. Bouncy/strafing scouts get caught by the dispersion. I see a scout, ...
- by Leovarian L Lavitz - at 2013.08.17 12:50:00
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1626. Armor's new Buff - in General Discussions [original thread]
Arkena Wyrnspire wrote: ANON Illuminati wrote: does this mean tanks will become something special again?? If you mean HAVs no. Quote: is it just for the dropsuits logis and heavies? Uh, yes. It applies to infantry. Quote: what ...
- by Leovarian L Lavitz - at 2013.08.17 12:29:00
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1627. non biased observation of the skill trees and how its not acceptable, my apolog... - in General Discussions [original thread]
The CRU skill reduces fitting requirements for the mobile CRU. I run some fairly tight fits and I can see where it would become useful to have a few ranks in that skill.
- by Leovarian L Lavitz - at 2013.08.17 12:26:00
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1628. LAV High Scores - in General Discussions [original thread]
46, using the turret, no road-kills
- by Leovarian L Lavitz - at 2013.08.14 19:07:00
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1629. Why don't my bullets register after 50 meters? - in General Discussions [original thread]
ThePlanetside2Bomber wrote: I'm having a really hard time playing this game when the hit detection goes out the window after 50m. WTF? Is it supposed to be CQC 514? Im puzzled. Will this be fixed or is this how the game is meant to be played?...
- by Leovarian L Lavitz - at 2013.08.14 19:04:00
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1630. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Continuous fire orbital - Available from the beginning of the match as long as there is an eve-pilot with orbital capable equipment. The squad leader places an orbital order on the map, and the eve pilot locks onto the order, and then continuous...
- by Leovarian L Lavitz - at 2013.08.14 18:48:00
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1631. Remove Precision Strike - in General Discussions [original thread]
DUST Fiend wrote: I think it's fine in Instant battles, but has no place in FW or PC I agree with this.
- by Leovarian L Lavitz - at 2013.08.14 18:27:00
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1632. Remove Precision Strike - in General Discussions [original thread]
low genius wrote: there's a dev-thread dedicated to this right now. check it out. Link please?
- by Leovarian L Lavitz - at 2013.08.14 18:26:00
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1633. Remove Precision Strike - in General Discussions [original thread]
I believe the war-barge precision strike should be removed and replaced with some other reward when squads reach 2500 wp. People in PC will be rewarded for bringing their eve-side support with orbital strikes.
- by Leovarian L Lavitz - at 2013.08.14 18:23:00
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1634. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
I feel that CCP could turn a profit from offering their Incarna clothes line for sale from the dust 514 catina by giving it the same name as their current line of real-world store clothing: The Zero.Zero collection. Perhaps they could sell variou...
- by Leovarian L Lavitz - at 2013.08.14 17:40:00
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1635. heavies are going to be scary again! - in General Discussions [original thread]
Zekain Kade wrote: Lance 2ballzStrong wrote: Really? I don't think so. Nade spam is still a viable option. Since I hardly ever played pubs, and only played PC games, increasing armor HP does nothing against nade + MD spam. You move quicker...
- by Leovarian L Lavitz - at 2013.08.14 17:29:00
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1636. Uplink Balancing - in General Discussions [original thread]
Zero Notion wrote: Skihids wrote: Zero Notion wrote: That was poor wording. The mechanic I was referring to would be the timer to achieve the bonus clones. That wouldn't do anything to rationalize physical constraints of clones as you ...
- by Leovarian L Lavitz - at 2013.08.14 17:22:00
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1637. Vehicle turrets are not quite right! - in General Discussions [original thread]
MCEINSTEIN08 wrote: Often my turrets does NO damage to Dropsuit. I know I hit multiple times but there was no direct nor splash damage what so ever. Maybe lag or something. I was fortunate to have this happen when my brother was gunning wit...
- by Leovarian L Lavitz - at 2013.08.14 17:15:00
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1638. Uplink Balancing - in General Discussions [original thread]
Killar-12 wrote: Promethius Franklin wrote: Question, What specifically are you trying to solve? You say CRU's are inferior, but what aspect of them makes them inferior to you? I think the issue can be better addressed by looking at that. ...
- by Leovarian L Lavitz - at 2013.08.12 22:44:00
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1639. Uplink Balancing - in General Discussions [original thread]
More ideas, anything that might buff the Mobile CRU or regular CRU and bring them into balance with the current Uplinks? Any changes to current uplinks that will bring Mobile CRUs and regular CRUs into line with them, making them a true part of an...
- by Leovarian L Lavitz - at 2013.08.12 22:33:00
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1640. Uplink Balancing - in General Discussions [original thread]
Killar-12 wrote: Nocturnal Soul wrote: nope but how about you get 10% less armor when you spawn on one like the description says And your shields regenerate 10% slower. Random modules on the drop-suit are deactivated when spawning in on ...
- by Leovarian L Lavitz - at 2013.08.12 22:25:00
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