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81. Something seems wrong. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: So people grab your RE's and test this. I don't even care anymore ... it just seems like every other day it's something else with this game that causes me to loose interest . No idiots i'm not leaving j...
- by Leovarian L Lavitz - at 2014.01.14 19:36:00
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82. [Feedback] PC Game Mode Change - in Feedback/Requests [original thread]
Meeko Fent wrote: *Closes Eyes* Please dont let this become a Skirmish 1.0 Discussion, we have enough. Would like Skirm 1.0, just so long that it doesnt become a reverse M&B Style game-mode like Skirm 1.0 was before. When I say that, I me...
- by Leovarian L Lavitz - at 2014.01.14 19:23:00
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83. [For 1.8] Aerial supply depot - in Feedback/Requests [original thread]
Why not have the MCC supply nanites?
- by Leovarian L Lavitz - at 2014.01.14 19:18:00
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84. Logistics Rebalance - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Leovarian L Lavitz wrote: Sgt Buttscratch wrote: Is this an attempt to stop Nyain san from ever killing again. Gallente logi and core locus is all they know!! They'll then spec into the assault suit and assault wi...
- by Leovarian L Lavitz - at 2013.11.26 14:55:00
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85. Logistics Rebalance - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Is this an attempt to stop Nyain san from ever killing again. Gallente logi and core locus is all they know!! They'll then spec into the assault suit and assault with it.
- by Leovarian L Lavitz - at 2013.11.26 14:45:00
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86. Rethinking the flux grenade - in Feedback/Requests [original thread]
Ulysses Knapse wrote: abarkrishna wrote: If you think of the flux as an emp (which it technically is) it should not do physical damage. EM Damage still does armor damage, or at least, it should. Dust 514 isn't very good at being consi...
- by Leovarian L Lavitz - at 2013.11.26 13:41:00
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87. Logistics Rebalance - in Feedback/Requests [original thread]
SteelheadPep wrote: It seems that people are upset about slayer logis and/or the fact that support logis can score higher than some mercenaries. These threads popup like mushrooms on a pile of cow s**t. As stated in numerous prior threads; solu...
- by Leovarian L Lavitz - at 2013.11.26 13:36:00
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88. Logistics Rebalance - in Feedback/Requests [original thread]
Arc-08 wrote: Alena Ventrallis wrote: A decent proposal. However, I think a better idea would be: 1. remove 10% damage buff from weapons 2. change shield recharge skill from assaults to 2% damage per level 3. require logis to fill all equip...
- by Leovarian L Lavitz - at 2013.11.24 05:36:00
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89. Logistics Rebalance - in Feedback/Requests [original thread]
To bring the logistics back into line with the Assault and Basic suits and allow each to have its own identity, I propose the following balance. Remove the grenade slot from the logistics. Here is why: Currently the assault starts with three we...
- by Leovarian L Lavitz - at 2013.11.24 02:54:00
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90. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so...
- by Leovarian L Lavitz - at 2013.11.21 16:26:00
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91. different character profiles - in Feedback/Requests [original thread]
All characters on an account share settings. Please fix it so each character can have individual settings.
- by Leovarian L Lavitz - at 2013.11.20 00:47:00
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92. [Request] 'Sky Hook' Dropship Extraction Device - in Feedback/Requests [original thread]
The Tractor beam dropship extraction device is built in module on dropships that allows the pilot to suck up allied mercenaries and take them to the next fight. When active, allies 100 meters or less below the dropship get 'Press O to Enter' and t...
- by Leovarian L Lavitz - at 2013.11.20 00:42:00
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93. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
Another variation: Warpoints increased by the sum of all meta levels on the suit vrs the suit killed. if the enemy suit has a higher total meta level. No penalization for protos, bonus for skill. A proto suit with all proto mods and proto weapons...
- by Leovarian L Lavitz - at 2013.11.06 03:31:00
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94. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
Maken Tosch wrote: Draco Cerberus wrote: At the moment I think this would not help one bit. You can fit advanced mods to a militia suit and a proto suit with militia mods and then it is not all one or the other. The reward process after calc...
- by Leovarian L Lavitz - at 2013.10.05 03:50:00
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95. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I don't support the second half, it would encourage people to never ever ever run proto,which means people don't care about those and don't buy boosters to support ccp and support dust But on bonus wp I would lik...
- by Leovarian L Lavitz - at 2013.10.04 21:04:00
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96. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a pro...
- by Leovarian L Lavitz - at 2013.10.04 20:40:00
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97. [Request] Forge Gun Fix - in Feedback/Requests [original thread]
I feel the Forge gun and all of its variants except for the breach forge gun should have the same vertical restraints as tank main turrets. This will allow dropships to actually live for more than five seconds while allowing the forge guns to stil...
- by Leovarian L Lavitz - at 2013.10.04 10:30:00
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98. PVE by 2015? - in Feedback/Requests [original thread]
I was wondering if PVE might be ready by 2015. I've been here since the earliest invites, and I would love to have a new angle to enjoy dust. I've played every single role there is available in the current modes, and now that I've pretty much expe...
- by Leovarian L Lavitz - at 2013.10.03 02:01:00
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99. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
The limit is there, but exploiters have found a way to glitch more equipment out by abusing the suit swap. It is a bug that they are able to do that, and they are exploiting the hell out of it.
- by Leovarian L Lavitz - at 2013.09.06 17:30:00
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100. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Leovarian L Lavitz wrote: I take on three people at once and kill them, open with three grenades on the ground, scrambler pistol each one to get attention and then melee the first, ar the second and the third dies to...
- by Leovarian L Lavitz - at 2013.09.06 17:24:00
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