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281. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
So I submitted a ticket about being reimburst over the boosters I had running this morning and the reply sent me a link to this thread. Have any dev's said anything about something for every one yet?
- by Larkson Crazy Eye - at 2015.07.16 09:09:00
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282. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Nothing Certain wrote: [ No, killing a hardened Madrugar is never easy and the "It is a tank" line of logic fails because that tank is just one player, one player should never be able to replace 2 or 3 players merely by virtue of their fit. Ta...
- by Larkson Crazy Eye - at 2015.07.15 21:53:00
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283. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Adipem Nothi wrote: General Mosquito wrote: Either the grenades and a plc shot can or cannot kill the tank described. From there we can further the discussion, but not until you start to acknowledge some facts. ...
- by Larkson Crazy Eye - at 2015.07.15 21:48:00
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284. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Look on the bright side guys... at least it's not a Monday right before reset. Though I have to wonder what kind of malicious code they were working on to crash the server so bad. You know what really happened is some guy spilled coffee on the th...
- by Larkson Crazy Eye - at 2015.07.15 19:57:00
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285. Nerf impenetrable Madrugars already - in General Discussions [original thread]
SgtNONECK WASSSUP wrote: nicholas73 wrote: Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again Also, I think armour hardener needs to have a higher CPU/...
- by Larkson Crazy Eye - at 2015.07.15 19:55:00
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286. Militia/Standard Uplinks Are Pure Evil - in General Discussions [original thread]
Honestly as a mostly uplink focused logi (since no one else on my team runs the things half the time) I usually come in with proto/advanced links to start with on a jumpy logi suit. Put them in as good location as I can find, spamming 6-8 uplinks ...
- by Larkson Crazy Eye - at 2015.07.15 19:50:00
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287. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Stormblade Green wrote: Larkson Crazy Eye wrote: Stupid Blueberry wrote: x4 damage modded Alldin's to the sweet spot usually does the trick. I would say forge guns seem to be the best AV weapon out there. Their accurate, no travel time...
- by Larkson Crazy Eye - at 2015.07.15 19:45:00
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288. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Stupid Blueberry wrote: x4 damage modded Alldin's to the sweet spot usually does the trick. I would say forge guns seem to be the best AV weapon out there. Their accurate, no travel time on the projectile with good range. No real tell tale e...
- by Larkson Crazy Eye - at 2015.07.15 19:27:00
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289. Nerf impenetrable Madrugars already - in General Discussions [original thread]
As it stands now a good proto tank and driver is pretty close to instant win in any match. Not that they can't be killed but the effort required to do so is so high that in a 16 on 16 game you end up losing the objectives in the process. If you ig...
- by Larkson Crazy Eye - at 2015.07.15 19:22:00
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290. I hope they give another free booster out for the inconvience... - in General Discussions [original thread]
It's turning out to be a bad idea to use a booster near the start of the week lol. Lost over half a 1 day faction booster, 1 day active booster and a whole morning of two 7 day boosters. I planned to really grind some stuff out today since it was ...
- by Larkson Crazy Eye - at 2015.07.15 19:15:00
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291. Militia/Standard Uplinks Are Pure Evil - in General Discussions [original thread]
Bright Cloud wrote: Ghost Kaisar wrote: DRT 99 wrote: why were they ever nerfed in the first place? they used to only be 10s. They were nerfed because the old proto links were 3 SECONDS . They didn't want uplinks to be better than s...
- by Larkson Crazy Eye - at 2015.07.15 19:08:00
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292. Nerf impenetrable Madrugars already - in General Discussions [original thread]
I've always felt the tanks real job should be something that the LAV was supposed to do. Armored troop transport, getting a couple guys to the point under fire and back out again. The weapons on a HAV should be for clearing a path to the objective...
- by Larkson Crazy Eye - at 2015.07.15 16:45:00
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293. scammers - in General Discussions [original thread]
I would just like the interface to be a little more useful. I would love to have a log of items sent or received just like you get for cash. I think it's insane that most of the time the only way you can tell if you got an item is if you pay close...
- by Larkson Crazy Eye - at 2015.07.15 16:37:00
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294. Vehicle Nanohive - in General Discussions [original thread]
Eh not something i'd worry about too much considering you can just recall the vehicle and bring it back out. Which takes less effort than most infantry have to go threw. I will say small turrets seem to run out of ammo far to quickly. You get what...
- by Larkson Crazy Eye - at 2015.07.15 16:00:00
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295. Nerf impenetrable Madrugars already - in General Discussions [original thread]
It's funny how many people think AV is OP despite the fact 3-4 guys can be trying to kill a tank and just die in droves. It's no joke that most proto tanks can kill 30+ people and never die, even withstand a major laser strike. The biggest joke is...
- by Larkson Crazy Eye - at 2015.07.15 14:59:00
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296. Militia/Standard Uplinks Are Pure Evil - in General Discussions [original thread]
The original topic had a point, the arguments to back it up have not. Standard/milita links are pretty bad. It's not the15 second timer and the potential spawn killing that can happen. Those are problems any uplinks not heavily defended or in the ...
- by Larkson Crazy Eye - at 2015.07.15 08:57:00
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297. Why So Many Domination Matches? - in General Discussions [original thread]
Varoth Drac wrote: I like variety. I think it would be best to remove the ability to select the game mode, just make it random. This would improve matchmaking as well. That would never work, people would quit matches in droves if it was a mo...
- by Larkson Crazy Eye - at 2015.07.14 23:05:00
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298. Why So Many Domination Matches? - in General Discussions [original thread]
It was okay back when people actually try, and on some bottle neck maps you still get that neat meat grinder effect. Of absolute defense meats relentless opposition. Most of the time though one guy in a 80hp scout suit hacks the objective within t...
- by Larkson Crazy Eye - at 2015.07.14 21:01:00
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299. 1 weapon - in General Discussions [original thread]
I don't know any tank that dies to a swarm launcher imo is doing something wrong, that or the whole team is chasing them and they were already hurt. It takes what 1.4 seconds to lock on to a target a few extra to fire relock, eventually you have t...
- by Larkson Crazy Eye - at 2015.07.14 18:02:00
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300. Vehicle Lock module - in General Discussions [original thread]
To be fair you can use a milita drop ship just fine to place uplinks and they cost about 30-40k with bare minimum fits. But yeah it sucks that you can't trust your own team to not steal your vehicle, shoot up your own ship/tank in FW/PC etc. Anot...
- by Larkson Crazy Eye - at 2015.07.13 23:19:00
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