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41. 19/1 18/4 17/3 19/3 - in General Discussions [original thread]
Allow us to activate inertial dampeners before we get hit by an LAV. Then things will be k. I mean, no reason it shouldn't work instead of you approaching a large object, a large object is approaching you, no real difference.
- by Krasymptimo - at 2013.07.08 06:59:00
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42. Uprising 1.2 audio improvements - in Feedback/Requests [original thread]
Absolute Idiom II wrote: The headshot sound appears to work unintuitively - it occres when you MAKE a headshot, instead of when you suffer from one? Surely your head should only ring when you've been shot in the head, not when you've just head...
- by Krasymptimo - at 2013.07.05 06:42:00
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43. Head Shot Sound - in Feedback/Requests [original thread]
CCP Earworm wrote: When we first introduced the "sound vacuum" sound there was a lot of noise on the forums about not liking it or being really confused by it. I'm seeing now that we've added the headshot sound that a lot of people really grew ...
- by Krasymptimo - at 2013.07.05 06:39:00
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44. 42,720 player online? - in General Discussions [original thread]
Cordera Ray wrote: Knight SoIaire wrote: Cordera Ray wrote: So ur telling me that there are counting the eve player I see,, so how come on local im only see myself but no other ppl. can u explain that. Players only appear in local when...
- by Krasymptimo - at 2013.07.02 18:45:00
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45. Can we get a dumbfire swarm launcher that only does 100 dmg per rocket? - in General Discussions [original thread]
Why?
- by Krasymptimo - at 2013.06.27 16:54:00
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46. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
The Attorney General wrote: CCP Eterne wrote: Z3R0 GR4VITY wrote: What are 'shield energizers' and how would they work? We'll hopefully have a dev blog out soon that will discuss the new modules and how they work. Well, we already k...
- by Krasymptimo - at 2013.06.25 20:25:00
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47. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
GHOSTVIKING wrote: Senator Snipe wrote: devs, don't get us hyped. It is better if you don't say anything unless you are SURE we would get it. They should do it unannounced and announce it WHEN its DONE . the false hope makes it much wors...
- by Krasymptimo - at 2013.06.21 12:16:00
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48. Bug fixing dev blog? - in General Discussions [original thread]
Allah's Snackbar wrote: Krasymptimo wrote: 404? You got it! With a name like that, I should of guessed it was a trap!
- by Krasymptimo - at 2013.06.11 12:51:00
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49. Bug fixing dev blog? - in General Discussions [original thread]
404?
- by Krasymptimo - at 2013.06.11 11:53:00
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50. Bug fixing dev blog? - in General Discussions [original thread]
Hey CCP, I was wondering if you could maybe create a dev blog about how you go about bug fixing. Not only am I interested in your process and the technical side of going about bug fixing, but also the hurdles you must overcome in order to do it...
- by Krasymptimo - at 2013.06.11 07:09:00
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51. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
OP updated with more text and another link
- by Krasymptimo - at 2013.06.10 22:46:00
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52. [Question] Stasis Modules in Dust? - in General Discussions [original thread]
Cosgar wrote: Tracking all the vague hints peppered around, scouts are being groomed for EWAR and logis for tackling. Webifiers will most likely be AI and AV modules and equipment, depending on how they want to approach it. Excellent, I loo...
- by Krasymptimo - at 2013.06.10 21:15:00
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53. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: one man... 3 alts.. you can DO it... you realize they are deleting and editing anything they dont like already right? Maybe you have some stake in that? Or could be you really just git a lil stiffy when you rea...
- by Krasymptimo - at 2013.06.10 20:43:00
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54. [Question] Stasis Modules in Dust? - in General Discussions [original thread]
I was curious, are there any plans to implement Stasis modules or something similar to trap/slow down vehicles for an ambush? At the moment it seems if you can get your tank out of **** real quick.. Everything is usually 'k'. Are there any plans?
- by Krasymptimo - at 2013.06.10 20:42:00
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55. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Also, if it's made as scout LAV weapon, that is yet more things for people with vehicles to spec into, give power to the infantry!
- by Krasymptimo - at 2013.06.09 22:30:00
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56. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: Krasymptimo wrote: bump Still bumping this garbage? Give it up man, nobody cares about the word hyperbole except you I thought you had a word of the day calendar? guess it was word of the month ehhh? Obvio...
- by Krasymptimo - at 2013.06.09 16:41:00
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57. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
justice bump
- by Krasymptimo - at 2013.06.09 16:41:00
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58. [feedback] swarms too strong and too long ranged and to smart - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: Swarms are broken as we all know. They have such good range and lock on that the guy fireing at you can be far enough away not to render and be nothing more than a dot when he does. Then his swarms only draw in when th...
- by Krasymptimo - at 2013.06.08 13:47:00
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59. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
I don't see any fault with what you've come up with for the different variations of the weapon Inviticas, however how should the weapon scale up to prototype? I think it would be best if radius stayed the same, and for a change, maybe only increa...
- by Krasymptimo - at 2013.06.07 21:59:00
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60. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
updated the OP
- by Krasymptimo - at 2013.06.07 20:49:00
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