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61. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
^ - What if this mode of fire is how a default mortar operates, and the Breach is a single shot round of pure devastation?
- by Krasymptimo - at 2013.06.07 15:30:00
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62. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Quote: This is slightly larger than a Small Missle Turret and the same blast radius as a Breach Mass Driver and grenades, and let me tell you, this would hardly amount to anything. I know network latency, hit detection, and projectile traject...
- by Krasymptimo - at 2013.06.07 14:02:00
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63. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
With the points that have been made, I'll change the OP later to reflect how the weapon is aimed, also to prevent the much higher damage Mortar being used as a direct fire weapon, angle of attack is limited to about 35-40 degrees to the floor. Fo...
- by Krasymptimo - at 2013.06.07 07:02:00
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64. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Krasymptimo wrote: By having it as a light weapon, the heavy can use it, but can also open up interesting tactics like scout mortar teams, that quickly rush into position, start their bombardment with burst mortars, t...
- by Krasymptimo - at 2013.06.06 22:15:00
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65. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
A fair point, targeting could be like that found in BF3, I found that to be highly intuitive and easy to use
- by Krasymptimo - at 2013.06.06 19:31:00
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66. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
bump
- by Krasymptimo - at 2013.06.06 18:54:00
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67. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
I suppose the user is revealed after a few shots, and also unlike a sniper, I think with the type of destruction it can create and it's purpose, people will start to look for them very quickly.
- by Krasymptimo - at 2013.06.06 15:22:00
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68. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Initially, I would start off with the movies we have, for the universe and such. I would then put them in a fight against some easy drones, pausing and explaining along the way, what your hud means etc. This is simply to get used to combat and yo...
- by Krasymptimo - at 2013.06.06 15:16:00
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69. Plasma Cannon Underpowered - in General Discussions [original thread]
Would this make it more viable? Plasma Mortar
- by Krasymptimo - at 2013.06.06 13:36:00
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70. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Mikey The Bandaid wrote: Wow this is a really cool idea. I love the fact that it would have to be stationary. To me this would make a cool heavy weapon. They lack "heavy only" weapons and a mortar seems like it would be big and bulky. Maybe the...
- by Krasymptimo - at 2013.06.06 12:31:00
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71. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Ammo ammount should be about 2-4 magazines, I am siding with about 2. So in short: This weapon could be used to wear down defences when orbitals are not available, direct hits are devasting but damage is drasticly reduced the further away from t...
- by Krasymptimo - at 2013.06.06 12:16:00
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72. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Hello again, I have an idea which may bring a uniqueness to the battlefield and can be either an addition to an existing weapon, or a stand alone weapon. (Which ever occurs is due to feedback and CCP's own judgement I guess) This suggestion is...
- by Krasymptimo - at 2013.06.06 12:12:00
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73. [Suggestion] Squad Names - in Feedback/Requests [original thread]
Hello, I'd like to suggest that the ability for squad names to be changed like in EvE. The reasons are as follows: Squads can be associated with certain roles in the battlefield, such as AV, Roaming, Tankers Etc.
Listening out for squad ...
- by Krasymptimo - at 2013.06.05 07:11:00
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74. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
bump
- by Krasymptimo - at 2013.06.04 12:27:00
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75. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
Lowkiie wrote: You guys are f*cking assholes CCP, we always have to pay for your f*ckin' mistakes and bugs. You could have just set those wallets to zero. I've lost AUR because of your buggy, lageriffic game and yet I have to deal with it. My R...
- by Krasymptimo - at 2013.05.30 14:49:00
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76. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
bump -I will start adding more good feedback threads very soon! and possibly expanding the OP
- by Krasymptimo - at 2013.05.30 08:44:00
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77. Suggestion? Is Kill Cam like from CoD trademarked? - in Feedback/Requests [original thread]
You would be surprised with how much information you can get from someone else's perspective, especially if you are a vetern FPS'er and even if you can't get their exact location, you have a pretty good idea. Last kill, kill cam would always be f...
- by Krasymptimo - at 2013.05.30 08:18:00
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78. [Suggestions] Memory Wipes (Periodic Respec Mechanic) - in Feedback/Requests [original thread]
Personally, I am against this. EvE players do not get it, only on special circumstance, and so neither should we, if we make it that we can take back what we have spec'd into, there are no longer lessons and serious consideration that needs to be ...
- by Krasymptimo - at 2013.05.27 08:27:00
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79. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
If this was censorship garbage I would be telling you what NOT to say, I am advising you to have more detail.. although this is coming from someone who makes a thread with all caps.
- by Krasymptimo - at 2013.05.26 15:39:00
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80. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
bump
- by Krasymptimo - at 2013.05.26 13:16:00
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