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4981. HAV Truce. - in General Discussions [original thread]
Sir Meode you should probably sign the treaty now
- by Knight SoIaire - at 2013.05.04 18:46:00
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4982. A Place for positive feedback on Uprising spoilers - in General Discussions [original thread]
ISK stuff being refunded and Officer Weapons being kept. I cant view the Skill sheet, what're you using to view it? (Stupid question, I know )
- by Knight SoIaire - at 2013.05.04 17:19:00
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4983. Why are people seemingly skipping the new suits? - in General Discussions [original thread]
What? EDIT: Threadnapped
- by Knight SoIaire - at 2013.05.04 17:13:00
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4984. Corporation Skill question - in General Discussions [original thread]
They will remain intact, you will not be refunded SP from these skills. http://dust514.com/news/blog/2013/05/uprising-skill-point-re-spec-details/ Read this, under; "What will persist?"
- by Knight SoIaire - at 2013.05.04 17:12:00
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4985. CCP give us a way to deal with this ridiculous SP sink - in General Discussions [original thread]
I agree. I'd also like to see something put in place where players aren't capped until they reach a set amount of SP. Something like 5mil SP, then after that they get capped like everyone else. It would help new players catch up with the veterans.
- by Knight SoIaire - at 2013.05.04 16:57:00
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4986. The SP system needs to be uncapped - in General Discussions [original thread]
Increase cap to 250k - 300k with rollover. Or else this grind is just going to get worse.
- by Knight SoIaire - at 2013.05.04 16:50:00
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4987. The SP system needs to be uncapped - in General Discussions [original thread]
Maybe Newbies shouldn't have caps until they reach 5mil SP.
- by Knight SoIaire - at 2013.05.04 16:42:00
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4988. What time is the patch? - in General Discussions [original thread]
3:00 PM GMT, this monday. 6/5 https://forums.dust514.com/default.aspx?g=posts&t=72160&find=unread
- by Knight SoIaire - at 2013.05.04 16:40:00
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4989. So CPM, whats ur view on.... - in General Discussions [original thread]
Reiki Jubo wrote: would like to know ur views on LAV OHKs. If LAVs are running you over then you have to be more careful, remember kids. Look both ways when crossing the road.
- by Knight SoIaire - at 2013.05.04 15:28:00
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4990. MAV, the best idea ever... - in General Discussions [original thread]
They're going to be APCs most likely. Sort of like, Ground Dropships, but hopefully tank-ier.
- by Knight SoIaire - at 2013.05.04 15:03:00
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4991. 100 Game Module? - in General Discussions [original thread]
Oh right....... *Quickly change the subject* "Thukker Contact Locus Grenade" These really fused grenades?
- by Knight SoIaire - at 2013.05.04 14:44:00
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4992. 100 Game Module? - in General Discussions [original thread]
"Militia Overdrive" - http://web.ccpgamescdn.com/dust/news.control/64540/1/dust_market_items.csv Its a Passive Module and affects something by 10%. 100 game module, perhaps? (Of course we'll get a higher tier one though).
- by Knight SoIaire - at 2013.05.04 14:38:00
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4993. 5285640 sp really - in General Discussions [original thread]
2100 Angels wrote: NIIKIA wrote: free beers was right i usually don't agree with the guy but this is madness we ask for content you make it 2x harder to get proto that's nuts for what reason? you didn't make the suits stronger you nerfed the...
- by Knight SoIaire - at 2013.05.04 14:26:00
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4994. Heavy Truce - in General Discussions [original thread]
I'll sign up. Even though I'm not a Heavy, as a tanker, I feel your pain
- by Knight SoIaire - at 2013.05.04 12:12:00
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4995. Remote Explosives, again? - in General Discussions [original thread]
"* Increased throw speed, activation time and number of remote explosives that can be carried at once" Am I the only one that remembers what 'Gunfights' were like when a player had these things back in Closed Beta? Furthermore, who asked for thi...
- by Knight SoIaire - at 2013.05.04 12:11:00
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4996. The AR isent good enough!! - in Feedback/Requests [original thread]
slypie11 wrote: dude stop complaining about the AR, without SS or wpnry it's useless. Get with the times, it's the HMG and tank nerf now. They're "all the rage" :) No, but that isn't a direct AR nerf. Weaponry and SS affect all weapons (Exc...
- by Knight SoIaire - at 2013.05.04 12:06:00
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4997. Pilots, we need to get our hands a little dirty. - in General Discussions [original thread]
Yea, those shield transporters are great. I barely tipped under 15% of my Shield when being repped by them + My own reppers. I was getting hit by Forges and Swarms too. Some fun times.
- by Knight SoIaire - at 2013.05.03 19:56:00
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4998. charged rifle as a proto weapon - in General Discussions [original thread]
mollerz wrote: Darn. So I have to go proto to get my OHKs. Nothing like a charged with 3x comp Dam Mods. And for only 6k ISK. How is that even possible? Really, I want to know
- by Knight SoIaire - at 2013.05.03 19:45:00
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4999. The AR's have doomed themselves - in General Discussions [original thread]
The tank doesn't even need to be a glass cannon, I have roughly 6000 EHP. 5000 Shields x 22% Passive Resistors. I can still 2-3 hit kill any decent fitted STD tank, I've survived Orbitals too, I just flick on my Shield Boosters and get out of the...
- by Knight SoIaire - at 2013.05.03 19:44:00
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5000. My view of CCP's creation of a heavy "SUIT" - in General Discussions [original thread]
Tiberion Deci wrote: Geth Massredux wrote: All I know is its good for heavys- the new build has them at 405 armor and 405 shield something like that.... 400 something.. And HMG's shouldnt be able to do so much damage over long range... So C...
- by Knight SoIaire - at 2013.05.03 16:10:00
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