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3181. Killzone 3 - in General Discussions [original thread]
Resistance 2 Co-Op was better. Then they ruined Resistance 3 MP and turned Co-Op into a reskinned **** Zombies.
- by Knight Soiaire - at 2013.08.25 23:11:00
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3182. Props to Dark Legion. - in The War Room [original thread]
If you're done with the Tournie you should join the next one and just start teabagging everything. Dip, dip, pota- *DISQUALIFIED*
- by Knight Soiaire - at 2013.08.25 23:07:00
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3183. Dont get the wrong idea from these threads CCP - in General Discussions [original thread]
Melee is not in anyway, OP. If someone sacrifices Shield Extenders / Energizers / Rechargers to get 400 - 500 Damage with melee, they deserve every kill they get. Its this exploit thats making it look OP.
- by Knight Soiaire - at 2013.08.25 22:54:00
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3184. AE DQ'd from tournament? - in General Discussions [original thread]
Spycrab Potato wrote: Could someone explain this alleged reload exploit? Hardly an exploit. It cuts a little off your reload time. If you're using an AR, when he puts the new magazine in the rifle, then goes to smack the magazine in to pl...
- by Knight Soiaire - at 2013.08.25 22:41:00
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3185. AE DQ'd from tournament? - in General Discussions [original thread]
Roofer Madness wrote: I believe we have reached the point where Melee is OP.... lololololol Melee isn't OP, its this glitch thats making it look OP.
- by Knight Soiaire - at 2013.08.25 22:38:00
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3186. Any changes to the collision box on Scouts? - in General Discussions [original thread]
Shotty GoBang wrote: DISGRUNTLEDev wrote: Scouts kdr climbs after enough sp is invested in the role, and you learn how to play as a devious bastard. Its still low but not *that* bad. I just wish we got WP for killing droplinks. I kill 20 -30...
- by Knight Soiaire - at 2013.08.25 22:25:00
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3187. FIX THIS ASAP - in The War Room [original thread]
......1.4......
- by Knight Soiaire - at 2013.08.25 19:05:00
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3188. First TP District Lost in the war. - in The War Room [original thread]
I can imagine Arirana running around shouting. "ATATATATATATA" As he beats the **** out of people.
- by Knight Soiaire - at 2013.08.25 16:39:00
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3189. Nova knives missed - in General Discussions [original thread]
Knives in a nutshell.
- by Knight Soiaire - at 2013.08.25 16:22:00
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3190. Are Shotgunners happy with... - in General Discussions [original thread]
JETSTORM1090 wrote: Knight Soiaire wrote: ...the Proficiency bonus? +3% RoF per level seems terrible to me. Maybe if you're a Breach Shottie fanatic its useful, but I haven't seen any of them after the hit detection and aiming problems sta...
- by Knight Soiaire - at 2013.08.25 15:24:00
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3191. active scanners will be necasary with 1.4 - in General Discussions [original thread]
Extraneus Tenebrarum wrote: KingBabar wrote: Stefan Stahl wrote: I foresee a lot less teamwork in 1.4 due to a lack of squad vision. Assault Rifle users will generally not bring an active scanner since personal nanohives are mandatory. S...
- by Knight Soiaire - at 2013.08.25 15:21:00
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3192. Are Shotgunners happy with... - in General Discussions [original thread]
...the Proficiency bonus? +3% RoF per level seems terrible to me. Maybe if you're a Breach Shottie fanatic its useful, but I haven't seen any of them after the hit detection and aiming problems started.
- by Knight Soiaire - at 2013.08.25 15:18:00
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3193. The Charybdis is a problem - in General Discussions [original thread]
Patrick57 wrote: Knight Soiaire wrote: Stefan Stahl wrote: Knight Soiaire wrote: If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw ...
- by Knight Soiaire - at 2013.08.25 15:01:00
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3194. The Charybdis is a problem - in General Discussions [original thread]
Stefan Stahl wrote: Knight Soiaire wrote: If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two ...
- by Knight Soiaire - at 2013.08.25 14:55:00
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3195. how do remote explosives work ? - in General Discussions [original thread]
You have to set them off. Just use Flux Nades and throw them at the hacking console (Or whatever it is) before you begin the hack.
- by Knight Soiaire - at 2013.08.25 14:54:00
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3196. The Charybdis is a problem - in General Discussions [original thread]
Patrick57 wrote: Knight Soiaire wrote: Patrick57 wrote: Knight Soiaire wrote: Nope. The game needs more anti-shield AV. (Once shield tanks/DSes are balanced of course) All AV we have now is armour based. Except for Flux. Oh, you ...
- by Knight Soiaire - at 2013.08.25 14:50:00
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3197. Grenades - in General Discussions [original thread]
Doc Noah wrote: I wouldnt mind a drop in ammo count from 3 to 2 for STD to PROTO while militia gets 1 grenade count. How do you guys feel about an alternative similar to contact nades in that the higher the damage, the smaller the blast radius...
- by Knight Soiaire - at 2013.08.25 14:48:00
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3198. How do you feel about the Breach AR? - in General Discussions [original thread]
ZDub 303 wrote: Junk, suffers poor hit detection. ^ Main problem with every Breach weapon is that half your shots dont register. And you need to be able to hit every shot for it to be effective.
- by Knight Soiaire - at 2013.08.25 14:46:00
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3199. The Charybdis is a problem - in General Discussions [original thread]
Patrick57 wrote: Knight Soiaire wrote: Nope. The game needs more anti-shield AV. (Once shield tanks/DSes are balanced of course) All AV we have now is armour based. Except for Flux. Oh, you must be a Charybdis driver! Get out. I do ...
- by Knight Soiaire - at 2013.08.25 14:44:00
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3200. The Charybdis is a problem - in General Discussions [original thread]
Nope. The game needs more anti-shield AV. (Once shield tanks/DSes are balanced of course) All AV we have now is armour based. Except for Flux.
- by Knight Soiaire - at 2013.08.25 14:33:00
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