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1. assault riffle fitting optimizaton skill - in Technical Support/Bugs [original thread]
All the weapon optimization fitting skills affect PG instead of CPU for some reason, even the Flaylock, which never uses enough PG (2 for Proto) to see any effect from maxing out the skill.
- by Knarf Black - at 2013.06.04 22:51:00
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2. Seeker Misssile for the Flaylock Pistol - in Technical Support/Bugs [original thread]
Chaotic Evil Clone wrote: The flaylock is nothing more then a frag weapon without the ability to lock on to a short range hostile say for instance a heavy machine gun. Heavies are the easiest buggers to score direct hits on; a seeking versio...
- by Knarf Black - at 2013.05.30 19:28:00
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3. Seeker Misssile for the Flaylock Pistol - in Technical Support/Bugs [original thread]
It kicks in when they decide to implement the seeking variant and you start using it. I wouldn't hold my breath, as it will probably be a pain in the butt to keep from being OP or useless, and they already have their hands full. Meanwhile, you ca...
- by Knarf Black - at 2013.05.30 18:15:00
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4. Finished Ambush Matches Taking Too Long to End - in Technical Support/Bugs [original thread]
Here is what I managed to accomplish in between noticing that the clone count was at zero on an Ambush at the tabletop map (line harvest?) and the match actually ending: -Run from the center of the map to the far ladder on the building where D wo...
- by Knarf Black - at 2013.05.11 05:35:00
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5. [BUG] issuing squad orders and order screen remains - in Technical Support/Bugs [original thread]
I can't seem to get squad orders placed on any people far away or installations up close.
- by Knarf Black - at 2013.05.09 14:35:00
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6. Is there still supposed to be a sound effect accompanying kills? - in Technical Support/Bugs [original thread]
I no longer hear that friendly "dunk" noise when killing people, but sometimes all audio drops a few dB for a second, as though mixing down to accommodate another sound that isn't playing.
- by Knarf Black - at 2013.05.08 19:34:00
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7. BUG - Visual artefacts - in Technical Support/Bugs [original thread]
I had this too, briefly. Started in the merc quarters (you could even see faint impressions of where my merc was standing when it began; the effect was dimmer where his torso and arm touched the bottom of the screen) and followed me into a match. ...
- by Knarf Black - at 2013.05.08 19:30:00
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8. Weapon-Selection Menu Bug - Potentially Dangerous - in Technical Support/Bugs [original thread]
Wait a sec. You're complaining about a bug that pops up while you are abusing a glitch? I'm sure they'll get right on that.
- by Knarf Black - at 2013.03.05 21:57:00
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9. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
LT Dans Legs wrote: We better get all weve done back. People will get to 10 mil SP with only 100 kills. That will look stupid n stuff. Oh yeah. Now we can't tell who the AFK farming space jerks are based on stats.
- by Knarf Black - at 2013.03.01 22:31:00
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10. [Bug] Dropsuit list on infinite load - in Technical Support/Bugs [original thread]
This happens to me every time I try to restock an entire fitting during a match (entering the fitting screen and restocking a single component works, though) and if I have the fitting window open when the match ends. (That's doubly obnoxious, beca...
- by Knarf Black - at 2013.03.01 20:53:00
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11. Jumping all around the map after yesterdays hot-fix. - in Technical Support/Bugs [original thread]
I just saw a tank doing something similar. It kept jumping forwards at obscene speeds and then slowing back down to normal, as though it was running into temporal speedbumps. (Before you ask, it was definitely not just hitting afterburners; way to...
- by Knarf Black - at 2013.03.01 20:48:00
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12. Please add an inverted option to the x axis. - in Technical Support/Bugs [original thread]
If you've ever wanted to see a useful visualization of thumbstick inversion options, play the game Rock of Ages and check out its control options menu. They have animations of little knights moving wooden joysticks around to demonstrate what the d...
- by Knarf Black - at 2013.02.28 15:05:00
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13. How do you invert the y axis on PS3? - in Technical Support/Bugs [original thread]
It's in the game's options. Only the 360 has a system wide Y-axis setting, but games aren't actually required to abide by it. Also, I'd keep mum about inverting; the non-invert master race is always looking to ship us off to Siberia along with th...
- by Knarf Black - at 2013.02.15 15:51:00
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14. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
Trevor K wrote: Also, I noticed on several occasions, my ar would not fire at all. Never happened, to me, before sound issue. display shows I have 60 rounds loaded, but won't fire. Have to switch weapon & back again to correct. I believe...
- by Knarf Black - at 2013.01.31 19:23:00
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15. Exile Assult Rifle - in Technical Support/Bugs [original thread]
Anyone hear any news on this? I got an e-mail yesterday saying my support ticket had been closed, but that's it.
- by Knarf Black - at 2013.01.31 14:43:00
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16. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
It seems to be worse in the more built up, industrial maps than the open, rocky ones. Perhaps something to do with the way environmental reverb is applied? I can hear my own SMG fine (the reload sound cuts out after a while) and usually can hear s...
- by Knarf Black - at 2013.01.31 14:14:00
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17. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
This started happening a few days ago for me. The new update just seems to have made it worse. (For now, I'm just pretending that my clone's hearing has been damaged by explosions.)
- by Knarf Black - at 2013.01.30 19:54:00
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18. Reviving teammates costs clones - in Technical Support/Bugs [original thread]
It's not supposed to cost clones, but it does affect your KDR. (Every time you go down counts as a death for you, which stinks when you've got a dim bulb trying to revive you with militia gear under heavy fire.)
- by Knarf Black - at 2013.01.23 14:40:00
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19. Swarm vs Turrets bug returns - in Technical Support/Bugs [original thread]
So annoying. You've got to climb all over christendom to get a firing solution on some of these turret jerks.
- by Knarf Black - at 2013.01.23 04:06:00
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20. Hit detection wacked. - in Technical Support/Bugs [original thread]
The hit detection was so bad a few builds ago that halfway decent scouts were nigh unkillable. Were you seeing their shields light up but no damage, or just nothing?
- by Knarf Black - at 2013.01.22 22:09:00
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