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541. Podside Podcast ft. Jenza Aranda & Nameless514 - in General Discussions [original thread]
NDA breach? why the hell r they talking to people about the game in a public place -_- girl does sound sexy though :P just warn her dont ban lol
- by KingBlade82 - at 2012.08.03 14:40:00
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542. Logic for the SP nonwipe/reset - in General Discussions [original thread]
VigSniper101 wrote: theschizogenious wrote: why would you respec for isk? your not selling your items your dropping the skills with wich to use them. Any game lve played that had a Respec system, had some sought of cost with it to stop it...
- by KingBlade82 - at 2012.08.03 14:00:00
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543. Beta can't be fixed? - in General Discussions [original thread]
Garrett Blacknova wrote: Tony Calif wrote: Yeah, we'll computer games have come along way since Pong. A great game but horribly dated now. We should not be dealing with spawn camping after 3 builds complaining about it. Not these days. It's ...
- by KingBlade82 - at 2012.08.01 11:52:00
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544. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
4447 wrote: KingBlade82 wrote: 4447 wrote: the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. ? cant we just bring them down by dropships like they r now? seems simpler if you drop a tank from orbit then th...
- by KingBlade82 - at 2012.08.01 00:43:00
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545. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
4447 wrote: the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. ? cant we just bring them down by dropships like they r now? seems simpler
- by KingBlade82 - at 2012.07.31 20:50:00
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546. Just Wondering... - in General Discussions [original thread]
LazyShady wrote: Dillan NightStorm wrote: I'll never understand people that enjoy TDM! Having no other objective than to kill the enemy is moronically dumb. The game is boring and becomes nothing but a camp fest especially if there are only...
- by KingBlade82 - at 2012.07.31 19:06:00
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547. Passive SP in skills - in General Discussions [original thread]
Trevor K wrote: Would be cool if you earned SP in certain skills by using the item(s). For example, you get SP in assault rifle skill by using the assault rifle, in the type of dropsuit by the type you use, etc. Even if it was just a small amou...
- by KingBlade82 - at 2012.07.31 19:00:00
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548. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: KingBlade82 wrote: and we really need a dev/scientist to explain why they have unlimited to really drop this subject :P Agreed Developer input would be nice. ik they have seen this thread they just skip ove...
- by KingBlade82 - at 2012.07.31 18:57:00
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549. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: KingBlade82 wrote: STB-stlcarlos989 EV wrote: Maken Tosch wrote: I do find it rather silly that a dropship and a tank has unlimited ammunition. However, using a simple nano hive that a typical merc carries t...
- by KingBlade82 - at 2012.07.31 18:54:00
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550. Which skill path will you be taking when game launches ? - in General Discussions [original thread]
Nate Silverley wrote: I have yet to try logistics or using a heavy suit correctly, but up to now I'm liking a commando-style thing with Shotgun / Explosives. I'd probably like to try sniping in the next build, though. What about you ? who k...
- by KingBlade82 - at 2012.07.31 18:34:00
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551. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Maken Tosch wrote: I do find it rather silly that a dropship and a tank has unlimited ammunition. However, using a simple nano hive that a typical merc carries to resupply a tank or a dropship is kind of silly as ...
- by KingBlade82 - at 2012.07.31 18:32:00
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552. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
4447 wrote: KingBlade82 wrote: 4447 wrote: they would be drop out of a cargo bay on a ship that may cause damage to the tank itself or those would have to be some seriously badass thrusters and also idk why dropships have to be droppe...
- by KingBlade82 - at 2012.07.31 15:56:00
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553. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Are saying CCP based their missile mechanics on Ironman? yes lol although the ironman one is way more awesome from a fantasy perspective EDIT: the damage that would be caused looks more like the orbital strikes wo...
- by KingBlade82 - at 2012.07.31 15:21:00
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554. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Mobius Wyvern wrote: Actually, if you look, the Swarm Launcher missiles are -far- smaller than the vehicle launched rockets. They do the high damage they do by virtue of shaped charges in their warheads, I would assume. That also explains why t...
- by KingBlade82 - at 2012.07.31 15:18:00
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555. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
4447 wrote: they would be drop out of a cargo bay on a ship that may cause damage to the tank itself or those would have to be some seriously badass thrusters and also idk why dropships have to be dropped off :P during gameplay it makes sen...
- by KingBlade82 - at 2012.07.31 15:11:00
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556. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: KingBlade82 wrote: Mobius Wyvern wrote: KingBlade82 wrote: Mobius Wyvern wrote: Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the u...
- by KingBlade82 - at 2012.07.31 15:03:00
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557. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Yosef Autaal wrote: Nanohives while brilliantly smart and great are small so can create simple objects like the small ammunition the handheld weaponry use while tank ammo is a bit larger and more complex so this IMO is why tanks and spaceships ...
- by KingBlade82 - at 2012.07.31 15:01:00
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558. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Mobius Wyvern wrote: KingBlade82 wrote: Mobius Wyvern wrote: Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1....
- by KingBlade82 - at 2012.07.31 14:54:00
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559. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
4447 wrote: KingBlade82 wrote: conservation of energy......energy cannot be created or destroyed and the weight of a tank would create a giant shockwave even with dampeners it would force the energy outside but can u use them on tanks? i thi...
- by KingBlade82 - at 2012.07.31 14:37:00
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560. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Mobius Wyvern wrote: Again, I just can't see a justification for infinite ammo for vehicles, as it clashes with all established backstory of the universe. I mean, we're talking about (soon to be) 1.2 million ISK HAVs. If those can equip modules...
- by KingBlade82 - at 2012.07.31 14:34:00
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