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81. [Suggestion] Moving away from the lobby shooter - in General Discussions [original thread]
Finally Transportation, right now we zip from one end of high sec to the other in an instant with all of our material everywhere we go. This needs to change, I know Dust is built around the idea of instant gratification but this is not something w...
- by Kincate - at 2014.06.06 23:30:00
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82. [Suggestion] Leadership UI - in General Discussions [original thread]
Currently, the leadership controls in Dust are frankly terrible. The only command that I see people use, is defend, which they stick on someone in hopes everyone will stick close to them. This is aggravated by the fact that placing any other comma...
- by Kincate - at 2014.06.06 23:24:00
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83. [Suggestion] Leadership UI - in General Discussions [original thread]
TL;DR When designing the UI establish three tiers of Leadership Tactical, Operational, and Strategic. Tactical is the Squad level, use auto assist to allow orders to be used more effectively, Operational, this is where orders like Defend, Capture ...
- by Kincate - at 2014.06.06 23:24:00
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84. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
jaksol JAK darnson wrote: ok one thing DUST 514 AND LEGION WILL NOT BE A PLANETSIDE GAME SO DONT TREAT IT LIKE IT IS AND OR WILL BE (in the case of legion if it gets green lit) No it will not but there is nothing wrong with looking at PS2 an...
- by Kincate - at 2014.06.06 11:29:00
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85. Old assets reborn in Legion? - in General Discussions [original thread]
Yeah some of the earlier concept art was pretty cool, sometimes I think the get alittle eager and try to over due it. It would be awesome to have the single shot grenade launchers on rifles though.
- by Kincate - at 2014.06.06 08:42:00
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86. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Himiko Kuronaga wrote: It is NOT fair to try anything in beta that is likely to fail. By the time beta is out, the game development process has wasted tens of thousands of human man hours that could have been spent on something productive. Ent...
- by Kincate - at 2014.06.05 11:05:00
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87. Combat enviornments - in General Discussions [original thread]
jaksol JAK darnson wrote: Kincate wrote: I realize fighting on planets is probrably already a forgone conclusion but I wanted to discuss the idea of Legion prehaps not focusing on planets to begin with. To me, and possibly to others as well ...
- by Kincate - at 2014.06.04 21:13:00
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88. [Legion Economics] Salvage, Digital Tokens, & Universal Inventor... - in General Discussions [original thread]
Fox it is a well thought system, my issue with it and I am sure someone else will agree this essentially eliminates logistics and makes the transition to large scale player created conflicts. I am of the mind that jumping from one end of the clus...
- by Kincate - at 2014.06.04 12:11:00
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89. Combat enviornments - in General Discussions [original thread]
I realize fighting on planets is probrably already a forgone conclusion but I wanted to discuss the idea of Legion prehaps not focusing on planets to begin with. To me, and possibly to others as well what was supposed to make Dust/Legion so specia...
- by Kincate - at 2014.06.04 11:52:00
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90. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Captain Crutches wrote: Why do my post ideas always form before bed? Anyway, here's some words on suit BPO's and "emotional attachment". Let's say, eventually - certainly not anytime soon after release, but eventually - Legion reaches a point ...
- by Kincate - at 2014.06.04 11:15:00
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91. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Im coming late to the party I just got around to watching the progression presentation. I have a small issue with this system. Meta level, this is great for a match making system. In fact it is the best idea you can have for match making. What a...
- by Kincate - at 2014.06.03 12:28:00
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92. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: Second, as you are aware, we are working on this little new thing called the Player Market. -What are you expectations around this? CCP Ankou This should not be any different than the Eve Market, I mean it literally shou...
- by Kincate - at 2014.06.03 11:34:00
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93. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: DAMIOS82 wrote: That paying for clones before deploying sounds interresting. Is there going to be a set limit on how many you can buy or is it so that if i want to deploy with 10/25/50/100 clones and i have the isk i can d...
- by Kincate - at 2014.06.03 11:28:00
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94. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
For the love of New Eden make the act of looting pain free or at least relatively pain free. If you are going to design a system where it involves killing large amounts of something, design the UI or create a tool to ensure people do not have to c...
- by Kincate - at 2014.05.30 12:07:00
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