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1201. Minmitar and Amarr Vehicles - in General Discussions [original thread]
True Adamance wrote: I NEED AMARR HAV! I NEED IT! Soon(TM)??? 1.5 is looking like a big fail.
- by KenKaniff69 - at 2013.09.17 15:34:00
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1202. Minmitar and Amarr Vehicles - in General Discussions [original thread]
CCP FoxFour wrote: Aero Yassavi wrote: CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time... Unknown point in time, really? Unless you're just playing with...
- by KenKaniff69 - at 2013.09.17 15:30:00
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1203. Minmitar and Amarr Vehicles - in General Discussions [original thread]
CCP FoxFour wrote: Jetti Daxcide wrote: CCP FoxFour wrote: Oswald Rehnquist wrote: The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable. I propose a few things 1...
- by KenKaniff69 - at 2013.09.17 15:28:00
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1204. Limmited ammo going to make vehical turrents more effective? - in General Discussions [original thread]
Wolfman is probably biting his tongue that he told us that. I wouldn't count on it.
- by KenKaniff69 - at 2013.09.17 04:45:00
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1205. Highest ISK in an Ambush match - in General Discussions [original thread]
Patrick57 wrote: Void Echo wrote: 500k ISK, I took down 4 enforcers (expensive militia tanks), 3 madrugars and several sicas that match... it was awesome. lol, I played Logi for a bit, then destroyed a Limbus, then attempted to destroy a M...
- by KenKaniff69 - at 2013.09.17 01:52:00
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1206. Petition: FIX large turret rendering - in General Discussions [original thread]
Tankers are losing millions of isk every hour directly due to this problem. Please give us a reason why the draw distance is an issue in uprising compared to chromosome.
- by KenKaniff69 - at 2013.09.16 18:49:00
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1207. Please fix this - in Technical Support/Bugs [original thread]
I am getting way too good at exploiting resupply mechanics and triage nano hives because of Scotty. This happens one out of every five games it seems. I thought this was fixed. http://m.youtube.com/watch?v=b1FuSXUcHv8&feature=youtu.be&d...
- by KenKaniff69 - at 2013.09.16 18:38:00
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1208. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
Could the channel be "honey badger"? We need to set password though in order to keep the djinn leuko cry babies out.
- by KenKaniff69 - at 2013.09.16 18:26:00
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1209. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
CharCharOdell wrote: Assuming Wolfman saves HAVs like he did armored dropsuits, I say the best of us get together and run 6-man tank squads with our most expensive gear for a day so we can get the good QQ going. And not just one squad, either,...
- by KenKaniff69 - at 2013.09.16 18:13:00
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1210. See player count isn't actually that much changed. - in General Discussions [original thread]
Our numbers are down by 50% from the golden days of chromosome-the most balanced build ever.
- by KenKaniff69 - at 2013.09.15 21:17:00
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1211. What kind of music do you listen to playing dust? - in General Discussions [original thread]
Forgot about Justice. Great music for vehicular combat.
- by KenKaniff69 - at 2013.09.15 00:18:00
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1212. What kind of music do you listen to playing dust? - in General Discussions [original thread]
Digitalism, Nero, Deadmau5, Beltek
- by KenKaniff69 - at 2013.09.14 23:41:00
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1213. Question for Proto Heavies Using Proto HMG's-Recurring Themes - in General Discussions [original thread]
How does it feel to lose toe to toe matches with duvolles now a days? I imagine you must be pretty ticked as a community considering your HMG doesn't even spin up by the time you are on the ground calling for help-that is if that duvolle doesn't h...
- by KenKaniff69 - at 2013.09.14 03:22:00
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1214. Supply Depots and 1.5 - in Feedback/Requests [original thread]
Mac Dac wrote: Mary Sedillo wrote: With the current slots available for a vehicle and my need for survivability -speed- and power, I see an ammo cache module as something that could potentially gimp my vehicle's ability to shrug off AV and m...
- by KenKaniff69 - at 2013.09.14 03:06:00
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1215. Petition: FIX large turret rendering - in General Discussions [original thread]
You are absolutely correct to demand an answer to this game breaking mechanic for vehicles and ALL ranged weapons. I enjoyed sniping during Chromosome, but now cannot do it because I can not see targets past 250m. I have a few thales as well, but ...
- by KenKaniff69 - at 2013.09.14 01:04:00
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1216. Petition: FIX large turret rendering - in General Discussions [original thread]
Signed.
- by KenKaniff69 - at 2013.09.13 22:02:00
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1217. All vehicle skills should have a good passive element. - in Feedback/Requests [original thread]
This shows just how much CCP neglects vehicles. The gaps for infantry skills ar very few, yet for vehicles they are endless. They took the time to nerf our turret damage and PG going into uprising, but they couldn't fill a single gap for vehicles....
- by KenKaniff69 - at 2013.09.12 15:32:00
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1218. Zion TCD - in Corporation Recruitment [original thread]
Not interested in Zion at the moment, but I do have a question. Where has Adapt and Kill been? I always enjoyed playing with him and he sure could play.
- by KenKaniff69 - at 2013.09.11 21:47:00
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1219. Curiosity: How do players qualify for "Top Corporations?" - in General Discussions [original thread]
gbghg wrote: L.O.T.I.S. Has a simple don't be an ******* requirement, and you have to prove that you're a decently competent team player. Not sure if we still qualify as a top Corp though. How did commissar skellus get into into LOTIS? he was...
- by KenKaniff69 - at 2013.09.10 21:30:00
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1220. Matchmaking working as intended - in General Discussions [original thread]
hmmm.... the first six matches I have played today have been fails for matchmaking. No shows, late joins to support redline efforts, and 1 vs 6 scenarios.
- by KenKaniff69 - at 2013.09.10 17:55:00
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