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1221. Matchmaking working as intended - in General Discussions [original thread]
No trolling response from a CPM yet...
- by KenKaniff69 - at 2013.09.10 06:52:00
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1222. Matchmaking working as intended - in General Discussions [original thread]
Eris Ernaga wrote: Matchmaking is better in FW because you don't have to wait for a full match to pop up but no one mentions that. Now you que wait 1 - 1:00 minute and a game is ready. It is so much simpler, Instant Battles I never get scotty e...
- by KenKaniff69 - at 2013.09.10 05:30:00
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1223. Matchmaking working as intended - in General Discussions [original thread]
Dust Project 514 wrote: Had this happen twicetoday where it was just me with two others, against 10. I quit shortly after spawning. Also went threee against one. Everyone quit expect me and I still lost because my team had more people and qui...
- by KenKaniff69 - at 2013.09.10 05:03:00
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1224. Matchmaking working as intended - in General Discussions [original thread]
Chances Ghost wrote: Orca Amsel wrote: This is from earlier today. Also the scotty error has not been fixed either. i think your confusing upload date with the actual date it was made :P or were you there? I mean he only showed the sc...
- by KenKaniff69 - at 2013.09.10 04:41:00
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1225. Matchmaking working as intended - in General Discussions [original thread]
First Prophet wrote: lol At that lady grunt in the first second. Those are the new shield sounds. They are just so cool and realistic.
- by KenKaniff69 - at 2013.09.10 04:31:00
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1226. Matchmaking working as intended - in General Discussions [original thread]
Nguruthos IX wrote: what? exploiting? Yep All the way to an orbital.
- by KenKaniff69 - at 2013.09.10 04:19:00
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1227. Matchmaking working as intended - in General Discussions [original thread]
Nevermind...
- by KenKaniff69 - at 2013.09.10 04:05:00
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1228. Rendering and draw distance - in General Discussions [original thread]
Just drove across a field and went over a hill and saw two red chevrons in the distance. I approached them, expecting them to be snipers. As I got closer they stil had not rendered, until I was 50 meters away. 50 meters? WTF. I am in a mechanized ...
- by KenKaniff69 - at 2013.09.09 23:12:00
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1229. Rendering and draw distance - in General Discussions [original thread]
lrian Locust wrote: KenKaniff69 wrote: By the way, I also noticed you did a hush hush nerf to snipers as well. Nice to know that everyone is aware of this. Since the update, my sniper performs horrible. Part because of the rendering, par...
- by KenKaniff69 - at 2013.09.09 23:04:00
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1230. Favorite DUST build and why? - in General Discussions [original thread]
Chromosome was much better than Uprising for balance. Heavies, tanks, scouts, the rendering distance-all imbalanced now where perfect back then. Lasers were not really OP, just the Viziam. We didn't even need aim assist and we could track targets ...
- by KenKaniff69 - at 2013.09.09 18:44:00
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1231. Rendering and draw distance - in General Discussions [original thread]
InsaneDucky wrote: I've lost a few tanks to invisible turrets. CCP must be implementing cloaking for the AI before everyone else. Lol yes, rail gun turretsdo not have their barrels render until you are within 50 M. What a joke! They can't be ...
- by KenKaniff69 - at 2013.09.09 18:38:00
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1232. Rendering and draw distance - in General Discussions [original thread]
Describe your favorite moments involving our horrible draw distance mechanics. Snipers and vehicle operators especially. My personal favorite has to be when I turn the corner on a group of infantry in my tank and I see chevrons until they are ...
- by KenKaniff69 - at 2013.09.09 18:31:00
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1233. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: Sinboto Simmons wrote: Orbitals are going through buildings again, the new maps more often then not Can you mark on a map an example of where an orbital went through a building? There should be images you can copy and w...
- by KenKaniff69 - at 2013.09.09 00:59:00
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1234. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Turret hit detection is awful for blasters both large and small. Some times it is working, but more often than not it doesn't work. Both types actually overheat in attempts to hit their targets even when standing still. This occurs on all the maps...
- by KenKaniff69 - at 2013.09.08 17:39:00
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1235. To my corp - in General Discussions [original thread]
If it is just the right stick, then don't worry about it. You don't need it since we have something called an aimbot now that does the work for you. Who knows, you may be better off without it.
- by KenKaniff69 - at 2013.09.08 17:29:00
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1236. Blaster Turret Hit Detection Sucks - in General Discussions [original thread]
Ninjanomyx wrote: I am already Rail Proficient. Proficiencies? Get out of here. Us tanks dont deserve proficiency skills or more damage than handheld weapons. We need to be dealing less damage and and have our base skills cut by 2/3rds-oh wa...
- by KenKaniff69 - at 2013.09.07 20:44:00
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1237. Unmentioned change to Swarms - in General Discussions [original thread]
Xender17 wrote: Iron Wolf Saber wrote: nonsense . God i wish we had a different CPM for HAVs... *face palms*
- by KenKaniff69 - at 2013.09.07 20:10:00
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1238. I'm bored - in General Discussions [original thread]
Godin Thekiller wrote: KenKaniff69 wrote: 100 Down 60 Up Have fun with that, now entertain me. Entertainment? Go start a firestorm by insulting EON or claiming that aim assist needs to be made stronger. That should give you some ent...
- by KenKaniff69 - at 2013.09.07 03:19:00
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1239. I'm bored - in General Discussions [original thread]
100 Down 60 Up
- by KenKaniff69 - at 2013.09.07 03:05:00
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1240. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by KenKaniff69 - at 2013.09.06 18:50:00
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