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1. [Bug] Dropships do not die at 0 HP - in Technical Support/Bugs [original thread]
Enemy dropships, which are landed is where I've been able to replicate the bug. I've reduced a flying one to 0, when his rep was on, and he continued to fly around - that may have been an outlying case though. Most flying dropships I reduce to 0 d...
- by Kekklian Noobatronic - at 2013.09.08 12:37:00
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2. [Bug] Dropships do not die at 0 HP - in Technical Support/Bugs [original thread]
So yes. Now that burn damage is gone, dropships fail to die at 0 Hp. Easy to replicate - call in a mlt dropship, shoot it with breach forge gun. It won't blow up, even though it's on 0/0. It takes a second shot to kill it. Fix please.
- by Kekklian Noobatronic - at 2013.09.08 10:52:00
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3. [Bug] Tac AR Hit Detection - in Technical Support/Bugs [original thread]
Yea.. Been working with tac and Sr, both having definite issues..
- by Kekklian Noobatronic - at 2013.09.07 21:29:00
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4. [Bug/Working as Intended?] Close Matches ending incorrectly - in Technical Support/Bugs [original thread]
So, I've been in an increasing number of matches lately where it's come down to clone count, with one side having control of one(domination) or all(skirmish) Null Cannons but no clones, and the other has clones but is 1 Null shot from losing. In e...
- by Kekklian Noobatronic - at 2013.09.05 22:58:00
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5. Mid-battle Booted to Merc Quarters - in Technical Support/Bugs [original thread]
Same. I in the UK. Now it finds battles, but won't actually load in to them. Just fails and quits.
- by Kekklian Noobatronic - at 2013.09.05 18:59:00
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6. High Latency since Patch - in Technical Support/Bugs [original thread]
Hi, I'm in the UK, and i've been getting huge amounts of what feels like latency with the new patch. Forge gun shots have noticeable delays before they leave the barrel, and even more delay before they contact the target. Makes a big difference f...
- by Kekklian Noobatronic - at 2013.09.03 22:04:00
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7. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
The AR has the kick of a 3 month old baby. It makes no sense. There is not a FPS around where fully auto rifles have this little kick and this much accuracy. And ofc, this whole feathering the trigger stuff has been around forever. Waeponz aer h...
- by Kekklian Noobatronic - at 2013.08.08 08:06:00
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8. [Bug] dropship blows up randomly says 'committed suicide". - in Technical Support/Bugs [original thread]
I think this stems from a larger problem with the actual redline ticker itself. I experience this all the time when I go repeatedly diving in to hunt redline snipers - the redline ticker does not actually sync properly on entrance or exit. I'm not...
- by Kekklian Noobatronic - at 2013.08.01 10:41:00
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9. Mordu's Challenge - in Technical Support/Bugs [original thread]
Absolute Idiom II wrote: This thread doesn't bode well. Personally, I marked down 110 confirmed kills (didn't count edge cases) in all four categories. Will have to see what happens later when I get home and log in. I'm curious now as well. ...
- by Kekklian Noobatronic - at 2013.07.23 13:20:00
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10. [bug] DS/ADS can`t frago - in Technical Support/Bugs [original thread]
He means the Squad Orders radial.
- by Kekklian Noobatronic - at 2013.07.17 13:48:00
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11. Funky railgun behaviour. - in Technical Support/Bugs [original thread]
I can back this up with +1, Lately i've been seeing railguns with nobody manning them just firing every cooldown cycle.. The barrel pans from side to side, and it will just keep firing at nothing. I even see the projectiles leaving the barrel, an...
- by Kekklian Noobatronic - at 2013.07.12 10:36:00
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12. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Ran more tests.. Still getting the same results. Now I've tested both Breach and Standard. 300M - 100% damage. 301M+ - No damage Strangely enough, on Blue targets I tested, 301 - ~320(I had to mark 320 off with deployed equipment, not an exact s...
- by Kekklian Noobatronic - at 2013.07.06 22:20:00
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13. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Heinrich Jagerblitzen wrote: Kekklian Noobatronic wrote: Hah.. I wording :P. Meant 301-303. I was able to receive information on the tank past 300M, so that's weird if yours stopped at 280m.. It's entirely possible - 280 was just the fu...
- by Kekklian Noobatronic - at 2013.07.06 12:10:00
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14. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Heinrich Jagerblitzen wrote: Kekklian Noobatronic wrote: Yeah, thought so myself. But, I was in a situation tonight where I was unable to reach a tank from a measure of literally 1-3 meters. Threw a l bunch of shots his way, but absolutely...
- by Kekklian Noobatronic - at 2013.07.06 11:42:00
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15. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Heinrich Jagerblitzen wrote: I'm almost certain I've destroyed targets from further than 300 km with the Forge Gun post 1.2 - but I'll check this out tonight for sure. o7 Yeah, thought so myself. But, I was in a situation tonight where I wa...
- by Kekklian Noobatronic - at 2013.07.06 11:01:00
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16. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
NextDark Knight wrote: CCP states that the forge gun has a max. effective range of 1,200m http://www.dust514.org/item-database/item/dcma-s-1-forge-gun So it must be a bug. That would be nice. Whatever it is, I just find it hard to bel...
- by Kekklian Noobatronic - at 2013.07.06 00:27:00
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17. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Hello again CCP bug folks. Not sure if this is intended, fairly sure it's not. Forge gun optimal is up to 300M(100% damage). Per patch 1.2, projectiles were supposed to not simply 'vanish' after leaving their optimal, but do reduced damage up to ...
- by Kekklian Noobatronic - at 2013.07.05 22:20:00
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18. You have been signed out of the Playstation Network.. - in Technical Support/Bugs [original thread]
CCP Galaxy wrote: Well, I understand it's annoying to lost an expansive vehicle when getting unexpected disconnection. But please picture this: if someone lost a vehicle and then unplug cable or turn off router to simulate "PSN Signout" and the...
- by Kekklian Noobatronic - at 2013.06.11 14:21:00
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19. [BUG] 0 Isk + 0 SP at End of Match - in Technical Support/Bugs [original thread]
Right, So I was playing most of yesterday, and I had the most peculiar bug occur. At the end of one of the matches, despite being very active on my team(Believe I was top 3), and after having massacred no less than 2 tanks and 5 dropships, I rece...
- by Kekklian Noobatronic - at 2013.05.31 08:28:00
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20. [Bug] Intermittent Red(hostile) flashes where no enemy present - in Technical Support/Bugs [original thread]
Ok, this has been bugging me for some time.. At first I though it was simply me moving my targeting bracket over a distant target, but after further testing this is not the case. Intermittently, I will see flashes of red + an enemy name (They're ...
- by Kekklian Noobatronic - at 2013.05.21 10:15:00
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