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1. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
Templar 514 wrote: Well, it's actually possible to 1-clip an unshielded Saga LAV with an ADV-level RR. Of course, that's the catch- you've got to drop the shields first, and be really close up. But it is a good way to horde the delicious warpo...
- by Kazu Fujiwara - at 2013.12.16 18:42:00
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2. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
I would say reduce the penalty for the HMG, and possible sniper rifles (I mean, it is a mini-railgun) but I don't really want to see LAVs getting one-clipped by a RR or CR.
- by Kazu Fujiwara - at 2013.12.16 18:36:00
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3. [Request] Increase supply depot range and make it supply hovering dropships. - in Feedback/Requests [original thread]
Jooki Chewaka wrote: +1 and make them repair armor too, 40 per tick ! sometimes there arent logis around, or the ones that are are too busy scanning, droping hives and uplinks and remote explosives and switching suits on the depot to repair the...
- by Kazu Fujiwara - at 2013.12.16 05:13:00
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4. Heavy Dropsuits - A look at new weapon and dropsuit types - in Feedback/Requests [original thread]
Terry Webber wrote: I've read about an idea for another heavy weapon. It's called the flak cannon, which fires projectiles that explode in midair when it detects nearby vehicles. It's perfect for taking down dropships. That would make for a...
- by Kazu Fujiwara - at 2013.12.16 04:49:00
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5. Heavy Dropsuits - A look at new weapon and dropsuit types - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Kazu Fujiwara wrote: Gallente Heavy Dropsuits on the the other hand, are even slower than Amarr suits. Designed around armour, and lots of it No, just no. Gallente are about the damage, just like Amarr are about th...
- by Kazu Fujiwara - at 2013.12.16 04:32:00
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6. Heavy Dropsuits - A look at new weapon and dropsuit types - in Feedback/Requests [original thread]
For about a week now, I've been mulling over the ideas of not only the Racial variants on Heavy dropsuits and weapons, but also how we can then expand the Heavy to cover more roles. No, this is not about balancing what we have just now, but purely...
- by Kazu Fujiwara - at 2013.12.16 03:45:00
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7. [Weapon Suggestion] Neutron Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Kazu Fujiwara wrote: *snip* Such trouble over the name of a variant... However, you admitted that CCP uses non-perfect terminology, therefore I don't need to follow CCP's standards. iWin? Kazu Fujiwara wrote: Beca...
- by Kazu Fujiwara - at 2013.12.16 03:39:00
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8. [Weapon Suggestion] Neutron Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: That's not a very good argument for the ranges being the same. Furthermore, did you click that link? Breach GAR has the same range as Standard GAR. Yes, because they're the same weapon? All you've done is trade RoF for...
- by Kazu Fujiwara - at 2013.12.16 03:20:00
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9. [Weapon Suggestion] Neutron Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Then why does the Assault Rail Rifle have equal range to (Breach) Rail Rifles of the same tier? ... because it's a rail rifle? You've effectively taking a sniper rifle and slapped a full auto mode on it, given it a big...
- by Kazu Fujiwara - at 2013.12.16 02:47:00
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10. [Weapon Suggestion] Neutron Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: DeadlyAztec11 wrote: Breach is long range not close range. That's an unsubstantiated claim. ... what. The Breach Assault Rifle is the Gallente's version of the Rail Rifle. Which is medium to long range. So yes,...
- by Kazu Fujiwara - at 2013.12.16 02:30:00
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11. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Orion Vahid wrote: ...as usual CCP is ignoring heavy threads Every thread except ones about FW kicks* Though that isn't going to stop me typing up my Heavy Weapon and Dropsuit post.
- by Kazu Fujiwara - at 2013.12.16 00:50:00
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12. Just started..... - in Rookie Training Grounds [original thread]
GARRUS2 Vakarian wrote: So, there is no benefit for dust players other than LP in FW's? That's.... disappointing. It wouldn't be so bad if they added ISK along with LP that way i wouldn't have to alternate so often just so I can restock my drop...
- by Kazu Fujiwara - at 2013.12.13 20:24:00
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13. Just started..... - in Rookie Training Grounds [original thread]
The main reason for FW for Mercs is to earn LPs. Otherwise it's to support Factional Warfare in EVE (basically, in EVE the pilots fight over the systems. In Dust, we fight over the planets in those systems. It's help the pilots take over the syste...
- by Kazu Fujiwara - at 2013.12.13 20:15:00
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14. Give scout passive cloak - in Feedback/Requests [original thread]
Cosgar wrote: Been saying this for a while. About time someone started repeating it. Doesn't have exactly eliminate the need for a cloaking device, just needs to be something extra to make scouts overall better at cloaking than other suits. ...
- by Kazu Fujiwara - at 2013.12.13 15:44:00
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15. Request: Increase heavy suit speed and stamina. - in Feedback/Requests [original thread]
No. If we don't run as fast as a LAV, then this is useless.
- by Kazu Fujiwara - at 2013.12.13 15:38:00
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16. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kazu Fujiwara wrote: It's something simple like that. The counter to a well played Heavy would be to play smart. Get a scout. Get a breach shotgun. Run up behind the bastard and oneshot him. (Like, seriously, if I le...
- by Kazu Fujiwara - at 2013.12.12 23:42:00
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17. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The thing that worries me, as a non-heavy user, is heavies becoming invincible once TTK and HMG is fixed. What's the counter to them in a building, especially after the spread works as intended? I do think the HMG needs...
- by Kazu Fujiwara - at 2013.12.12 23:29:00
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18. DS friendly fire? - in Feedback/Requests [original thread]
There are a few issues with... shall we say 'overly aggressive' friendly fire systems at the moment. You shouldn't be getting banned just for tiny nudges right away.
- by Kazu Fujiwara - at 2013.12.12 23:22:00
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19. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: One or two assaults and a scout (my alt) take out a five man heavy + logi team with little effort. And this is where the problem lies. Heavy dropsuits currently do not perform anywhere near expected for their p...
- by Kazu Fujiwara - at 2013.12.12 23:18:00
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20. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
See, the issue I'm having is that you're placing more emphasis on the Heavy doing a support role, but... we don't get points for suppressing enemies, or damaging vehicles. Yes, we can get assist points but... still. A Logi can just pull out every...
- by Kazu Fujiwara - at 2013.12.12 22:58:00
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